Energy Melee: Difference between revisions
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Revision as of 15:57, 18 March 2021
Overview
Energy Melee is a standard power set that is a primary set for Brutes, Scrappers, and Stalkers, and a secondary set for Tankers.
"You can use Energy Melee to power your blows with pure energy. These focused power attacks often Disorient opponents."
Power Tables
Brute
The Energy Melee power set is available as a primary set for Brutes. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Barrage | 1 | Melee, Moderate DMG(Smash/Energy), Foe Disorient |
Energy Punch | 1 | Melee, Moderate DMG(Smash/Energy), Foe Disorient |
Bone Smasher | 2 | Melee, High DMG(Smash/Energy), Foe Disorient |
Build Up | 6 | Self +DMG, +To-Hit |
Whirling Hands | 8 | PBAoE, Moderate DMG(Smash/Energy), Foe Disorient |
Taunt | 12 | Ranged (Targeted AoE), Foe Taunt, -Range |
Total Focus | 18 | Melee, Extreme DMG(Smash/Energy), Foe Disorient |
Stun | 26 | Melee, Minor DMG(Smash/Energy), Foe Disorient |
Energy Transfer | 32 | Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special) |
Scrapper
The Energy Melee power set is available as a primary set for Scrappers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Energy Punch | 1 | Melee, Moderate DMG(Smash/Energy), Foe Disorient |
Barrage | 1 | Melee, Moderate DMG(Smash/Energy), Foe Disorient, Special |
Bone Smasher | 2 | Melee, High DMG(Smash/Energy), Foe Disorient |
Build Up | 6 | Self +DMG, +To-Hit |
Power Crash | 8 | Melee (Cone), Moderate DMG (Smash/Energy), Foe Disorient, Special |
Confront | 12 | Ranged, Foe Taunt |
Whirling Hands | 18 | PBAoE Melee, Moderate DMG(Smash/Energy) |
Total Focus | 26 | Melee, Extreme DMG(Smash/Energy), Foe Disorient, +Energy Focus |
Energy Transfer | 32 | Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self -HP, Extreme DMG(Special) |
Stalker
The Energy Melee power set is available as a primary set for Stalkers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Energy Punch | 1 | Melee, Moderate DMG(Smash/Energy), Foe Disorient |
Barrage | 1 | Melee, Moderate DMG(Smash/Energy), Foe Disorient, Special |
Bone Smasher | 2 | Melee, High DMG(Smash/Energy), Foe Disorient |
Assassin's Strike | 6 | Melee, Special DMG(Smash/Energy) |
Build Up | 8 | Self +DMG, +To-Hit |
Placate | 12 | Ranged, Foe Placate, Self Stealth/Hide |
Power Crash | 18 | Melee (Cone), Moderate DMG(Smash/Energy), Foe Disorient, Special |
Total Focus | 26 | Melee, Extreme DMG(Smash/Energy), Foe Disorient, +Energy Focus |
Energy Transfer | 32 | Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self -HP, Special |
Tanker
The Energy Melee power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Barrage | 1 | Melee, Moderate DMG(Smash/Energy), Foe Disorient |
Energy Punch | 2 | Melee, Moderate DMG(Smash/Energy), Foe Disorient |
Bone Smasher | 4 | Melee, High DMG(Smash/Energy), Foe Disorient |
Taunt | 10 | Ranged (Targeted AoE), Foe Taunt, -Range |
Whirling Hands | 16 | PBAoE, Moderate DMG(Smash/Energy), Foe Disorient |
Stun | 20 | Melee, Minor DMG(Smash/Energy), Foe Disorient |
Build Up | 28 | Self +DMG, +To-Hit |
Energy Transfer | 35 | Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special) |
Total Focus | 38 | Melee, Extreme DMG(Smash/Energy), Foe Disorient |
Powers
Assassin's Strike
A signature Stalker attack. This attack does superior energy and smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Strike when not hidden will remove all stacks of Assassin's Focus regardless if you are critically hit or not.
Damage | Special(Smashing/Energy) |
Recharge | Slow |
Minimum Level | 6 (Stalker) |
Effects | Melee |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Barrage
You perform a quick punch that deals moderate damage. Coupled with other energy punches, Barrage can Disorient a foe. This power will have a 100% chance to stun and weaken the target's secondary effects and regeneration rate if used while in Energy Focus mode.
