Petcom pow (Slash Command): Difference between revisions
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*'''''command''''' is the pet command that will be sent to all pets summoned by the power whose name matches '''''power_name'''''.}} | *'''''command''''' is the pet command that will be sent to all pets summoned by the power whose name matches '''''power_name'''''.}} | ||
* There can only be one Stance, one Action | * There can only be one Stance, one Action for each {{slashcommand|petcom_pow}} command. However, multiple stances and commands can be combined or [[Concatenate|concatenated]] using multiple instances of {{slashcommand|petcom_pow}}. | ||
* If multiple Stances or Actions are used in the {{slashcommand|petcom_pow}} command, the action or stance that appears directly after the power name is the one that will take effect. | * If multiple Stances or Actions are used in the {{slashcommand|petcom_pow}} command, the action or stance that appears directly after the power name is the one that will take effect. | ||
* Both ''power_name'' and ''commands'' can be truncated; see examples below. | * Both ''power_name'' and ''commands'' can be truncated; see examples below. |
Revision as of 00:55, 5 February 2023
Slash Command
/petcom_pow power_name command
Set the stance or action of all pets cast by their summoning power.
- command is the pet command that will be sent to all pets summoned by the power whose name matches power_name.
- There can only be one Stance, one Action for each /petcom_pow command. However, multiple stances and commands can be combined or concatenated using multiple instances of /petcom_pow.
- If multiple Stances or Actions are used in the /petcom_pow command, the action or stance that appears directly after the power name is the one that will take effect.
- Both power_name and commands can be truncated; see examples below.
Pet Commands
Stances
Aggressive - Attack everything in their Perception range, or that attacks you or any of your other pets.
Defensive - Retaliate to attacks made against you or any of your other pets.
Passive - Will not attack unless specifically told to.
Actions
Attack - Attacks your currently selected target, regardless of Stance. Automatically switches to Follow after all nearby hostile targets are defeated.
Follow - Follow you.
Stay - Hold position. Will move a short distance from that spot if in Aggressive or Defensive mode and attacking.
Goto - Gives you a targeting reticule to select a spot on the ground. Pets continuously attempt to move to that spot. Similar rules to Stay.
Dismiss - Causes the pet(s) to disappear from the pet window. Henchmen and other summoned pets immediately despawn. Heavies and Turrets in Recluse's Victory hang around.
Conflict
This icon is displayed in the pet window when two or more pets that fall under the same power are given different commands . This does not indicate an error. It is simply informational.
Unused
Bodyguard - Set your pets to Follow and Defend you, ensuring they are eligible and within range for Supremacy damage sharing. An example command for use with /macro_image.
Set up with the following: /macro_image "PetCommand_Action_Bodyguard" "Bodyguard" "petcom_all follow defensive"
Examples
Right
- /petcom_pow "Call Bruiser" Attack
- The pet summoned by Call Bruiser will attack your current target.
- /petcom_pow nin def fol
- Any pet summoned by a power that has "nin" in its name (such as Call Jounin and Call Genin) will go into bodyguard mode.
Wrong
- /petcom_pow "Harold Smith" Follow
- There is no power in game called Harold Smith.
- /petcom_pow Call Passive Aggressive
- No change in Stance or Action. (However, this would have gone to any pet summoned by a power with "Call" in its name).