Free Fire Zone Transport: Difference between revisions

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=== Rogue Isles ===
=== Rogue Isles ===
* [[Bloody Bay]] (Villain-side base) {{coords|-2143.9|88.0|1492.1}}
* [[Bloody Bay]] (Villain-side base) {{coords|-2143.9|88.0|1492.1}}
* [[Siren's Call]] (Villain-side base)
* [[Siren's Call]] (Villain-side base) {{coords|-1719.4|-145.0|-1180.2}}
* [[Warburg]] (Villain-side base)
* [[Warburg]] (Villain-side base) {{coords|622.5|0.0|-1956.8}}
* [[Cap au Diable]] {{coords|-1796.7|0.3|1468.2}}
* [[Cap au Diable]] {{coords|-1796.7|0.3|1468.2}}
* [[Sharkhead Isle]] {{coords|-301.7|61.7|-1160.2}}
* [[Sharkhead Isle]] {{coords|-301.7|61.7|-1160.2}}

Revision as of 18:28, 26 November 2021

Overview

The Free Fire Zone Transports, introduced in Issue 27, are two separate transit networks that allow convenient traveling between City Zones and PvP Zones.

Connections

The following destinations are available depending on alignment. FFZ Transports in Paragon City will not allow rogues to travel to the hero-side bases of PvP Zones, and Transports in the Rogue Isles will not allow vigilantes to travel to the villain-side bases of PvP Zones. The city zone destinations can be used regardless.

Paragon City

Rogue Isles