Independents: Difference between revisions

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{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|Auto Res Knockback, Sleep, Disorient, Hold, Fear, Confuse, Teleport, All Damage| The Radio cannot be moved.  It is resistant to Knockback, Sleep, Hold, Disorient, Fear, Confuse, Teleport and psionic and all damage.}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|Auto Res Knockback, Sleep, Disorient, Hold, Fear, Confuse, Teleport, All Damage| The Radio cannot be moved.  It is resistant to Knockback, Sleep, Hold, Disorient, Fear, Confuse, Teleport and psionic and all damage.}}
=== S.P.I.D.E.R. ===
==== Dr. Zeon (Archvillain) ====
Dr. Zeon appears to be an evil(?) alternate dimensional version of [[Dr. Aeon]] who is responsible for the Phase Transmogrification System that powers Zeon City in this ripple version of [[Cap Au Diable]].
Dr. Zeon's goatee has a sinister aura and his power suit is just as deadly as the version you're more familiar with.
''Levels: 35-54''
''Powers''
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Moderate DMG(Energy/Smash), Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, High DMG(Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback| Unleashes a cone of energy that knocks foes back. }}
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close, Extreme DMG(Energy/Smash), Foe Knockback| A short range, but devastating attack. }}
{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Moderate DMG(Smash/Energy), Foe Disorient| You have been Disoriented. }}
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate DMG(Energy/Smash), Foe Disorient| You have been Disoriented. }}
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High DMG(Energy/Smash), Foe Disorient| You have been Disoriented. }}
{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient| You have been Disoriented. }}
{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme DMG(Energy/Smash), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}
{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]| Power Thrust| Melee, Moderate DMG(Energy/Smash), Foe Knockback| A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. }}
{{Power|[[File:ForceField DeflectionShield.png|22px]]| Protective Shield| Auto, Self {{TypeDefVal|20%|20%|20%|20%|20%|20%}}, {{DamResVal|0|0|0|0|0|0|0|40}}, Resist(Endurance Debuff, Recovery Debuff)| Dramatically protects you from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects. }}
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Scaling| Special: Self +MaxHP, +Regeneration, +DMG for each player on map| Special. }}
{{clr}}


=== Malaise (Archvillain) ===
=== Malaise (Archvillain) ===

Revision as of 12:51, 19 March 2023

Overview

The uniques and the loners. Those, human or not, who follow their path by themselves for one reason or another, with no army or gang to support them other than temporarily, be it in the Rogue Isles or in Paragon City.


Editor's Note:

This is *not* a faction de per se, but one I have created just to group beings under their own faction, rather than spamming the index with more and more factions.


Villains

Doctor Aeon? (Lieutenant)

Doctor Aeon?

This younger version of Professor Echo looks strangely familiar.

Powers

PowerBlast PowerBlast.png Power Blast Ranged, Energy/Smash, Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast EnergyTorrent.png Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast PowerBurst.png Power Burst (Ranged) Close, High Damage, Energy/Smash, Foe Knockback
A short range but devastating attack. Damage: Heavy; Recharge: Slow.

PowerBlast Explosion.png Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

EnergyManipulation PowerThrust.png Power Thrust Melee, Smash/Energy, Foe Knockback
A powerful thrust from the Professor that does smashing and energy damage and knocks you back.

Temporary PVP DebuffDefense.png Unknown Bubble Buff  ???
 ???

Niles Worthington (Boss)

Niles Worthington

Main Article: Niles Worthington

Whatever his reasons, Niles Worthington has betrayed the Vendetti family to the Council, their most hatred enemies. In return, the Vendettis have put quite a price on his head.

Powers

AssaultWeapons ShotgunBuckShot.png 12 Gauge Ranged (Cone), Moderate DMG(Lethal), Foe Knockback
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down.

AssaultWeapons ARM30grenade.png Frag Grenade Ranged (Targeted AoE), Moderate DMG(Fire/Lethal), Foe Knockback
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.


