Mission:Tip - A Rather Persistent Spirit: Difference between revisions
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{{ | {{Infobox Tip | ||
|type=alignment | |||
|place=Rogue Isles | |||
|available=villrog | |||
|levelfrom=30 | |||
|levelto=39 | |||
|choice=villrog | |||
}} | |||
==={{UL|A Rather Persistent Spirit (30-39)}}=== | ==={{UL|A Rather Persistent Spirit (30-39)}}=== | ||
A glowing ball begins to spin around the area. It follows you with a slight whisper. You can't really hear what it's saying, but the whisper continues despite any attempts on your part to bat it away. The spirit begins to circle around your head several times, the whisper growing louder to the point where you can make out what it's saying: 'HELP!'. You pause to hear what the spirit has to say. | A glowing ball begins to spin around the area. It follows you with a slight whisper. You can't really hear what it's saying, but the whisper continues despite any attempts on your part to bat it away. The spirit begins to circle around your head several times, the whisper growing louder to the point where you can make out what it's saying: 'HELP!'. You pause to hear what the spirit has to say. | ||
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'''{{green|Sell the key to release the Legacy Chain!}}''' | '''{{green|Sell the key to release the Legacy Chain!}}''' | ||
The Circle of Thorns lair seems to be in an underground cavern in St. Martial - different than their usual stomping grounds of Oranbega. Not that it's a problem, of course. | |||
'''Unnecessary Solicitation''' | '''Unnecessary Solicitation''' | ||
{{ | A Rather Persistent Spirit Rogue Mission If only more members of the Circle did business outside of Oranbega. | ||
{{Mission Objective | |||
|Entrance=The Circle are preparing to move out to meet Longbow in the negotiations. Well, at least that's what they think. | |||
|Primary=Sell the Legacy Chain's Fates | |||
|Secondary=Defeat the Circle Gatekeeper! | |||
|Additional=** Use the Circle's Altar to Contact Longbow | |||
** | |||
** | |||
** | |||
|Completion=You've obtained what you need and contacted Longbow - time to go make the deal. | |||
}} | |||
{{Mission | {{Mission Clue|Name=Sky Dragon's Possession|Text= You fought and defeated the hero Sky Dragon in the caverns beneath St. Martial, though as he fell his body vanished in a cloud of purple smoke. The Circle must have performed one of their rituals on him - either they've forced one of their spirits into his body with their thorns or a mage is possessing him. However, you're unable to investigate further due to his vanishing and the lack of other clues.}} | ||
{{ | {{Mission Clue|Name=The Circle Ritual|Text=You found the ritual that the Circle used to trap the Legacy Chain in the spirit world - along with a way to free them.}} | ||
'''Enemies''' | '''Enemies''' | ||
{{ | {{Enemy Circle of Thorns}} | ||
'''Notable NPCs''' | |||
* Circle Gatekeeper | |||
* [[Sky Dragon]] | |||
{{NPC Text|type=villain|title=Circle of Thorns dialogue|text= | |||
'''Before combat:''' | |||
:'''Nerva Spectral Daemon Lord:''' Interesting...begin the process of tearing the spirit apart. | |||
:'''Ancestor Spirit:''' The Tsoo will not take this lightly! | |||
'''Combat start:''' | |||
:'''Nerva Spectral Daemon Lord:''' {{Character}}, is it? This should prove interesting. | |||
---- | |||
'''Before combat:''' | |||
:'''Behemoth Master: Probe his mind. Find out Crey's secrets. | |||
:'''Crey Agent:''' Get out of my head... | |||
'''Combat start:''' | |||
:'''Behemoth Master:''' How unfortunate. {{Character}}.}} | |||
{{NPC Text|type=villain|title=Sky Dragon dialogue|text= | |||
'''Before combat:''' | |||
:'''Sky Dragon:''' This man's body will do just nicely. Now, to put it to use... | |||
'''Combat start:''' | |||
:'''Sky Dragon:''' Ah, {{Character}}. You shall be the first that I test this man's skills on. Prepare yourself!}} | |||
{{NPC Text|type=villain|title=Circle Gatekeeper dialogue|text= | |||
'''Before combat:''' | |||
:'''Circle Gatekeeper:''' I can hear the tortured screams of the Legacy Chain. Did those fools really think they could even reach the gods of the Pantheon? | |||
'''Combat start:''' | |||
:'''Circle Gatekeeper:''' Fool! You would disrupt us?! Suffer the same fate as those within the Legacy Chain!}} | |||
'''Debriefing''' | '''Debriefing''' | ||
You leave the cavern and see your contact from Longbow waiting for you. You make the deal with the man, who quickly walks off afterwards. The briefcase of money given to you has some weight to it - opening it up, you see a good amount of money inside. Longbow pays well when they want one of their own allies back. A good thing to remember. |
Latest revision as of 00:55, 26 July 2024
A Rather Persistent Spirit | |
---|---|
Alignment Mission | |
Type | Alignment Tip |
Place | Rogue Isles |
Available to | Villains and Rogues |
Level range | 30–39 |
Choice | Villain or Rogue |
A Rather Persistent Spirit (30-39)
A glowing ball begins to spin around the area. It follows you with a slight whisper. You can't really hear what it's saying, but the whisper continues despite any attempts on your part to bat it away. The spirit begins to circle around your head several times, the whisper growing louder to the point where you can make out what it's saying: 'HELP!'. You pause to hear what the spirit has to say.
