Freaklok: Difference between revisions
AustinSmith (talk | contribs) |
AustinSmith (talk | contribs) |
||
Line 32: | Line 32: | ||
==== Freaklok Feral Cadaver ==== | ==== Freaklok Feral Cadaver ==== | ||
This trial run of Dr. Pierce's interpretations of CMRj, applied to existing Vahzilok cadaver methodology, has resulted in a feral Freak zombie, which experts are calling 'terrifying'. | This trial run of Dr. Pierce's interpretations of CMRj, applied to existing Vahzilok cadaver methodology, has resulted in a feral Freak zombie, which experts are calling 'terrifying'. | ||
''Levels: 29-54'' | |||
''Powers'' | |||
{{Power|[[File:FireBlast FireBlast.png|22px]]| Projectile Vomit| Ranged, Moderate Toxic Damage, Minor Damage over Time| The Cadaver can Projectile Vomits a corrosive acid that deals Toxic damage over time. }} | |||
{{Power|[[File:SavageMelee SavageStrike.png|22px]]| Savage Strike| Melee, Minor Damage(Lethal), Minor Damage over Time(Lethal), Self +1 Blood Frenzy| You quickly tear at your foe dealing minor lethal damage and causing minor lethal damage over time. This power can bruise an enemy, making them more vulnerable to damage. Savage Strikes grants you 1 stack of Blood Frenzy. }} | |||
{{Power|[[File:SavageMelee MaimingSlash.png|22px]]| Maiming Slash| Melee, Moderate Damage(Lethal), Minor Damage over Time(Lethal), Foe -Speed, Self +1 Blood Frenzy| You execute a savage slash at your foe's lower body causing moderate lethal damage and minor damage over time. The foe will also have their movement speed reduced moderately. Maiming Slash grants 1 stack of Blood Frenzy. }} | |||
{{Power|[[File:RadiationBurst_NeutrinoBlast.png|22px]]| Sticky Corpse Puddle| Post Death Special: Location Area of Effect, Foe -Speed, -Jump, -Fly, -Recharge| Sometimes a Freaklok goes out with a 'floomph' instead of a bang, leaving you mired in some sort of adhesive. You aren't going to think about it too much. That's not a good line of thought. }} | |||
{{Power|[[File:PsychicBlast_PsychicWail.png|22px]]| Freaklok Immolated Upload| Post Death Special: Point Blank Area of Effect, Freaklok Ally +Recharge, +Speed, +ToHit| When a Freaklok dies, their knowledge is shared to nearby allies before they combust from the inside out to keep the technology from falling into the wrong hands. }} | |||
{{Power|[[File:Fitness Quick.png|22px]]| Swift| Auto, Self +Speed| You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance. }} | |||
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance| Auto, {{DamResVal|30|30|0|0|0|0|0|20|l=-}}, {{StatusProtVal|0|3.0}}, Resist(Fear, Sleep, Slow), -Perception, -Speed| Cadavers are resistant to Sleep, Fear and Immobilization. They are also resistant to smashing and lethal damage but they are slow. They also are fairly dumb, and have may wander around mindlessly if there are no Reapers around to tell them what to do. }} | |||
{{clr}} | |||
==== Freaklok Juiced Cadaver ==== | ==== Freaklok Juiced Cadaver ==== |
Revision as of 02:59, 16 May 2022
This article is a stub. You can help the Wiki by expanding it.
Overview
Enemy Types
Minions
Freaklok Boomer
This liquid cooled zombie crammed with ordinance is clearly not OSHA certified. Dr. Pierce outfits the least promising specimens with minimal or highly theoretical CMRj techniques for testing, and cares little for their survival. Only the perfomance data matters!
Levels: 29-54
Powers
Zombie Brawl Melee, Moderate Smash Damage
Relentless but slow.
Zombie Vomit Close, High Toxic Damage, Minor Damage over Time(Toxic)
The Cadaver vomits a corrosive acid that deals Toxic damage over time.
Kamikaze Suicide Special: Point Blank Area of Effect, Superior Smash/Fire Damage
Vahzilok Cylok cadavers and Slabs are pumped full of explosives and rigged to detonate. This power is interruptible.