Trapdoor (Boss)

Trapdoor

Main Article: Trapdoor

Trapdoor is an escapee from an Arachnos laboratory. Trapdoor possesses teleport capabilities and so is difficult to take down.

Levels: 46-54

Powers

Teleportation Teleport.png Teleport Self Teleport
Trapdoor can Teleport long distances.

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast PowerBurst.png Power Burst Close, Extreme DMG(Energy/Smash), Foe Knockback
A short range but devastating attack.

EnergyManipulation PowerThrust.png Power Thrust Melee, Moderate DMG(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.

PowerPunch BoneSmasher.png Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.

PowerPunch Flurry.png Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
A Whirling Hands attack from the Hero has Disoriented you.

PowerPunch TotalFocus.png Total Focus Melee, Extreme DMG(Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.

Teleportation Teleport.png Escape Self Escape
Professor Echo can Teleport to escape when the battle is not going his way.


Charlie Biggs (Boss)

Charlie Biggs

Main Article: Charlie Biggs

Charlie Biggs is the new exterminator on the block and a rival to Terrence Dobbs. This town ain't big enough for the both of them!

Levels: 40-47

Powers

AssaultWeapons ARFlamethrower.png Exterminator Gas Ranged (Cone), Superior DoT(Toxic)
The Exterminator Gas has poisoned you. You are taking damage over time.

AssaultWeapons ARM30grenade.png Exterminator Grenade Ranged (Targeted AoE), High DMG(Toxic), Foe Hold
The explosion from this Exterminator Grenade affects all within the blast and can leave you helpless as you gasp for air.

Inherent Brawl.png Rifle Butt Melee, Heavy DMG(Smash)
When all else fails, use your own 2 fists.

Inherent Brawl.png Brawl Melee, Moderate DMG(Smash)
When all else fails, use your own 2 fists.


Ajax (Boss)

Ajax

Main Article: Ajax

Ajax was originally the only known surviving member of the Omega Team. His guilt drove him into years of depression until the Omega Team Time Capsule was opened. It was revealed that the current Ajax was nothing but a thug who killed the original Ajax. Now, Ajax seeks to redeem himself by cleansing the Rogue Isles of all villains within it.

Powers

Inherent Brawl.png Brawl Melee, Light DMG(Smash)
When all else fails, you have only your two fists to depend on.

Fighting Boxing.png Punch Melee, Light DMG(Smash), Foe Disorient
A decent punch that has a small chance to Disorient foes.

Fighting Kick.png Kick Melee, Moderate DMG(Smash), Foe Knockdown
A modest kicking attack that has a small chance to knock opponents down.

Temporary RangeAoEModerateDamage.png Incendiary Grenade Ranged (Targeted AoE), Moderate DoT(Fire)
You are taking additional Damage over Time from the fire of the Incendiary Grenade.

Temporary TargetedDebuffDamage.png Throwing Knives Ranged, Moderate DMG(Lethal), Minor DoT(Lethal)
With your natural origin you have to rely on your cunning and skill. You've acquired these throwing knives as part of your personal arsenal. You can throw these knives at a very short range, and deal minor Lethal damage to your target, but a nasty wound will do additional Damage over Time.

Temporary PVP DebuffDefense.png Demoralized Auto, Self -DMG
Still demoralized, Ajax hits like a kitten with a head cold.


Professor Echo (Elite Boss)

Professor Echo

Main Article: Professor Echo

Professor Echo has been a thorn in Doctor Aeon's side for some time. No one knows where he came from or what his purpose is, but only that he's determined to thwart Dr. Aeon at every turn.

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Energy/Smash, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, Energy/Smash, Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast EnergyTorrent.png Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast PowerBurst.png Power Burst (Ranged) Close, High Damage, Energy/Smash, Foe Knockback
A short range but devastating attack. Damage: Heavy; Recharge: Slow.

