Nemesis: Difference between revisions
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{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }} | {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }} | ||
:'''Explosion''' | :'''Explosion''' | ||
:{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }} | |||
{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }} | {{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }} |
Revision as of 23:57, 5 June 2022
This article is about the faction Nemesis. For information about the archvillain Nemesis, see Nemesis (Archvillain).
Overview
Also Known as the Prussian Prince of Automatons, Nemesis had been around for at least 180 years. Over this time he has created many advanced technologies, ranging from weather control machines, doomsday devices, portal technology, and many others. Known to be able to manipulate others into serving his purpose without them realizing it, and having many complex plots going on at once, he has proven to be one of the greatest villains of all.
Related Groups
Nemesis Automatons | Incarnate Automatons |
Villain types
Minions
Chasseur
Although Nemesis likes to dress his soldiers in 19th century style, their weaponry is decidedly modern. Most infantrymen attach their bayonets to special assault rifles that outperform all modern equivalents.
Levels: 30-35
Powers
Nemesis Rifle Ranged, Moderate Lethal Damage
The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate.
Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Rifle is a nasty weapon.
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Chasseur Surgeon
The Battle Surgeons are charged with the vital duty of getting wounded soldiers back into the fight as quickly as possible. Most Nemesis officers frown upon those who refuse to fight again; courage in the face of danger is highly valued in the Nemesis army ranks.
Levels: 30-35
Powers
Nemesis Rifle Ranged, Moderate Lethal Damage
The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate.
Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Rifle is a nasty weapon.
Triage Ally Heal, Resist(Confuse, Fear, Hold, Immobilize, Stun, Sleep)
The Nemesis soldiers use this battle field syringe to heals a single targeted ally of some Hit Points. The serum can also free an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted.
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Armiger
Although Nemesis likes to dress his soldiers in 19th century style, their weaponry is decidedly modern. Most infantrymen attach their bayonets to special assault rifles that outperform all modern equivalents.
Levels: 33-38
Powers
Nemesis Rifle Ranged, Moderate Lethal Damage
The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate.
Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Rifle is a nasty weapon.
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Armiger Surgeon
The Battle Surgeons are charged with the vital duty of getting wounded soldiers back into the fight as quickly as possible. Most Nemesis officers frown upon those who refuse to fight again; courage in the face of danger is highly valued in the Nemesis army ranks.
Levels: 33-38
Powers
Nemesis Rifle Ranged, Moderate Lethal Damage
The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate.
Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Rifle is a nasty weapon.
Triage Ally Heal, Resist(Confuse, Fear, Hold, Immobilize, Stun, Sleep)
The Nemesis soldiers use this battle field syringe to heals a single targeted ally of some Hit Points. The serum can also free an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted.
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Lancer
Although Nemesis likes to dress his soldiers in 19th century style, their weaponry is decidedly modern. Most infantrymen attach their bayonets to special assault rifles that outperform all modern equivalents.
Levels: 36-41
Powers
Nemesis Rifle Ranged, Moderate Lethal Damage
The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate.
Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Rifle is a nasty weapon.
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Lancer Surgeon
The Battle Surgeons are charged with the vital duty of getting wounded soldiers back into the fight as quickly as possible. Most Nemesis officers frown upon those who refuse to fight again; courage in the face of danger is highly valued in the Nemesis army ranks.
Levels: 36-41
Powers
Nemesis Rifle Ranged, Moderate Lethal Damage
The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate.
Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Rifle is a nasty weapon.
Triage Ally Heal, Resist(Confuse, Fear, Hold, Immobilize, Stun, Sleep)
The Nemesis soldiers use this battle field syringe to heals a single targeted ally of some Hit Points. The serum can also free an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted.
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Carabinier
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or rocket shell.
Levels: 30-35
Power
Storm Rifle Ranged (Targeted Area of Effect), High Lethal/Smash Damage, Foe Knockback
You are Disoriented.
Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Fusilier
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or rocket shell.
Levels: 33-38
Power
Storm Rifle Ranged (Targeted Area of Effect), High Lethal/Smash Damage, Foe Knockback
You are Disoriented.
Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Grenadier
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or rocket shell.
Levels: 36-41
Power
Storm Rifle Ranged (Targeted Area of Effect), High Lethal/Smash Damage, Foe Knockback
You are Disoriented.
Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Cuirasseur
The elite troops of Nemesis army have tremendous discipline and skill that allows them to stand fast in the face of danger. They carry a deadly weapon that melds a scorching flamethrower with a powerful Gatling gun, giving them all the firepower they need for any foe.
Levels: 42-44
Powers
Gatling Gun Ranged, Extreme Damage over Time(Lethal)
You are taking continuous damage over time from the Gatling Gun.
Flamethrower Ranged (Cone), High Damage over Time(Fire)
The Flamethrower has set you on fire. You are taking Fire damage over time.
No Melee attacks No Hand to Hand
This soldier doesn´t have any Melee attacks at all
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Hussar
The elite troops of Nemesis army have tremendous discipline and skill that allows them to stand fast in the face of danger. They carry a deadly weapon that melds a scorching flamethrower with a powerful Gatling gun, giving them all the firepower they need for any foe.
Levels: 45-47
Powers
Gatling Gun Ranged, Extreme Damage over Time(Lethal)
You are taking continuous damage over time from the Gatling Gun.
Flamethrower Ranged (Cone), High Damage over Time(Fire)
The Flamethrower has set you on fire. You are taking Fire damage over time.
No Melee attacks No Hand to Hand
This soldier doesn´t have any Melee attacks at all
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Dragoon
The elite troops of Nemesis army have tremendous discipline and skill that allows them to stand fast in the face of danger. They carry a deadly weapon that melds a scorching flamethrower with a powerful Gatling gun, giving them all the firepower they need for any foe.
Levels: 48-54
Powers
Gatling Gun Ranged, Extreme Damage over Time(Lethal)
You are taking continuous damage over time from the Gatling Gun.
Flamethrower Ranged (Cone), High Damage over Time(Fire)
The Flamethrower has set you on fire. You are taking Fire damage over time.
No Melee attacks No Hand to Hand
This soldier doesn´t have any Melee attacks at all
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Jaeger
Jaegers take their name from the German word for 'hunter'. They're some of the strangest and most advanced combat robots to ever stalk the streets of Paragon City. Nemesis seems to have a limitless supply of these steam-powered killers, each armed with powerful ranged or melee weaponry.
Levels: 39-54
Powers
Jaeger Gun Ranged, High Damage over Time(Lethal)
You are taking continuous damage over time from the Jaeger Gun.
Jaeger Mace Melee, Moderate Smash Damage, Foe Disorient
You are Disoriented.
Explode Post Death Special: Point Blank Area of Effect, Moderate Lethal/Fire Damage, Foe Knockback
When Jaegers are destroyed, they tend to explode.
Resistance Auto, Self Res( S-15 L15 C-15 P50 ), Prot( St 2.0 Co 2.0 ), Res( Sl 10000% Fr 10000% )
Since they are machines, Jaegers are immune to Sleep and Fear powers and resistant to Disorient, Confuse and psionic damage.
Gewehr Jaeger
Jaegers take their name from the German word for 'hunter'. They're some of the strangest and most advanced combat robots to ever stalk the streets of Paragon City. Nemesis seems to have a limitless supply of these steam-powered killers, each armed with powerful ranged or melee weaponry.
Levels: 41-54
Powers
Jaeger Gun Ranged, High Damage over Time(Lethal)
You are taking continuous damage over time from the Jaeger Gun.
Jaeger Saw Point Blank Area of Effect, Moderate Damage over Time(Lethal)
You are taking continuous damage over time from the Jaeger Saw.
Jaeger Mace Melee, Moderate Smash Damage, Foe Disorient
You are Disoriented.
Explode Post Death Special: Point Blank Area of Effect, Moderate Lethal/Fire Damage, Foe Knockback
When Jaegers are destroyed, they tend to explode.
