Arachnos/Arachnobots and Drones: Difference between revisions
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[[File:Arachnobot Blaster.jpg|125px|thumb|{{center|Arachnobot Blaster}}]] | [[File:Arachnobot Blaster.jpg|125px|thumb|{{center|Arachnobot Blaster}}]] | ||
Arachnobot Blasters were created by [[Arachnos]]´ Orb Weavers to take down particularly powerful super-powered | Arachnobot Blasters were created by [[Arachnos]]´ Orb Weavers to take down particularly powerful super-powered threats. | ||
''Levels:20-30'' | ''Levels: 20-30'' | ||
''Powers'' | ''Powers'' | ||
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{{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Auto, {{DamResVal|35|35|0|0|10|e=-|0|50}}| Auto Res Lethal Smash Energy Fire Cold }} | {{Power|[[File:Invulnerability TemporaryInvulnerabilty.png|22px]]| Resistance| Auto, {{DamResVal|35|35|0|0|10|e=-|0|50}}| Auto Res Lethal Smash Energy Fire Cold }} | ||
{{clr}} | |||
==== Arachnos BCU ==== | |||
Arachnos scientists were able to engineer their own BCU's after having enough exposure to them during the war with Praetoria. Now, Arachnos uses these BCU's to continue their fight for world domination. | |||
''Levels: 30-54'' | |||
''Powers'' | |||
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]| Plasma Full Auto| Ranged (Cone), Light Damage over Time(Energy), Foe -Regen| The Warworks' plasma weapons are capable of discharging a barrage of bolts of energy in a large cone which will reduce the regeneration rate of affected targets. }} | |||
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]| Plasma Rifle Burst| Ranged, High Damage over Time(Energy), Foe -Regen| The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate. }} | |||
{{Power|[[Image:PowerBlast_PowerBlast.png|22px]]| Chemical Grenade| Ranged (Targeted Location), Superior Damage over Time(Toxic), Foe -Recharge| The Warwork's plasma weapon is capable of launching a chemical grenade that cripples the movement rate of the target as well as inflicting tremendous Toxic damage over time. }} | |||
{{Power|[[Image:ForceField_DispersionBubble.png|22px]]| Force Barrier| Auto, Self {{TypeDefVal|5|5|5|5|5|5}}, +Regen| The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit. }} | |||
{{Power|[[Image:FireBlast_Inferno.png|22px]]|Self Destruct|Post Death, Point Blank Area of Effect, Moderate DMG(Energy/Smash), Foe Knockback|The Warworks are rigged to explode when they are incapacitated, this will deal moderate lethal and fire damage to all nearby. }} | |||
{{clr}} | {{clr}} |
Revision as of 19:52, 15 April 2022
Overview
Arachnos have created these machines using the latest technology, making them incredibly dangerous.
Enemy Types
Underlings
Spiderling
These attack drones are used to soften up super-powered targets. Arachnos considers them very expendable, and uses them to record and monitor a threat's abilities before more expensive troops -such as Tarantulas or Fortunatas- are deployed.
Levels: 30-40
Powers
Chain Gun Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Claw Melee, Moderate Damage(Lethal)
You have been raked by a claw.
Power Jumping Self Auto, +Jump, +Speed
Arachnobots can inherently jump real high and travel very fast.
Resistance Auto, Res( S25 L25 E-10 P50 )
Arachnobots are resistant to lethal, smashing, energy, fire and cold damage.
Arachnobot Advanced Spiderling
Arachnobot Blasters were created by Arachnos Orb Weavers to take down particularly powerful super-powered threats.
Levels: 40-50
Powers
Energy Pulse Ranged, Moderate Damage over Time(Energy), Foe Knockback
Multiple pulses of energy shoot forth damaging you.
Energy Blast Ranged, High Damage(Energy), Foe Knockback
A medium range, but devastating attack.
Claw Melee, Moderate Damage (Lethal)
Vicious mechanical claws which can rake your opponent.
Power Jumping Self Auto, +Jump, +Speed
Arachnobots can inherently jump real high and travel very fast.
Resistance Auto, Res( S35 L35 E-10 P50 )
Auto Res Lethal Smash Energy Fire Cold
Minions
Arachnos Drone
Arachnos no doubt stole the technology for these drones from the Rikti. Or perhaps they bargained for it. Lord Recluse will deal with anyone who gives him what he wants.
Levels: 20-33
Powers
Flight Self Fly
Arachnos Mobile Drones can Fly!
Disintegration Beam Ranged, Moderate Damage(Energy)
This Arachnos Mobile Drones' beam is significantly less powerful (and cheaper) than the Sentry Drones'. It does Moderate Damage.
No Melee attacks
Arachnos drones don´t have any Melee attacks at all.
Resistance Auto, Self +Res( S25 L25 E-20 P50 )
Arachnos Mobile Drones Are resistant to lethal, smashing, energy, fire and cold damage.