EnergyManipulation PowerThrust.png Power Thrust Melee, Smash/Energy, Foe Knockback
A powerful thrust from the Professor that does smashing and energy damage and knocks you back.

ForceField InsulationShield.png Protective Shield Self +Defense (Smash, Lethal, Fire, Cold, Energy, Negative), Res (Toxic, End Drain)
Dramatically protects you from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects.


The Radio (Elite Boss)

The Radio

Main article: The Radio

This looks like a perfectly normal radio. Every now and then you can hear snatches of dialogue from a radio show called 'Radio Free Opportunity' break through the radio chatter.

Powers

SonicBlast Quick.png Shriek Ranged, Minor Damage (Smash/Energy), Foe -Resistance
You let forth a quick Shriek, damaging your target and weakening his Damage Resistance.

SonicBlast Medium.png Scream Ranged, Moderate Damage over Time (Smash/Energy), Foe -Resistance
Your Scream can cause serious damage to a target, while weakening his resistance to further damage.

SonicBlast Cone.png Howl Ranged, Cone, Medium Damage (Smash/Energy), Foe -Resistance
A short range, but powerful sonic attack.

SonicBlast Knockback.png Shockwave Ranged, Cone, Minor Damage (Smash/Energy), Foe Knockback
You can call forth a tremendous Shockwave that can knock down foes and deal some smashing damage in a wide cone area.

SonicBlast Sleep.png Siren's Song Ranged, Cone, Minor Damage (Energy), Foe Sleep
You send forth a subsonic pulse which causes your foes to fall unconscious and take some minor damage. Your foes will remain unconscious for a good while, but will awaken if disturbed.

SonicBlast Stun.png Screech Ranged, Minor Damage (Smash/Energy), Foe -Disorient, Foe -Resistance
By bursting forth with this hypersonic Screech, you can disorient a target.

SonicBlast MassiveDamage.png Dreadful Wail Point Blank Area of Effect, Extreme Damage (Energy/Smash), Foe Disorient, -Resistance; Self -Recovery
Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while.

Power Missing.png No Melee attacks No Hand to Hand
The Radio doesn´t have any Melee attacks at all

Power Missing.png Immobile Self Immobilize
The Radio is Immobile

Temporary PVP BuffDefense.png Resistance Auto Res Knockback, Sleep, Disorient, Hold, Fear, Confuse, Teleport, All Damage
The Radio cannot be moved. It is resistant to Knockback, Sleep, Hold, Disorient, Fear, Confuse, Teleport and psionic and all damage.

S.P.I.D.E.R.

Dr. Zeon (Archvillain)

Dr. Zeon appears to be an evil(?) alternate dimensional version of Dr. Aeon who is responsible for the Phase Transmogrification System that powers Zeon City in this ripple version of Cap Au Diable.

Dr. Zeon's goatee has a sinister aura and his power suit is just as deadly as the version you're more familiar with.

Levels: 35-54

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, High DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast PowerBurst.png Power Burst Close, Extreme DMG(Energy/Smash), Foe Knockback
A short range, but devastating attack.

PowerPunch Quick.png Barrage Melee, Moderate DMG(Smash/Energy), Foe Disorient
You have been Disoriented.

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
You have been Disoriented.

PowerPunch BoneSmasher.png Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.

PowerPunch Flurry.png Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
You have been Disoriented.

PowerPunch TotalFocus.png Total Focus Melee, Extreme DMG(Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.

EnergyManipulation PowerThrust.png Power Thrust Melee, Moderate DMG(Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.

ForceField DeflectionShield.png Protective Shield Auto, Self Def( S20% L20% F20% C20% E20% N20% ), Res( T40 ), Resist(Endurance Debuff, Recovery Debuff)
Dramatically protects you from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects.

Invulnerability ToughHide.png Scaling Special: Self +MaxHP, +Regeneration, +DMG for each player on map
Special.