Resistance Auto, Self Res( S-15 L15 C-15 P50 ), Prot( St 2.0 Co 2.0 ), Res( Sl 10000% Fr 10000% )
Since they are machines, Jaegers are immune to Sleep and Fear powers and resistant to Disorient, Confuse and psionic damage.
Werfer Jaeger
Jaegers take their name from the German word for 'hunter'. They're some of the strangest and most advanced combat robots to ever stalk the streets of Paragon City. Nemesis seems to have a limitless supply of these steam-powered killers, each armed with powerful ranged or melee weaponry.
Levels: 43-54
Powers
Jaeger Gun Ranged, High Damage over Time(Lethal)
You are taking continuous damage over time from the Jaeger Gun.
Jaeger Cannon Ranged (Targeted Area of Effect), Superior Lethal/Smash Damage, Foe Knockback
You are Disoriented.
Gas Grenade Ranged (Location Area of Effect), Moderate Damage over Time(Toxic)
The Jaeger can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison.
Jaeger Saw Point Blank Area of Effect, Moderate Damage over Time(Lethal)
You are taking continuous damage over time from the Jaeger Saw.
Jaeger Mace Melee, Moderate Smash Damage, Foe Disorient
You are Disoriented.
Explode Post Death Special: Point Blank Area of Effect, Moderate Lethal/Fire Damage, Foe Knockback
When Jaegers are destroyed, they tend to explode.
Resistance Auto, Self Res( S-15 L15 C-15 P50 ), Prot( St 2.0 Co 2.0 ), Res( Sl 10000% Fr 10000% )
Since they are machines, Jaegers are immune to Sleep and Fear powers and resistant to Disorient, Confuse and psionic damage.
Lieutenants
Lance Corporal
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance.
Levels: 28-32
Powers
Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.
Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Subaltern
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance.
Levels: 33-35
Powers
Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.
Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Lance Sergeant
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance.
Levels: 36-38
Powers
Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.
Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Sgt. Major
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance.
Levels: 39-41
Powers
Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.
Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Lieutenant
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance.
Levels: 42-44
Powers
Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.
Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Captain
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance.
Levels: 45-47
Powers
Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.
Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Colonel
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance.
Levels: 48-54
Powers
Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.
Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Snipers
Lance Corporal Comet
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.
Levels: 30-32
Powers
Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.
Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Subaltern Comet
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.
Levels: 33-35
Powers
Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.
Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Subaltern Tirailleur
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. This seemingly simple weapon is actually quite versatile. The Tirailleurs have modified their weapons to fire poison gas grenades.
Levels: 33-35
Power
Gas Grenade Ranged (Sniper Location Area of Effect), Moderate Damage over Time(Toxic)
The Nemesis Storm Rifle can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison.
Storm Rifle Ranged (Sniper Area of Effect), High Lethal/Smash Damage, Foe Knockback
You are Disoriented.
Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Lance Sgt Comet
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.
Levels: 36-38
Powers
Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.
Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Lance Sgt Tirailleur
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. This seemingly simple weapon is actually quite versatile. The Tirailleurs have modified their weapons to fire poison gas grenades.
Levels: 36-38
Power
Gas Grenade Ranged (Sniper Location Area of Effect), Moderate Damage over Time(Toxic)
The Nemesis Storm Rifle can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison.
Storm Rifle Ranged (Sniper Area of Effect), High Lethal/Smash Damage, Foe Knockback
You are Disoriented.
Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Sergeant Major Comet
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.
Levels: 39-41
Powers
Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.
Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Sergeant Major Tirailleur
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. This seemingly simple weapon is actually quite versatile. The Tirailleurs have modified their weapons to fire poison gas grenades.
Levels: 39-41
Power
Gas Grenade Ranged (Sniper Location Area of Effect), Moderate Damage over Time(Toxic)
The Nemesis Storm Rifle can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison.
Storm Rifle Ranged (Sniper Area of Effect), High Lethal/Smash Damage, Foe Knockback
You are Disoriented.
Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Lieutenant Comet
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.
Levels: 42-44
Powers
Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.
Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Lieutenant Tirailleur
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. This seemingly simple weapon is actually quite versatile. The Tirailleurs have modified their weapons to fire poison gas grenades.
