Monitorattribute (Slash Command): Difference between revisions
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* '''String''' is the name of a combat attribute that you wish to monitor or stop monitoring. | * '''String''' is the name of a combat attribute that you wish to monitor or stop monitoring. | ||
* BUG: Some attributes cannot be called properly using this command. For example, using the name "Energy Defense" will only add the attribute "Negative Energy Defense," and trying to use "Energy Resistance" will actually display "Negative Energy Resistance." A workaround for Energy Defense is to use the name "7" instead of "Energy Defense". A substitute name for Energy Resistance | * BUG: Some attributes cannot be called properly using this command. For example, using the name "Energy Defense" will only add the attribute "Negative Energy Defense," and trying to use "Energy Resistance" will actually display "Negative Energy Resistance." A workaround for Energy Defense is to use the name "7" instead of "Energy Defense". A substitute name that can be used for Energy Resistance is "damagetype[4]". | ||
* To resize the window, use the {{slashcommand|window_scale}} slash command. For example, <code>{{slashcommand|window_scale|combatmonitor 0.8}}</code>. | * To resize the window, use the {{slashcommand|window_scale}} slash command. For example, <code>{{slashcommand|window_scale|combatmonitor 0.8}}</code>. | ||
* A list of attribute names can be found on the [[Attribute Monitor Window|Attribute Monitor Window]] page. | * A list of attribute names can be found on the [[Attribute Monitor Window|Attribute Monitor Window]] page. | ||
Line 47: | Line 47: | ||
|- | |- | ||
| Cold R || Cold Resistance | | Cold R || Cold Resistance | ||
|- | |||
| DamageType[4] || Energy Resistance | |||
|- | |- | ||
| RE R || Fire Resistance | | RE R || Fire Resistance |
Revision as of 04:38, 17 December 2022
Slash command
/monitorattribute string
Adds a display line to the combat Attribute Monitor window.
This command toggles a combat attribute on or off inside an Attribute Monitor Window.
- String is the name of a combat attribute that you wish to monitor or stop monitoring.
- BUG: Some attributes cannot be called properly using this command. For example, using the name "Energy Defense" will only add the attribute "Negative Energy Defense," and trying to use "Energy Resistance" will actually display "Negative Energy Resistance." A workaround for Energy Defense is to use the name "7" instead of "Energy Defense". A substitute name that can be used for Energy Resistance is "damagetype[4]".
- To resize the window, use the /window_scale slash command. For example,
/window_scale combatmonitor 0.8
. - A list of attribute names can be found on the Attribute Monitor Window page.
Alternate Attribute Names
Abbreviations and codes for combat attributes are especially useful when attempting to fit several attributes within the 256 character limit for binds. The following table lists only a few of the combat attributes, and only a few possible abbreviations. More are discoverable by looking for a unique (compared to all the other attribute names), sequential pattern within the attribute’s name, combined with trial and error.
Code | Attribute Name |
---|---|
DEFENSE | |
1 | Toxic Defense |
2 | AoE Defense |
3 | Smashing Defense |
4 | Lethal Defense |
5 | Fire Defense |
6 | Cold Defense |
7 | Energy Defense |
8 | Negative Energy Defense |
9 | Psionic Defense |
ED | Ranged Defense |
MEL | Melee Defense |
BAS | Base Defense |
DAMGE RESISTANCE | |
Cold R | Cold Resistance |
DamageType[4] | Energy Resistance |
RE R | Fire Resistance |
L R | Lethal Resistance |
GY R | Negative Energy Resistance |
NIC R | Psionic Resistance |
G R | Smashing Resistance |
C R | Toxic Resistance |
MISCELLANEOUS | |
CC | Accuracy Bonus |
SE P | Confuse Protection |
T E | Current Endurance |
NT H | Current Hit Points |
DA | Damage Bonus |
SU | Endurance Consumption |
ND | Endurance Discount |
XP | Experience Debt |
XT | Experience to Next Level |
D P | Hold Protection |
INF | Influence |
NH | Inherent |
TC | Last Hit Chance |
DS | Level Shift |
TP | Max Hit Points |
RC | Perception Radius |
ME B | Recharge Time Bonus |
Y RA | Recovery Rate |
RA | Regeneration Rate |
PVE | Stealth Radius (PvE) |
TL | Threat Level |
T B | To Hit Bonus |
MOVEMENT SPEED | |
FL | Flying Speed |
PI | Jumping Speed |
J | Max Jump Height |
RU | Run Speed |
Example
/monitorattribute current hit points /monitorattribute NT H
Also