Crey: Difference between revisions

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imported>Yakovlev
(Added Crey Geneticist)
imported>Yakovlev
(Added Crey Research Assistant)
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{{Power|[[Image:Medicine SmellingSalts.png|22px]]| Reanimate| Ally Rez, Special| Reanimates a fallen ally into a killing machine! The reanimated ally is extremely powerful, although these genetically altered subjects burn out fast, and will colapse dead after a short while. Should be performed away from combat as this power can fail if interrupted. }}
{{Power|[[Image:Medicine SmellingSalts.png|22px]]| Reanimate| Ally Rez, Special| Reanimates a fallen ally into a killing machine! The reanimated ally is extremely powerful, although these genetically altered subjects burn out fast, and will colapse dead after a short while. Should be performed away from combat as this power can fail if interrupted. }}
====Researcher Assistant====
Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples - and do serious damage to anyone who get in their way.
''Powers''
{{Power|[[Image:IceBlast FreezeRay.png|22px]]| Cryo Pistol| Ranged, Cold, Foe -Recharge, -Speed, Light Sleep| The Crey Cryo Pistold deals moderate damage, but this freeze ray can slow an opponent. Repeated blasts from this pistol may encase the target in fragile ice. Even if a target is captured in this fragile ice, he can break freeif attacked or disturbed in any way. }}
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Crey brawling attacks.}}





Revision as of 11:54, 7 February 2006

Overview

Villain types

Minions

Riot Guard

Crey's Security Agents have become an almost ubiquitous sight in Paragon City, especially in any Crey owned facility. They are armed with standard law enforcement weapons, from riot batons to assault weapons.

Powers

AssaultWeapons ARBurst.png Automatic Pistol Ranged Lethal, Moderate Damage
Small caliber side arm.

MedievalWeapons MaceSwing.png Riot Baton Melee Smash, Foe Disorient
Riot Baton deals minimal damage, but can Disorient a whole lot.

Inherent Brawl.png Brawl Melee Smash
Crey brawling attacks.


Mob Specialist

Crey's Security Agents have become an almost ubiquitous sight in Paragon City, especially in any Crey owned facility. They are armed with standard law enforcement weapons, from riot batons to assault weapons.

Powers

AssaultWeapons ARBurst.png Submachine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.

Fighting Boxing.png Boxing (Melee, Smash) Disorient
You have been Disoriented by a strong punch.

Fighting Kick.png Kick Melee, Moderate Damage, Smash, Foe Knockback
A modest kicking attack that has a small chance to knock opponents down.

Inherent Brawl.png Brawl Melee Smash
Crey brawling attacks.


Patrol Guard

Crey's Security Agents have become an almost ubiquitous sight in Paragon City, especially in any Crey owned facility. They are armed with standard law enforcement weapons, from riot batons to assault weapons.

Powers

AssaultWeapons ARBurst.png Assault Rifle Ranged, Lethal, Foe -Defense
Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.

Inherent Brawl.png Brawl Melee Smash
Crey brawling attacks.


Radiologist

Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples - and do serious damage to anyone who get in their way.

Powers

Power Missing.png No Ranged attacks
Crey Radiologists do not have any ranged attacks at all.

RadiationPoisoning RadiationInfection.png Radiation Infection Targeted Area of Effect,Toggle, Foe -Defense, -Accuracy
Infects a targeted foe with deadly radiation. All foes the target comes in contact with will also become infected. The Radiation Infection will last as long as the Crey Scientist can keep this power toggled on or when the original infectedtargeted dies. Infected foes have severely reduced Accuracy and Defense.

Inherent Brawl.png Brawl Melee Smash
Crey brawling attacks.


Medic

Powers

Power Missing.png No Ranged attacks
Crey Medics do not have any ranged attacks at all.

Inherent Brawl.png Brawl Melee Smash
Crey brawling attacks.

Medicine Aid.png Hypo Ally Heal, Ressistance to Effects
Heals a single targeted ally of some Hit Points and frees an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted.


Geneticist

Powers

Power Missing.png No Ranged attacks
Crey Geneticists do not have any ranged attacks at all.

Inherent Brawl.png Brawl Melee Smash
Crey brawling attacks.

Medicine SmellingSalts.png Reanimate Ally Rez, Special
Reanimates a fallen ally into a killing machine! The reanimated ally is extremely powerful, although these genetically altered subjects burn out fast, and will colapse dead after a short while. Should be performed away from combat as this power can fail if interrupted.


Researcher Assistant

Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples - and do serious damage to anyone who get in their way.

Powers

IceBlast FreezeRay.png Cryo Pistol Ranged, Cold, Foe -Recharge, -Speed, Light Sleep
The Crey Cryo Pistold deals moderate damage, but this freeze ray can slow an opponent. Repeated blasts from this pistol may encase the target in fragile ice. Even if a target is captured in this fragile ice, he can break freeif attacked or disturbed in any way.

Inherent Brawl.png Brawl Melee Smash
Crey brawling attacks.


Lieutenants

Bosses

Archvillains

Named enemies