Levels: 42-44
Power
Gas Grenade Ranged (Sniper Location Area of Effect), Moderate Damage over Time(Toxic)
The Nemesis Storm Rifle can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison.
Storm Rifle Ranged (Sniper Area of Effect), High Lethal/Smash Damage, Foe Knockback
You are Disoriented.
Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Captain Comet
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.
Levels: 45-47
Powers
Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.
Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Captain Tirailleur
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. This seemingly simple weapon is actually quite versatile. The Tirailleurs have modified their weapons to fire poison gas grenades.
Levels: 45-47
Power
Gas Grenade Ranged (Sniper Location Area of Effect), Moderate Damage over Time(Toxic)
The Nemesis Storm Rifle can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison.
Storm Rifle Ranged (Sniper Area of Effect), High Lethal/Smash Damage, Foe Knockback
You are Disoriented.
Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Colonel Comet
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.
Levels: 48-54
Powers
Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.
Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Colonel Tirailleur
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. This seemingly simple weapon is actually quite versatile. The Tirailleurs have modified their weapons to fire poison gas grenades.
Levels: 48-54
Power
Gas Grenade Ranged (Sniper Location Area of Effect), Moderate Damage over Time(Toxic)
The Nemesis Storm Rifle can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison.
Storm Rifle Ranged (Sniper Area of Effect), High Lethal/Smash Damage, Foe Knockback
You are Disoriented.
Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Bosses
War Hulk
The War Hulk is the largest and most powerful killing machine built by the Prussian Prince of Automatons. It's a veritable walking tank, armed with flamethrowers, stom cannons and an impressively brutal power claw.
Levels: 30-54
Powers
Storm Cannon Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Disorient, Knockback
You are Disoriented.
Flamethrower Ranged (Cone), High Damage over Time(Fire)
The Warhulk's Flamethrower is doing Fire damage over time to you.
Pummel Melee, Heavy Lethal Damage, Foe Knockback
The WarHulk has a built in Claw that can shred foes.
Explode Post Death Special: Point Blank Area of Effect, High Lethal/Fire Damage, Foe Knockback
When Warhulks are destroyed, they tend to explode.
Resistance Auto, Self Res( S-15 L15 C-15 P50 ), Prot( Im 1.0 ), Res( St 200% Co 200% Fr 200% )
WarHulks are immune to Fear, Confuse, Disorient and KnockBack, but their bulk makes them vulnerable to Immobilization.
Fake Nemesis
No one alive has ever seen Nemesis' true face. He hides within his finely wrought armor, safe behind personal force fields and a variety of armaments. He has many such suits of armor, each of which is a robot in his own right, capable of acting -and killing- independently.
Levels: 40-54
Powers
Staff Bolt Ranged (Targeted Area of Effect), Moderate Smash Damage, Foe Knockback, Disorient
You are Disoriented.
Nemesis Staff Melee (Cone), Moderate Smash Damage, Foe Disorient
You have been Disoriented.
Personal Force Field Toggle, Self Invulnerable, Special
The Force Field is virtually impenetrable to all attacks. The impact of some powerful attacks may occasionally rattle Duray, however the Force Field will hold, and Duray will not suffer any damage or effects from the attacks. The Force Field works both ways, and while active, Duray can only affect himself with other powers.
Dispersion Bubble Toggle, Point Blank Area of Effect, Team Def( S30 L30 F30 C30 E30 N30 ), Prot( Ho 2.0 Im 2.0 St 2.0 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects.
Protection Shield Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)
The Protection Shield protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense.
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Elite Bosses
Nemesis?
No one alive has ever seen Nemesis' true face. He hides within his finely wrought armor, safe behind personal force fields and a variety of armaments. He has many such suits of armor, each of which is a robot in its own right, capable of acting - and killing - independently.
Levels: 40-54
Powers
Staff Bolt Ranged (Targeted Area of Effect), Moderate Smash Damage, Foe Knockback, Disorient
You are Disoriented.
Nemesis Staff Melee (Cone), Moderate Smash Damage, Foe Disorient
You have been Disoriented.
