Speed: Difference between revisions
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{{PowerBlock_Recharge|Extremely Long}} | {{PowerBlock_Recharge|Extremely Long}} | ||
{{PowerBlock_Level|14}} | {{PowerBlock_Level|14 (All Archetypes)}} | ||
{{PowerBlock_Effects|Recharge | {{PowerBlock_Effects|Self +Recharge}} | ||
{{PowerBlock_Enhancements|{{Reduce Recharge}}}} | {{PowerBlock_Enhancements|{{Reduce Recharge}}}} | ||
{{PowerBlock Sets|None}} | {{PowerBlock Sets|None}} | ||
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{{PowerBlock_Damage|Moderate (Smashing)}} | {{PowerBlock_Damage|Moderate (Smashing)}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|4}} | {{PowerBlock_Level|4 (All Archetypes)}} | ||
{{PowerBlock_Effects|Foe Disorient | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe Disorient}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|4}} | {{PowerBlock_Level|4 (All Archetypes)}} | ||
{{PowerBlock_Effects|Self +Recharge}} | {{PowerBlock_Effects|Self +Recharge}} | ||
{{PowerBlock_Enhancements|{{Reduce Recharge}}}} | {{PowerBlock_Enhancements|{{Reduce Recharge}}}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Level|4 (All Archetypes)}} | |||
{{PowerBlock_Level|4}} | |||
{{PowerBlock_Effects|Toggle: Self +Speed}} | {{PowerBlock_Effects|Toggle: Self +Speed}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Running Speed}}}} | {{PowerBlock_Blank|{{Enhance Running Speed}}}} | ||
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{{ | {{PowerBlock_Level|14 (All Archetypes)}} | ||
{{ | {{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | ||
{{ | {{PowerBlock_Blank|Foe Knockback}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Knockback}}}} | {{PowerBlock_Blank|{{Enhance Knockback}}}} |
Revision as of 13:18, 5 April 2021
This article is about the Speed power pool. For information on movement speed, see Limits or Travel Powers.
Overview
Speed is one of the Power Pools available to all characters. These powers allow you to commit great feats of speed. Most notably Super Speed, one of the four main Travel Powers.
Players are able to pick Flurry, Hasten, and Super Speed starting from level 4 in any order without any prerequisite. Whirlwind and Burnout are level 14 power choices, and require two other Speed Powers before selection.
Power Table
The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Flurry | 4 | Melee, Moderate Damage (Smashing), Foe Disorient |
Hasten | 4 | Self +Recharge |
Super Speed | 4 | Toggle: Self +Speed |
Burnout | 14 | Self +Recharge |
Whirlwind | 14 | Toggle: PBAoE, Foe Knockback |
Powers
The following are powers in the Speed powerset.
Burnout
Burnout allows you to instantly recharge all of your Primary and Secondary powers. Burnout is very expensive in terms of endurance, and reduces your maximum endurance slightly for 60 seconds after use. You must be at least level 14 and have two other Speed Powers before selecting Burnout.
Recharge | Extremely Long |
Minimum Level | 14 (All Archetypes) |
Effects | Self +Recharge |
Enhancements | Increase Attack Rate |
Set Categories | None |
Flurry
Unleashes a super fast Flurry of punches to pummel your foe. Flurry is so dizzying that it has a chance to Disorient the target.
Damage | Moderate (Smashing) |
Recharge | Fast |
Minimum Level | 4 (All Archetypes) |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee Damage |
Stuns |
Hasten
You can reduce the recharge time of all powers for 2 minutes. Although Hasten does not cost any Endurance to activate, you can tire easily since your Endurance does not recover more rapidly. After Hasten wears off, you become tired and will lose some Endurance.
Recharge | Slow |
Minimum Level | 4 (All Archetypes) |
Effects | Self +Recharge |
Enhancements | Increase Attack Rate |
Set Categories | None |
Super Speed
You can run at super-human speeds! While running at such speeds, you are a blur, and many foes will not even notice you as you speed past them. If you attack a target while this power is on, you will temporarily be slowed to normal speed.
Minimum Level | 4 (All Archetypes) |
Effects | Toggle: Self +Speed |
Enhancements | Reduce Endurance Cost |
Enhance Running Speed | |
Set Categories | Running |
Universal Travel |
Whirlwind
You spin around at an amazing speed to create a Whirlwind around yourself. Any foes that enter this Whirlwind will be tossed into the air. You must be at least level 14 and have two other Speed Powers before selecting Whirlwind.
Minimum Level | 14 (All Archetypes) |
Effects | Toggle: Point Blank Area of Effect |
Foe Knockback | |
Enhancements | Reduce Endurance Cost |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Knockback |
Historical
- Issue 21 reduced the first three powers (Flurry, Hasten, Super Speed) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Whirlwind) to level 14, and introduced Burnout at level 14.
External Links
Speed Pool at City of Data v2.0