Radiation Emission: Difference between revisions
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{{PowerBlock_Blank|[[File:v_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}} | {{PowerBlock_Blank|[[File:v_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}} | ||
{{PowerBlock_Effects| | {{PowerBlock_Effects|Post-Defeat: Point Blank Area of Effect)}} | ||
{{PowerBlock_Blank|Foe -Damage, -To-Hit, -Defense(All), -Resistance(All)}} | {{PowerBlock_Blank|Foe -Damage, -To-Hit, -Defense(All), -Resistance(All)}} | ||
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{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}} | |||
{{PowerBlock_Blank|{{Set ToHit Debuff}}}} | {{PowerBlock_Blank|{{Set ToHit Debuff}}}} | ||
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Revision as of 18:01, 4 April 2021
Overview
Radiation Emission is a standard power set that is a primary set for Defenders and a secondary set for Masterminds, Controllers and Corruptors.
"Radiation Emission powers allow you to manipulate atomic particles and waves to protect your allies and weaken your enemies."
Power Table
The Radiation Emission power set is available as a primary set for Defenders and as a secondary set for Masterminds, Controllers and Corruptors. The following table shows the levels at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Radiant Aura | 1 | 1 | PBAoE, Team Heal |
Radiation Infection | 1 | 2 | Toggle: Ranged (Targeted AoE), Foe -DEF(All), -To-Hit |
Accelerate Metabolism | 2 | 4 | PBAoE, Team +DMG, +Recovery, +Recharge, +SPD, +Res(Effects) |
Enervating Field | 6 | 10 | Toggle: Ranged (Targeted AoE), Foe -DMG, -Res(All) |
Mutation | 8 | 16 | Close, Ally Rez, Special |
Lingering Radiation | 12 | 20 | Ranged (Targeted AoE), Foe -Regen, -Recharge, -SPD |
Choking Cloud | 18 | 28 | Toggle: PBAoE, Foe Hold |
Fallout | 26 | 35 | Post-Defeat: PBAoE, Extreme DMG(Energy), Foe -DMG, -To-Hit, -DEF(All), -Res(All) |
EM Pulse | 32 | 38 | PBAoE, Foe Hold, -End, -Regen, Special vs. Robots, Self -Recovery |
Powers
Accelerate Metabolism
Activating this power emits radiation that increases the running speed, attack speed, Endurance recovery, and damage potential of all nearby allies. Affected heroes' metabolisms are increased so much that they become resistant to effects such as Sleep, Hold, Disorient, Immobilization and Endurance Drain.
Recharge | Very Long |
Minimum Level | 4 (Controller) |
4 (Corruptor) | |
2 (Defender) | |
4 (Mastermind) | |
Effects | Point Blank Area of Effect |
Team +Damage, +Recovery, +Recharge, +Speed, +Resistance(Effects) | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Running Speed | |
Set Categories | Endurance Modification |
Running | |
Universal Travel |
Choking Cloud
While active, you generate toxic radioactive gas around yourself. Any nearby foes may be overcome by the gas, leaving them choking and helpless.
Recharge | Long |
Minimum Level | 28 (Controller) |
28 (Corruptor) | |
18 (Defender) | |
28 (Mastermind) | |
Effects | Toggle: Point Blank Area of Effect |
Foe Hold | |
Enhancements | Reduce Endurance Cost |
Enhance Hold Duration | |
Increase Attack Rate | |
Set Categories | Holds |
EM Pulse
You can unleash a massive pulse of electromagnetic energy. The EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will drain the Endurance and HP Regeneration of all affected targets and leave them incapacitated and Held for a long while. Additionally, most machines and robots will take moderately high damage. However, this power uses a lot of Endurance and leaves you unable to recover Endurance for a while.
Recharge | Very Long |
Minimum Level | 38 (Controller) |
38 (Corruptor) | |
32 (Defender) | |
38 (Mastermind) | |
Effects | Point Blank Area of Effect |
Foe Hold, -Endurance, -Regeneration | |
Special vs. Robots | |
Self -Recovery | |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Increase Attack Rate | |
Set Categories | Holds |
Endurance Modification |
Enervating Field
While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks.
Fallout
After an ally falls in battle, you can activate this power to extract the energy from their body to deal a massive amount of Energy damage to any nearby foes. All affected foes are extremely weakened by the Fallout, and their chance to hit, Defense, Damage and Damage resistance is severely reduced.
Damage | Extreme (Energy) |
Recharge | Very Long |
Minimum Level | 35 (Controller) |
35 (Corruptor) | |
26 (Defender) | |
35 (Mastermind) | |
Effects | Post-Defeat: Point Blank Area of Effect) |
Foe -Damage, -To-Hit, -Defense(All), -Resistance(All) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Ranged AoE Damage |
Defense Debuff | |
Accurate Defense Debuff | |
ToHit Debuff | |
Accurate ToHit Debuff |
Lingering Radiation
You can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes.
Recharge | Slow |
Minimum Level | 20 (Controller) |
20 (Corruptor) | |
12 (Defender) | |
20 (Mastermind) | |
Effects | Ranged (Targeted Area of Effect) |
Foe -Regeneration, -Recharge, -Speed | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Slow Movement |
Mutation
Using a concentrated burst of radiation, you can revive a fallen ally and Mutate them into a killing machine. The Mutated hero has increased damage, chance to hit, Endurance recovery, and attack speed and is protected from XP Debt for 90 seconds. The entire experience is very taxing on the Mutated hero, and they will soon be severely weakened. All effects of the Mutation will eventually wear off.
Recharge | Very Long |
Minimum Level | 16 (Controller) |
16 (Corruptor) | |
8 (Defender) | |
16 (Mastermind) | |
Effects | Close |
Ally Resurrect, Special | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Endurance Modification |
Radiant Aura
You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.
Recharge | Moderate |
Minimum Level | 1 (Controller) |
1 (Corruptor) | |
1 (Defender) | |
1 (Mastermind) | |
Effects | Point Blank Area of Effect |
Team Heal | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Radiation Infection
Infects a targeted foe with deadly radiation, severely reducing their chance to hit and Defense. All foes that come near the target will also become infected. The Radiation Infection will last until you deactivate it, or until the original target is defeated.
Recharge | Moderate |
Minimum Level | 2 (Controller) |
2 (Corruptor) | |
1 (Defender) | |
2 (Mastermind) | |
Effects | Toggle: Ranged (Targeted Area of Effect) |
Foe -To-Hit, -Defense(All) | |
Enhancements | Enhance Defense Debuff |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Defense Debuff |
ToHit Debuff |
Historical
- This set has been in the game for Controllers and Defenders since Issue 0.
- This set was included with the original release of Corruptors in Issue 6.
- This set was proliferated to Masterminds with the release of Homecoming.