Propane Blast Post Death Special: Location Area of Effect, High Damage over Time(Fire), Foe Knockup, -Regeneration
When Freaklok Boomers go critical, sometimes the accelerants get a little too ambitious. The result is a wild greasefire that you don't see outside of El Super Mexicano.
Freaklok Immolated Upload Post Death Special: Point Blank Area of Effect, Freaklok Ally +Recharge, +Speed, +ToHit
When a Freaklok dies, their knowledge is shared to nearby allies before they combust from the inside out to keep the technology from falling into the wrong hands.
Swift Auto, Self +Speed
You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.
Resistance Auto, Res( S30 L-30 T20 ), Prot( Im 3.0 ), Resist(Fear, Sleep, Slow), -Perception, -Speed
Cadavers are resistant to Sleep, Fear and Immobilization. They are also resistant to smashing and lethal damage but they are slow. They also are fairly dumb, and have may wander around mindlessly if there are no Reapers around to tell them what to do.
Freaklok Feral Cadaver
This trial run of Dr. Pierce's interpretations of CMRj, applied to existing Vahzilok cadaver methodology, has resulted in a feral Freak zombie, which experts are calling 'terrifying'.
Levels: 29-54
Powers
Projectile Vomit Ranged, Moderate Toxic Damage, Minor Damage over Time
The Cadaver can Projectile Vomits a corrosive acid that deals Toxic damage over time.
Savage Strike Melee, Minor Damage(Lethal), Minor Damage over Time(Lethal), Self +1 Blood Frenzy
You quickly tear at your foe dealing minor lethal damage and causing minor lethal damage over time. This power can bruise an enemy, making them more vulnerable to damage. Savage Strikes grants you 1 stack of Blood Frenzy.
Maiming Slash Melee, Moderate Damage(Lethal), Minor Damage over Time(Lethal), Foe -Speed, Self +1 Blood Frenzy
You execute a savage slash at your foe's lower body causing moderate lethal damage and minor damage over time. The foe will also have their movement speed reduced moderately. Maiming Slash grants 1 stack of Blood Frenzy.
Sticky Corpse Puddle Post Death Special: Location Area of Effect, Foe -Speed, -Jump, -Fly, -Recharge
Sometimes a Freaklok goes out with a 'floomph' instead of a bang, leaving you mired in some sort of adhesive. You aren't going to think about it too much. That's not a good line of thought.
Freaklok Immolated Upload Post Death Special: Point Blank Area of Effect, Freaklok Ally +Recharge, +Speed, +ToHit
When a Freaklok dies, their knowledge is shared to nearby allies before they combust from the inside out to keep the technology from falling into the wrong hands.
Swift Auto, Self +Speed
You can naturally run slightly faster than normal. This ability is always on and does not cost any Endurance.
Resistance Auto, Res( S30 L-30 T20 ), Prot( Im 3.0 ), Resist(Fear, Sleep, Slow), -Perception, -Speed
Cadavers are resistant to Sleep, Fear and Immobilization. They are also resistant to smashing and lethal damage but they are slow. They also are fairly dumb, and have may wander around mindlessly if there are no Reapers around to tell them what to do.
Freaklok Juiced Cadaver
This trial run of Dr. Pierce's interpretations of CMRj, applied to existing Vahzilok cadaver methodology, has resulted in a promising first batch of electrified grunts with internal and external tesla coils.
Freaklok Pin-Cushion
This trial run of Dr. Pierce's interpretations of CMRj, applied to existing Vahzilok cadaver methodology, has resulted in a promising first batch of frontline disposable minions that are outfitted with shrapnel barbs for anti-personnel applications.
Freaklok Swipey Cadaver
This trial run of Dr. Pierce's interpretations of CMRj, applied to existing Vahzilok cadaver methodology, has resulted in a new kind of Freak swiper, one that is more vicious and easier to command.
Shambling Luminous Eidolon
The Freaklok are not a homogenous group, and these Eidolons have passed the minimum requirements for CMRj repair and improvement. As a result, these Eidolons can channel self-generated radioactive gas at unsuspecting supers.
Shambling Mire Eidolon
The Freaklok are not a homogenous group, and these Eidolons have passed the minimum requirements for CMRj repair and improvement. As a result, these Eidolons can weaponize their physiologies to periodically emit pheromones that stun unsuspecting supers.