Malaise (Archvillain)

It seems that Azuria's spell to return Sister Psyche to her own body has had unexpected effects. Sister Psyche's mental hold over her protegee, Malaise, has been broken. Malaise is a villain once more!

Powers

MentalControl Confuse.png Mass Hypnosis (Psionic) Targeted Area of Effect, Foe Sleep
Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence.

MentalControl MassHypnosis.png Total Domination (Psionic) Targeted Area of Effect, Foe Hold
Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves.

MentalControl Command.png Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.

Johnny Sonata's Soul (Archvillain)

Johnny Sonata's Soul

Main article: Johnny Sonata's Soul

Sold to a demon on a lonely winter night in exchange for fame, wealth and power, Johnny Sonata's soul may be the last remnant of a different, better person who might have been. Johnny might want his soul back, but Johnny's soul might not want to return.

Powers

Power Missing.png Ethereal

Flight TravelFlight.png Flight Self Fly
Johnny Sonata's Soul flys.

SonicBlast Medium.png Scream Moderate Damage over Time -Damage Resistance
You are being buffeted by waves of sound and taking damage! Your Damage Resistance has been reduced.

SonicBlast Cone.png Howl -Resist
The Howl has reduced your damage resistance.

SonicBlast Knockback.png Shockwave Moderate Damage (Lethal) +Knockback
You can call forth a tremendous Shockwave that can knock down foes and deal some lethal damage in a wide cone area.

SonicBlast Heavy.png Shout -Resist
The sonic Shout has reduced your damage resistance.

SonicBlast MassiveDamage.png Dreadful Wail Disorient, -Resist
You have been disoriented and your resistance to damage has been decreased.

SonicDebuff BuffDamageRes.png Sonic Dispersion Area of Effect +Damage Resistance (All except Psionic) +Resistance (Immobilization, Disorient, Hold)

SonicDebuff DebuffDamRes.png Sonic Siphon Disorient, -Resist (All)
Your resistances have been weakened by the sonic attack.

Invulnerability ResToPhysicalDmg.png Resistance +Res( C20 E-20 N20 T20 ) +Prot( Im 8 Sl 8 Fr 8 )
Johnny Sonata's Soul is highly resistant to all damage and Immobilization.

Temporary PVP BuffDefense.png Resistance Auto, Self
Archvillain Resistance


The Godess Hequat (Archvillain)

Hequat

Main Article: The Goddess Hequat

The Goddess of the Mu, Hequat guided her people in the war against the people of ancient Oranbega. Hequat does not abide the insolence of mortals who do not pay due worship to the gods.

Levels: 45-54

Powers

PsychicBlast Subdue.png Subdue Ranged, Moderate DMG(Psionic), Foe Immobilize
Subdue deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack.

PsychicBlast PsychicScream.png Psychic Scream Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, High DMG(Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.

PsychicBlast WillDomination.png Will Domination Ranged, Superior DMG(Psionic), Foe Sleep
This powerful attack deals Psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed.

PsychicBlast PsionicTornado.png Psionic Tornado Ranged (Targeted AoE), Moderate DoT(Psionic), Foe Knockup, -Recharge
Unleashes a whirlwind of Psionic energy on a target, tossing nearby foes into the air. The Psionic Tornado damages foes and Slows their attack speed.

PsychicBlast ScrambleThoughts.png Scramble Thoughts Ranged, Moderate DMG(Psionic), Foe Disorient
Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage.

PsychicBlast PsychicWail.png Psychic Wail PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge
Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented.

ElectricalBolt Zapp.png Lightning Blast Ranged, High DMG(Energy), Foe -Endurance, -Recovery
Your Endurance has been drained.

ElectricalBolt TelsaCage.png Cage of Lightning Ranged, Moderate DMG(Energy), Foe Sleep, -Endurance, -Recovery
You are trapped in a cage of lightning.