Personal Force Field Toggle, Self Invulnerable, Special
The Force Field is virtually impenetrable to all attacks. The impact of some powerful attacks may occasionally rattle Duray, however the Force Field will hold, and Duray will not suffer any damage or effects from the attacks. The Force Field works both ways, and while active, Duray can only affect himself with other powers.
Dispersion Bubble Toggle, Point Blank Area of Effect, Team Def( S30 L30 F30 C30 E30 N30 ), Prot( Ho 2.0 Im 2.0 St 2.0 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects.
Protection Shield Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)
The Protection Shield protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense.
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Archvillains
Nemesis
Main Article: Nemesis (Archvillain)
Nemesis has had over 100 years to perfect his armor and his combat skills. He is a formidable, and wily, opponent.
Levels: 40-54
Powers
Staff Bolt Ranged (Targeted Area of Effect), Moderate Smash Damage, Foe Knockback, Disorient
You are Disoriented.
Nemesis Staff Melee (Cone), Moderate Smash Damage, Foe Disorient
You have been Disoriented.
Personal Force Field Toggle, Self Invulnerable, Special
The Force Field is virtually impenetrable to all attacks. The impact of some powerful attacks may occasionally rattle Duray, however the Force Field will hold, and Duray will not suffer any damage or effects from the attacks. The Force Field works both ways, and while active, Duray can only affect himself with other powers.
Dispersion Bubble Toggle, Point Blank Area of Effect, Team Def( S30 L30 F30 C30 E30 N30 ), Prot( Ho 2.0 Im 2.0 St 2.0 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects.
Protection Shield Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)
The Protection Shield protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense.
Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.
Resistance Res( S20 L20 F20 C-30 E20 P20 )
Archvillain Resistance.
Nemesis Rex
Main Article: Nemesis Rex
Nemesis has had over 100 years to perfect his armor and his combat skills. He is a formidable, and wily, opponent.
Named enemies
- Base Commander (Officer)
- Captain Bullfred ((Warhulk) Found in Rescue captive natives from the Nemesis Army in Paragon City mission from Sara Moore.
- Captain Deckard (Lance Corporal) Found in Catch Captain Deckard and get the truth from him mission from Technician Naylor
- Col. Clark (Officer)
- Colonel Munro (Officer)
- Colonel Wolff (Officer)
- Corporal Holmes (Soldier)
- Corporal Penholm (Soldier)
- Cpt. Mcmurragh (Warhulk) Found in Rescue captives from Nemesis mission from Sara Moore.
- Dr. Hohenzoller (Soldier)
- Fake Nemesis Rex (Fake Nemesis)
- General Fort (Officer)
- Lance Sergeant Lemleigh (Officer or Warhulk)
- Lieutenant Enderbie (Officer) Found in Defeat all in weather lab mission from Maxwell Christopher
- Lieutenant Exley (Officer)
- Lt. Creed (Officer)
- Lt. Danforth (Officer)
- Lt. Fergusun (Officer)
- Lt. Grayson (Officer)
- Lt. Harburton (Officer)
- Lt. Hollister (Lance Corporal) Found in Impersonate yourself and steal from the Nemesis Army mission from Technician Naylor
- Mindless Nemesis (Fake Nemesis)
- Mysterious Soldier (Officer) (Sky Raider Rescue General Aarons mission)
- Negotiator Willcleff (Officer)
- Nemesis Strategist (Fake nemesis) Found in hero version of Mission:Tip - Broken Pocket Watch.
- Prototype False Nemesis (Fake Nemesis)
- Record Keeper Overstreet (Officer)
- Sgt Billings (Warhulk)
- Squad Leader Thompson (Officer)
- Supply Sergeant (Officer)
- Tyrone Lockheart (Officer)
- Warhulk Overseer (Warhulk) Found in hero version of Mission:Tip - Broken Pocket Watch.
- Worn Warhulk (Warhulk)
Related Badges
You've tangled with Nemesis himself (at least, you think so...) during the Nemesis Plot event.
You have a robotic warrior for the games.
You have shown great endurance in tackling the Fake Nemesis robots time and time again in your search for the real Nemesis.