Arachnobot
These attack drones are used to soften up super-powered targets. Arachnos considers them very expendable, and uses them to record and monitor a threat's abilities before more expensive troops -such as Tarantulas or Fortunatas -are deployed.
Levels: 20-30
Powers
Chain Gun Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Full Auto Ranged, Heavy Damage over Time(Lethal)
You are being rattled by a Full Auto hit from an Assault Rifle.
Claw Melee, Moderate Damage(Lethal)
You have been raked by a claw.
Power Jumping Self Auto, +Jump, +Speed
Arachnobots can jump very high and travel very fast.
Resistance Auto, Res( S25 L25 E-10 P50 )
Arachnobots are resistant to lethal, smashing, energy, fire and cold damage.
Lieutenants
Arachnos Drone Coordinator
Arachnos no doubt stole the technology for these drones from the Rikti. Or perhaps they bargained for it. Lord Recluse will deal with anyone who gives him what he wants.
Levels: 20-33
Powers
Flight Self Fly
Arachnos Mobile Drones can Fly!
Disintegration Beam Ranged, Moderate Damage(Energy)
This Arachnos Mobile Drones' beam is significantly less powerful (and cheaper) than the Arbiter Drones'. It does Moderate Damage.
Disruption Blast Ranged (Targeted Area of Effect), Moderate Damage(Energy)
This Arachnos Mobile Drones' beam is significantly less powerful (and cheaper) than the Arbiter Drones'. It does Moderate Damage.
No Melee attacks
Arachnos drones don’t have any Melee attacks at all.
Resistance Auto, Res( S35 L35 E-20 P50 )
Arachnos Mobile Drones Are resistant to lethal, smashing, energy, fire and cold damage.
Arachnobot Blaster
Arachnobot Blasters were created by Arachnos´ Orb Weavers to take down particularly powerful super-powered threats.
Levels: 20-30
Powers
Energy Blast Ranged, High Damage(Smash), Foe Knockback
A medium range, but devastating attack.
Energy Pulse Ranged, Moderate Damage over Time(Energy), Foe Knockback
Multiple pulses of energy shoot forth damaging you.
Sweep Area Ranged (Cone), Moderate Damage over Time(Energy)
Multiple pulses of energy shoot forth damaging you.
Claw Melee, Moderate Damage(Lethal)
You have been raked by a claw.
Power Jumping Self Auto, +Jump, +Speed
Arachnobots can jump very high and travel very fast.
Resistance Auto, Res( S35 L35 E-10 P50 )
Auto Res Lethal Smash Energy Fire Cold
Arachnos BCU
Arachnos scientists were able to engineer their own BCU's after having enough exposure to them during the war with Praetoria. Now, Arachnos uses these BCU's to continue their fight for world domination.
Levels: 30-54
Powers
Plasma Full Auto Ranged (Cone), Light Damage over Time(Energy), Foe -Regen
The Warworks' plasma weapons are capable of discharging a barrage of bolts of energy in a large cone which will reduce the regeneration rate of affected targets.
Plasma Rifle Burst Ranged, High Damage over Time(Energy), Foe -Regen
The Warworks plasma weapons deal energy damage as well as reduce their target's regeneration rate.
Chemical Grenade Ranged (Targeted Location), Superior Damage over Time(Toxic), Foe -Recharge
The Warwork's plasma weapon is capable of launching a chemical grenade that cripples the movement rate of the target as well as inflicting tremendous Toxic damage over time.
Force Barrier Auto, Self Def( S5 L5 F5 C5 E5 N5 ), +Regen
The Warworks are not only equipped with nanobots which allow them to recover from damage quickly, but they also are cloaked in a force field which makes them very difficult to hit.
Self Destruct Post Death, Point Blank Area of Effect, Moderate DMG(Energy/Smash), Foe Knockback
The Warworks are rigged to explode when they are incapacitated, this will deal moderate lethal and fire damage to all nearby.
Bosses
Arachnobot Disruptor
Orb Weavers created the Disruptor arachnobots to capture their prey alive.
Levels:20-35
Powers
Wide Area Web Grenade (Ranged, Area of Effect) Foe Immobilize, -Fly, -Recharge
You have been caught in a web. You cannot move or fly and your attack speed is reduced.
Disruptor Bolt Ranged, High Damage (Energy), Foe -Endurance
You can send a large blast of energy at a foe, dealing heavy damage and draining some endurance. Damage: High, Recharge: Moderate.
Disruptor Blast Targeted Area of Effect (Energy), Foe -Endurance
The Ball Lightning is continuing to electrocute you.
Disruptor Tesla (Ranged, Energy) Foe Sleep
The Disruptor Tesla is holding you helpless.
Claw (Melee) Moderate Lethal Damage
Vicious mechanical claws which can rake your opponent.
Summon Spiderlings (Only Level 30 and up) Summon
Arachnobot Disruptors can create Spiderlings.
Power Jumping Self Auto, +Jump, +Speed
Arachnobots can inherently jump real high and travel very fast.