Damage | Moderate(Smashing/Energy) |
Recharge | Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Stalker) | |
1 (Tanker) | |
Effects | Melee |
Foe Disorient, Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Stuns | |
Taunt (Brute/Tanker only) |
Bone Smasher
This melee attack deals a good amount of damage and has a good chance to Disorient the target.
Damage | High(Smashing/Energy) |
Recharge | Moderate |
Minimum Level | 2 (Brute) |
2 (Scrapper) | |
2 (Stalker) | |
4 (Tanker) | |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Stuns | |
Taunt (Brute/Tanker only) |
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Recharge | Long |
Minimum Level | 6 (Brute) |
6 (Scrapper) | |
8 (Stalker) | |
28 (Tanker) | |
Effects | Self +Damage, +To-Hit |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Confront
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Minimum Level | 12 (Scrapper) |
Effects | Ranged, Foe Taunt |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Energy Punch
You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.
Damage | Moderate(Smashing/Energy) |
Recharge | Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Stalker) | |
2 (Tanker) | |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Stuns | |
Taunt (Brute/Tanker only) |
Energy Transfer
Mastery of Energy Melee begins with the ability to transfer your own Hit Points into a punch that deals extreme damage. Energy Transfer has a good chance of Disorienting the target. Energy Transfer Criticals do not result in double damage, instead the self-damage becomes a self-heal. This power will execute extremely quickly if under Energy Focus mode.
Stalker: Unlike other Stalker primary attack powers, Energy Transfer cannot land a Critical Hit. However, if this attack is executed successfully while Hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty.
Damage | Extreme(Smashing/Energy) |
Recharge | Slow |
Scrappers/Stalkers: Moderate | |
Minimum Level | 32 (Brute) |
32 (Scrapper) | |
26 (Stalker) | |
35 (Tanker) | |
Effects | Melee |
Foe Disorient | |
Self -HP, Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Increase Attack Rate | |
Enhance Disorient Duration (except Tankers) | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Stuns (except Tankers) | |
Taunt (Brute/Tanker only) |
Placate
Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.
Recharge | Long |
Minimum Level | 12 (Stalker) |
Effects | Ranged |
Foe Placate | |
Self Stealth/Hide | |
Enhancements | Enhance Range |
Increase Attack Rate | |
Set Categories | - |
Power Crash
You focus your internal energy on your fists and release it once you hit your target unleashing an energy wave that hurts and disorients multiple enemies. This power will hit up to 5 additional foes if used while in Energy Focus mode. Note that Power Crash is unaffected by Arc changes.
Damage | Minor(Smashing/Energy) |
Recharge | Moderate |
Minimum Level | 8 (Scrapper) |
18 (Stalker) | |
Effects | Melee (Cone) |
Foe Disorient | |
Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee AoE Damage |
Stuns |
Stun
By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor smashing and energy damage, but has the best chance to Disorient a target.
Damage | Minor (Smashing/Energy) |
Recharge | Slow |
Minimum Level | 26 (Brute) |
20 (Tanker) | |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Stuns | |
Taunt (Brute/Tanker only) |
Taunt
Taunts a foe and all foes around him to attack you. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast (Brute) |
Slow (Tanker) | |
Minimum Level | 10 (Brute) |
4 (Tanker) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Taunt, -Range | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Total Focus
Total Focus is complete mastery over Energy Melee. This melee attack is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. This power will enter Energy Focus mode. Total Focus Criticals do not result in double damage, instead it grants double Energy Focus.
Damage | Extreme(Smashing/Energy) |
Recharge | Slow |
Minimum Level | 18 (Brute) |
26 (Scrapper) | |
26 (Stalker) | |
38 (Tanker) | |
Effects | Melee |
Foe Disorient | |
+Energy Focus (Scrappers/Stalkers) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee Damage |
Stuns | |
Taunt (Brute/Tanker only) |
Whirling Hands
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.
Damage | Moderate (Smashing/Energy) |
Recharge | Slow |
Minimum Level | 8 (Brute) |
16 (Tanker) | |
18 (Scrapper) | |
Effects | Point Blank Area of Effect |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Melee AoE Damage |
Stuns | |
Taunt (Brute/Tanker only) |
Historical
- This set has been in the game for Tankers since Issue 0.
- This set was included with the original release of Brutes and Stalkers in Issue 6.
- This set was proliferated to Scrappers in Issue 27.
External Links
- Energy Melee for Brutes at City of Data v2.0
- Energy Melee for Scrappers at City of Data v2.0
- Energy Melee for Stalkers at City of Data v2.0
- Energy Melee for Tankers at City of Data v2.0