DPA: Difference between revisions
Jump to navigation
Jump to search
imported>Aggelakis |
imported>Aggelakis m (tweak) |
||
Line 1: | Line 1: | ||
== Abbreviation == | == Abbreviation == | ||
;Damage Per | ;Damage Per Activation | ||
#The amount of [[damage]] done by an attack, divided by the length of time for the attack animation to display on screen (aka the " | #The amount of [[damage]] done by an attack, divided by the length of time for the attack animation to display on screen (aka the "activation" or "casting" time). Also called '''DPCS''', or '''Damage Per Cast Second'''. | ||
#A metric used to compare the effectiveness of two powers, now preferred over the older [[Brawl Index]]. | #A metric used to compare the effectiveness of two powers, now preferred over the older [[Brawl Index]]. | ||
DPA differs from [[DPS]] in that it neglects Recharge time. Once a character has achieved a full [[Attack Chain]] without recharge gaps, DPA is the more useful measure. | |||
[[Category:Definition]] | [[Category:Definition]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 05:53, 27 December 2008
Abbreviation
- Damage Per Activation
- The amount of damage done by an attack, divided by the length of time for the attack animation to display on screen (aka the "activation" or "casting" time). Also called DPCS, or Damage Per Cast Second.
- A metric used to compare the effectiveness of two powers, now preferred over the older Brawl Index.
DPA differs from DPS in that it neglects Recharge time. Once a character has achieved a full Attack Chain without recharge gaps, DPA is the more useful measure.