Nature Affinity: Difference between revisions
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{{PowerBlock_Effects|Toggle (Targeted Area of Effect)}} | {{PowerBlock_Effects|Toggle (Targeted Area of Effect)}} | ||
{{PowerBlock_Blank| | {{PowerBlock_Blank|Team +Minor Heal Over Time, +Endurance}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | {{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | ||
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{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 24 (Mastermind)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 24 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Ally Ressurect, +Heal Over Time, Special | {{PowerBlock_Blank|Ally Ressurect, +Heal Over Time, Special}} | ||
{{PowerBlock_Blank|Team +3 Bloom}} | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | {{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | ||
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{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged Facing Cone}} | {{PowerBlock_Effects|Ranged Facing Cone}} | ||
{{PowerBlock_Blank|Minor | {{PowerBlock_Blank|Ally Minor Heal, Moderate Healing Over Time}} | ||
{{PowerBlock_Blank|Team +1 Bloom}} | |||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Heal}}}} | {{PowerBlock_Blank|{{Enhance Heal}}}} |
Revision as of 05:29, 25 November 2022
Overview
Nature Affinity is a primary power set for Defenders and a secondary power set for Controllers, Corruptors, and Masterminds.
"You have command over the forces of nature and are able to call forth primal energies to aid your allies and hinder your foes. Many of your powers place a Bloom effect on you and your allies. Each stack of Bloom boosts healing effects on the affected targets by 4% for 30 seconds. Bloom can stack up to 5 times."
Power Table
The Nature Affinity power set is available as a primary set for Defenders and as a secondary set for Controllers, Corruptors, and Masterminds. The following table shows the levels at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Corrosive Enzymes | 1 | 1 | Ranged, Foe -Res(All), -DMG(All) |
Regrowth | 1 | 1 | Ranged Facing Cone, Ally Minor Heal, Moderate Heal Over Time, Team +1 Bloom |
Wild Growth | 2 | 4 | PBAoE, Team +Res(All), +Regen, +2 Bloom |
Spore Cloud | 6 | 10 | Toggle (Targeted AoE), Foe -DMG(All), -To Hit, -Regen |
Lifegiving Spores | 8 | 16 | Toggle (Location AoE), Ally +Minor Heal Over Time, +End |
Wild Bastion | 12 | 20 | PBAoE, Team +Absorb, +Heal Over Time, +3 Bloom |
Rebirth | 18 | 24 | Ranged, Ally Rez, +Heal Over Time, Special, Team +3 Bloom |
Entangling Aura | 22 | 28 | Toggle: Foe Hold |
Overgrowth | 26 | 30 | PBAoE, Team +DMG, +To Hit, +End Disc, +5 Bloom |
Powers
Corrosive Enzymes
You spray a target with toxic, corrosive Enzymes reducing the damage they deal as well as their damage resistance.
Entangling Aura
While this power is active there is a high chance that entangling vines will grasp nearby foes and render them held for a short time.
Recharge | Fast |
Minimum Level | 28 (Controller) |
28 (Corruptor) | |
22 (Defender) | |
28 (Mastermind) | |
Effects | Toggle: Foe Hold |
Enhancements | Reduce Endurance Cost |
Enhance Hold Duration | |
Increase Attack Rate | |
Set Categories | Holds |
Lifegiving Spores
When activating this power you cause all allies at a selected location to recover a small amount of health and endurance every few seconds as long as they remain within the Lifegiving Spores.
Recharge | Very Fast |
Minimum Level | 16 (Controller) |
16 (Corruptor) | |
8 (Defender) | |
16 (Mastermind) | |
Effects | Toggle (Targeted Area of Effect) |
Team +Minor Heal Over Time, +Endurance | |
Enhancements | Reduce Endurance Cost |
Enhance Endurance Modification | |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Endurance Modification |
Overgrowth
Becoming a conduit of nature itself, you greatly boost the damage, to hit and endurance discount of nearby allies for a long period of time. Overgrowth also grants the affected targets 5 stacks of Bloom.
Recharge | Very Long |
Minimum Level | 30 (Controller) |
30 (Corruptor) | |
26 (Defender) | |
30 (Mastermind) | |
Effects | Point Blank Area of Effect |
Team +Damage, +To Hit, +Endurance, +5 Bloom | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Rebirth
Rebirth can either greatly heal a conscious ally for a large amount of health over time or it can revive a fallen ally with a large amount of health and endurance and cause them to recover health over time. This power also grants 3 stacks of Bloom.
Recharge | Very Long |
Minimum Level | 24 (Controller) |
24 (Corruptor) | |
18 (Defender) | |
24 (Mastermind) | |
Effects | Ranged |
Ally Ressurect, +Heal Over Time, Special | |
Team +3 Bloom | |
Enhancements | Reduce Endurance Cost |
Enhance Endurance Modification | |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Endurance Modification |
Regrowth
By channeling the energies present in nature you are able to immediately heal yourself and allies in front of you for a small amount of health and cause them to recover a small amount of health over time. Regrowth places a stack of Bloom on its target. NOTE: When used in a PVP zone Regrowth will apply a moderate regeneration effect instead of a heal over time.
Recharge | Moderate |
Minimum Level | 1 (Controller) |
1 (Corruptor) | |
1 (Defender) | |
1 (Mastermind) | |
Effects | Ranged Facing Cone |
Ally Minor Heal, Moderate Healing Over Time | |
Team +1 Bloom | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Spore Cloud
You create a large cloud of toxic spores around your targeted foe. The target and all nearby foes will have their damage output, chance to hit and regeneration rate reduced.
Recharge | Long |
Minimum Level | 10 (Controller) |
10 (Corruptor) | |
6 (Defender) | |
10 (Mastermind) | |
Effects | Toggle (Targeted Area of Effect) |
Foe -Damage(All), -To Hit, -Regeneration | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | ToHit Debuff |
Wild Bastion
You encase yourself and nearby allies in a protective barrier that will absorb a moderate amount of damage. Additionally, affected allies will heal for a portion of their health over time. Wild Bastion places 3 stacks of Bloom on all affected targets.
Recharge | Very Long |
Minimum Level | 20 (Controller) |
20 (Corruptor) | |
12 (Defender) | |
20 (Mastermind) | |
Effects | Point Blank Area of Effect |
Team +Absorb, +Heal Over Time, +3 Bloom | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Wild Growth
You channel the power of nature into your allies allowing them to more easily shrug off damage and causing their wounds to heal more quickly. Wild Growth increases the damage resistance and boosts the regeneration rate of all affected allies. This power also grants 2 stacks of Bloom.
Recharge | Very Long |
Minimum Level | 4 (Controller) |
4 (Corruptor) | |
2 (Defender) | |
4 (Mastermind) | |
Effects | Point Blank Area of Effect |
Team +Resistance(All), +Regeneration, +2 Bloom | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Healing/Absorb |
Historical
- Nature Affinity was leaked on the Beta Server early in the design process, and was subsequently restricted from view until it was officially announced.
- This set was added to the game for Controllers, Corruptors, Defenders, and Masterminds on August 21, 2012, as an update to Issue 23.