ElectricalBolt BallLightning.png Static Discharge Ranged (Cone), Moderate DMG(Energy), Foe -Endurance, -Recovery
The Static Discharge is continuing to electrocute you.

ElectricalBolt BallLightning.png Ball Lightning Ranged (Targeted AoE), High DoT(Energy), Foe -Endurance, -Recovery
The Ball Lightning is continuing to electrocute you.

ElectricityManipulation ElectricFence.png Electric Fence Ranged, High DoT(Energy), Foe Immobilize, -Endurance, -Recovery
Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, Moderate DMG(Energy), Foe -Endurance, -Recovery
You can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly.

ElectricityManipulation PowerSink.png Power Sink Autohit, PBAoE, Moderate DMG(Energy), Foe -Endurance, -Recovery, Self +Endurance
Neuron has temporarily halted your Endurance Recovery with his Power Sink.

Invulnerability ResToPhysicalDmg.png Resistance Res( E20 N20 P20 T20 )
Archvillain resistance.


Sally (Monster)

The Lake Salamanca Monster

The Lake Salamanca monster, or Sally as she is sometimes called, is generally believed to be a myth. Though many insist that they have seen her, the world at large remains unconvinced.

Powers

Power Missing.png No Attacks
Sally doesn´t have any attacks at all

Temporary PVP BuffDefense.png Resistance Auto, Def( All-90 ), Prot( Ho 100 Kb 100 Co 100 Fr 100 Rp 100 ), -MaxHP, Stealth, Resist(Debuffs)
Archvillain resistance.

Defeating Sally twice earns the Believer Badge.


Octopus (Giant Monster)

Lusca

Lusca

Main Article: Lusca

This giant octopus that threatens the waters of Independence Port. No one is certain how the beast got so large, though some have placed the blame on the polluting tendencies of Crey Technologies.

Powers

Gadgets SmokeGrenade.png Ink Ranged (Targeted AoE), Moderate DMG(Toxic), Minor DoT(Toxic), Foe -Fly, -ToHit
This toxic ink continues to burn at you and prevents you from flying! The Ink has also left you with a reduced accuracy.

Power Missing.png No Melee attacks No Hand to Hand
Lusca doesn´t have any Melee attacks at all

FireBlast Inferno.png Tentacle Death Post Death Special
When the Octopus Head dies, all Tentacles die with it.

Temporary PVP BuffDefense.png Untouchable Untouchable
The Octopus Head cannot be harmed until all Tentacles are destroyed.

Power Missing.png Immobile Self Immobilize
Lusca is immobile.

Temporary PVP BuffDefense.png Resistance Auto, Res( S80 L50 F50 C70 E60 N50 P60 T60 ), Prot( Ho 50 St 50 Sl 50 Kb 100 Co 1000 Fr 1000 Rp 100 Tp 100 ), Resist(Debuffs)
Hydra Head cannot be moved. It is resistant to Knockback, Sleep, Hold, Disorient, Fear, Confuse, Teleport and psionic and all damage. The Hydra Head can only be defeated with the Rikti Beam cannon.

Defeating Lusca earns the Devilfish Badge.


Tentacle

These wild tentacles protect the giant octopus' head from attack.

Powers

Inherent Brawl.png Tentacle Smash Melee (Cone), Moderate DMG(Smash), Foe Knockback
Smash with self.

Power Missing.png No Ranged attacks
Lusca tentacles don´t have any ranged attacks at all

Power Missing.png Immobile Self Immobilize
Lusca's tentacles are immobile.

Temporary PVP BuffDefense.png Resistance Res( S20 C20 T20 ), Prot( Kb 100 Co 1000 Fr 1000 Rp 100 Tp 100 )
Tentacles cannot be moved. They are resistant to KnockBack, Levitate, Repel, Teleport and Fear. They are, however, vulnerable to lethal and negative energy damage.