Emailsendattachment (Slash Command): Difference between revisions
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==Slash command== | ==Slash command== | ||
{{SlashCommandArticle|command=emailsendattachment|options=name subject influence attachment_type inventory_location message|note=Send message with an attachment.}} | {{SlashCommandArticle|command=emailsendattachment|options=name subject influence attachment_type inventory_location message|note=Send message with an attachment.}} | ||
This command can send a message, a message with [[Inf|influence]], a message with an attachment (such as salvage, enhancements, etc.), or all of the above. | This command can send a message, a message with [[Inf|influence]], a message with an attachment (such as salvage, enhancements, etc.), or all of the above. | ||
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12 - Recipes | 12 - Recipes | ||
When composing the slash command, all 6 variables need to be used with a space in-between each, and placed in the exact sequence as noted above (even if you're only doing one thing). If you don't want to send an item, merely type <code>0</code>. | * When composing the slash command, all 6 arguments (variables) need to be used with a space in-between each, and placed in the exact sequence as noted above (even if you're only doing one thing). If you don't want to send an item, merely type <code>0</code>. | ||
* The email slash commands do not like spaces in either character or global names. Using a name with spaces in it can potentially cause the email system to lock up for the character that sent the email, or otherwise cause trouble for an extended period of time. It's a bug. | |||
* Long ''subjects'' with spaces need to be enclosed by double quotes ("Long Subject"). | |||
* Do '''not''' enclose the ''message'' with double quotes. Doing so will prevent any attachment from sending. | |||
* Long | |||
* | |||
==Tips== | ==Tips== | ||
* To make finding the inventory location of an item easier, delete or move unnecessary items from your character before you start counting items. | * To make finding the inventory location of an item easier, delete or move unnecessary items from your character before you start counting items. | ||
* The [[The Players' Guide to the Cities/User Interface/Email Window|email window]] in game accepts long names with spaces, and is in general more reliable, less buggy, and easier | * The [[The Players' Guide to the Cities/User Interface/Email Window|email window]] in game accepts long names with spaces, and is in general more reliable, less buggy, and easier when sending any type of attachment other than influence. | ||
==Example== | ==Example== | ||
/emailsendattachment @SuperBob "Some Moola" 1000000 0 0 | /emailsendattachment @SuperBob "Some Moola" 1000000 0 0 Have a great day! |
Revision as of 05:47, 24 June 2022
Slash command
/emailsendattachment name subject influence attachment_type inventory_location message
Send message with an attachment.
This command can send a message, a message with influence, a message with an attachment (such as salvage, enhancements, etc.), or all of the above.
- name = either a character name or global name of a player (no spaces allowed)
- subject = the subject of the email
- influence = in-game money expressed in numbers
- attachment_type = the type of attachment expressed as a number
- inventory_location = the attachment item's location in the corresponding inventory window, counting from 1.
- message = the message you'd like to say
Attachment Types: 2 - Inspirations 10 - Enhancements 11 - Salvage 12 - Recipes
- When composing the slash command, all 6 arguments (variables) need to be used with a space in-between each, and placed in the exact sequence as noted above (even if you're only doing one thing). If you don't want to send an item, merely type
0
. - The email slash commands do not like spaces in either character or global names. Using a name with spaces in it can potentially cause the email system to lock up for the character that sent the email, or otherwise cause trouble for an extended period of time. It's a bug.
- Long subjects with spaces need to be enclosed by double quotes ("Long Subject").
- Do not enclose the message with double quotes. Doing so will prevent any attachment from sending.
Tips
- To make finding the inventory location of an item easier, delete or move unnecessary items from your character before you start counting items.
- The email window in game accepts long names with spaces, and is in general more reliable, less buggy, and easier when sending any type of attachment other than influence.
Example
/emailsendattachment @SuperBob "Some Moola" 1000000 0 0 Have a great day!