You have to help me! My men and I went into the spirit world to try to destroy one of the Banished Pantheon's gods. Unfortunately the Circle of Thorns caught wind of our plan and have trapped us within the spirit world - we don't know why or how.
The are now threatening to unleash a demonic beast upon us if Longbow doesn't supply them with all the artifacts from the MAGI vault.
This astral projection of myself will not last long. Please, you have to find the Cirlce's lair beneath the island of St. Martial and free us!
Looks like the Legacy Chain got too cocky for their own good - did they really think they could take down one of the Banished Pantheon gods with the power that they wield?
It sounds like whoever is in that spirit world is pretty high up in the food chain - enough that if there was a bargaining chip for their lives, Longbow would probably pay anything to get them back. Besides, it's a better alternative than handing over everything from the MAGI vault.
However, that demon does sound pretty tempting. You could always wait for the negotiations to begin, kidnap a summoner from the Circle and get them to summon the demon for you into this plane. Then it's just a matter of...testing this demon out with your 'friends' in Longbow.
Villain Acceptance
Briefing
Good guys trapped in the spirit world where they can't be a bother? Check.
Longbow in a bad situation? Check.
Circle of Thorns possessing a way to summon a powerful entity that can be controlled? Check and check.
The only thing missing from this list is you taking advantage of the situation.
Make the best out of the situation!
You'll just have to make sure that this demon is fully controllable - you wouldn't want to have to go through all that trouble to have a wild demon to deal with.
Unnecessary Solicitation
Take advantage of the demon summoning situation!
Mission Objective(s)
You enter the cargo ship where the deal is supposed to go down. The air sparks with magic - the Circle seems to be ready to summon that demon.
- Go on a Demon Summoning Rampage!
- Get the ritual from the Circle Summoner!
- Summon the demon!
- Defeat Commander Lewis!
Longbow is down, along with the Circle and the Legacy Chain.
Enemies
Notable NPCs
- Circle Summoner (Circle of Thorns Minion, Neutral)
- Commander Lewis (Longbow Longbow Commander Boss)
Debriefing
Wherever those Legacy Chain are, they'll be stuck there for quite some time. And Longbow will be that much more fearful of making any deals in the Isles - as long as you're around.
Rogue Acceptance
Briefing
While the Legacy Chain might not be at the top of your list of concerns, the fact that Longbow are currently in negotiations with the Circle to release them can work towards your benefit. It would be a simple matter of attacking the Circle, stealing the incantation to release the Legacy Chain, then selling it off to Longbow.
Longbow might not appreciate that you're still selling this to them - in fact they certainly won't appreciate it - but it'll make you some money and they'll get those Legacy Chain back.
Sell the key to release the Legacy Chain!
The Circle of Thorns lair seems to be in an underground cavern in St. Martial - different than their usual stomping grounds of Oranbega. Not that it's a problem, of course.
Unnecessary Solicitation
A Rather Persistent Spirit Rogue Mission If only more members of the Circle did business outside of Oranbega.
Mission Objective(s)
The Circle are preparing to move out to meet Longbow in the negotiations. Well, at least that's what they think.
- Sell the Legacy Chain's Fates
- Defeat the Circle Gatekeeper!
- Use the Circle's Altar to Contact Longbow
You've obtained what you need and contacted Longbow - time to go make the deal.
You fought and defeated the hero Sky Dragon in the caverns beneath St. Martial, though as he fell his body vanished in a cloud of purple smoke. The Circle must have performed one of their rituals on him - either they've forced one of their spirits into his body with their thorns or a mage is possessing him. However, you're unable to investigate further due to his vanishing and the lack of other clues.
You found the ritual that the Circle used to trap the Legacy Chain in the spirit world - along with a way to free them.
Enemies
Notable NPCs
- Circle Gatekeeper
- Sky Dragon
Debriefing
You leave the cavern and see your contact from Longbow waiting for you. You make the deal with the man, who quickly walks off afterwards. The briefcase of money given to you has some weight to it - opening it up, you see a good amount of money inside. Longbow pays well when they want one of their own allies back. A good thing to remember.