Shambling Murk Eidolon
The Freaklok are not a homogenous group, and these Eidolons have passed the minimum requirements for CMRj repair and improvement. As a result, these Eidolons can dispense highly adhesive biofluids to snare and weaken unsuspecting supers.
Lieutenants
Bugged Out Freak Psycho
The 'Bugged Out' soldiers in Pierce's army are the Found Freaks that made the cut for the program, but didn't take to the mental conditioning regimen as hoped. As a result, the partially lobotomized and inhibitor-chipped lunatics bring a fair bit of chaos to the table for everyone to enjoy!
Flesh Carver
Reapers and Mortificators from the Vahzilok often find themselves without work in this post-Doctor world they live in. Many of them, hearing whispers of a new initiative being run through Cortex, Pierce, and Buzzsaw, have gladly offered their services in exchange for asylum from Paragon City. Flesh Carvers are wielders of electricity and bonesaws to mend allies and maim foes.
Found Freak
Found Freaks are members of the Lost that were, to wit, 'found' by Dr. Pierce's scavenging groups and brought back to be 'volunteered' into the Freaklok army. They've been mentally conditioned to be loyal and offer their abilities for both research and defense.
Freakbomination
The wordy 'Freakbominations', or simply 'Big Freaks' as their friends call them, are reanimated vessels pulled from the Freakshow and from local morgues. The larger frames are chosen on purpose for perfecting some more of the vicious technologies for future size reductions in more inconspicuous ventures.
Freaklok Disc Jockey
The Disc Jockeys are the result of wildly irreverent 'what if' experimentation in the lab. After many failed attempts in modifying the substandard sinew of Abominations for faster reflexes, Dr. Pierce's team found themselves with an overabundance of top halves and piles of burnt-out legs. A few loot runs later on Colonel Duray's stash-houses and the Abomination inventory has been salvaged.
Overcharged Carver
Reapers and Mortificators from the Vahzilok often find themselves without work in this post-Doctor world they live in. Many of them, hearing whispers of a new initiative being run through Cortex, Pierce, and Buzzsaw, have gladly offered their services in exchange for asylum from Paragon City. Overcharged Carvers are the torchbearers for tactical electrical technologies.
Spine Carver
Reapers and Mortificators from the Vahzilok often find themselves without work in this post-Doctor world they live in. Many of them, hearing whispers of a new initiative being run through Cortex, Pierce, and Buzzsaw, have gladly offered their services in exchange for asylum from Paragon City. Spine carvers are on the forefront of neuroelectrical and skeletal modifications.
Bosses
Freaklok Eidolon
In a rather mundane turn for the Freaklok, the Freaklok Eidolons are not a macabre techno-horror, but the first step towards realizing the true potential of CMRj for humanity, and an inch closer to Doctor Vahzilok's original goal to defeat death. They are self-repairing and wield the power of all their Eidolon predecessors.
Freaklok Riktografter
Doc Buzzsaw was no stranger to Rikti technological appropriation and happily handed her notes to Pierce once the lab was cleared and the tech was inventoried. The Freaklok Riktografter has gone a step further and begun to utilize some of the teleportation technology as well, making them an unpredictable lot.
Freaklok Terminal Ripper
Terminal Rippers are cast from the same psychological and physiological mold as the Freakshow Tanks; hopelessly addicted to Excelsior, they have endured multiple organ failures and limb replacements to the point that their humanity and physical body are lost, replaced with slipshod technology. They now need Excelsior on a constant drip to stay alive, for whatever time they have left.
Freaklok Zenigrafter
Dr. Pierce's quest to apply CMRj's potential quickly turned to a variety of unorthodox acquisitions. One such suggestion from Punkadelic was to raid a few Council storehouses he knew about from his time with Clamor. The result is a newly repurposed Eidolon that wields the offensive capabilities of a Zenith Warcry.
IDX Virus
Members of the Freakshow's IDX faction were some of the first to assist in the Freaklok's start-up, knowing the path forward to Bile was inevitable and his patronage was all but assured. They are efficient and thorough collectors, and erasers, of information under Bile's leadership. The 'Virus' is proficient in the skillset of data erasure.
Archvillains
Piecemeal
Dr. Pierce has committed herself to the advancement of the Freaklok by personally testing nearly every bit of technology on herself before it goes out into the field. The result is this new cybernetic evolution of the woman who once ran a shop out of Skyway City.