Bind save (Slash Command): Difference between revisions
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{{SlashCommandArticle|command=bind_save|note=Creates a file named keybinds.txt in the game's default directory/folder. This file will be in plain text format, and will list all bindings on the current character, one binding per line. Further, the file will be formatted correctly for import using the {{slashcommand|bind_load_file}} or {{slashcommand|bind_load}} commands.}} | {{SlashCommandArticle|command=bind_save|note=Creates a file named keybinds.txt in the game's default directory/folder. This file will be in plain text format, and will list all bindings on the current character, one binding per line. Further, the file will be formatted correctly for import using the {{slashcommand|bind_load_file}} or {{slashcommand|bind_load}} commands.}} | ||
* Be aware that using the bind_save command will overwrite the default key binds file with the binds on the current character. | |||
* When a new character is created, the game automatically loads the default ''keybinds.txt'' file into the newly created character. | |||
===Example=== | ===Example=== |
Revision as of 04:16, 6 June 2022
Slash Command
Creates a file named keybinds.txt in the game's default directory/folder. This file will be in plain text format, and will list all bindings on the current character, one binding per line. Further, the file will be formatted correctly for import using the /bind_load_file or /bind_load commands.
- Be aware that using the bind_save command will overwrite the default key binds file with the binds on the current character.
- When a new character is created, the game automatically loads the default keybinds.txt file into the newly created character.
Example
The following is an example of using the bind_save command:
/bind_save