Template:Field Crafter Salvage: Difference between revisions

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(changed table row order, levels in ascending instead of descending order)
(taunt renamed taunt/placate)
 
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|-
|class="left"|10-15-20-25
|class="left"|10-15-20-25
|class="left"|[[Invention: Taunt Duration|Taunt]]
|class="left"|[[Invention: Taunt/Placate Duration|Taunt/<wbr>Placate]]
|7
|7
|class="left"|[[Human Blood Sample Salvage|Human Blood Sample]]
|class="left"|[[Human Blood Sample Salvage|Human Blood Sample]]
Line 20: Line 20:
|-
|-
|class="left"|30-35-40
|class="left"|30-35-40
|class="left"|[[Invention: Taunt Duration|Taunt]]
|class="left"|[[Invention: Taunt/Placate Duration|Taunt/<wbr>Placate]]
|7
|7
|class="left"|[[Rune Salvage|Rune]]
|class="left"|[[Rune Salvage|Rune]]

Latest revision as of 20:17, 2 May 2022

Table of Salvage Requirements by Crafted Enhancement Level
Levels Enhancement Qty Salvage Qty Salvage Qty Salvage
10-15-20-25 Taunt/Placate 7 Human Blood Sample 7 Simple Chemical 7 Brass
30-35-40 Taunt/Placate 7 Rune 7 Spell Ink 7 Stabilized Mutant Genome
10-15-20-25 Heal 22 Spiritual Essence 44 Human Blood Sample
30-35-40 Heal 21 Demonic Blood Sample 42 Ancient Bone
10-15-20-25 Resist Damage 44 Runebound Armor 22 Simple Chemical
30-35-40 Resist Damage 21 Rune 42 Improvised Cybernetic
10-15-20-25 Fear 25 Spiritual Essence 25 Human Blood Sample 25 Brass
30-35-40 Fear 23 Masterwork Weapon 23 Ancient Bone 23 Stabilized Mutant Genome
10-15-20-25 End Mod 29 Spell Scroll 29 Spiritual Essence 29 Simple Chemical
30-35-40 End Mod 26 Demonic Blood Sample 26 Inert Gas 26 Stabilized Mutant Genome
10-15-20-25 Interrupt 32 Luck Charm 32 Clockwork Winder 32 Inanimate Carbon Rod
30-35-40 Interrupt 30 Spell Ink 30 Circuit Board 30 Iron
10-15-20-25 To Hit Buff 32 Runebound Armor 64 Boresight
30-35-40 To Hit Buff 30 Improvised Cybernetic 30 Inert Gas 30 Scientific Theory
10-15-20-25 Knockback 32 Ancient Artifact 32 Clockwork Winder 32 Brass
30-35-40 Knockback 30 Masterwork Weapon 30 Demonic Blood Sample 30 Circuit Board
10-15-20-25 Jump 32 Luck Charm 32 Simple Chemical
30-35-40 Jump 30 Improvised Cybernetic 30 Scientific Theory
Table of Total Salvage Requirements
Salvage Count
Ancient Artifact 32
Ancient Bone 65
Boresight 64
Brass 64
Circuit Board 60
Clockwork Winder 64
Demonic Blood Sample 77
Human Blood Sample 76
Improvised Cybernetic 102
Inanimate Carbon Rod 32
Inert Gas 56
Iron 30
Luck Charm 64
Masterwork Weapon 53
Rune 28
Runebound Armor 76
Scientific Theory 60
Simple Chemical 90
Spell Ink 37
Spell Scroll 29
Spiritual Essence 76
Stabilized Mutant Genome 56