Soldiers of Rularuu: Difference between revisions
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{{Power|[[File:ZTemporary_SummonThree.png|22px]]| Summon Sentries| Summon 3 Watchers| The Sentry Boss can summon 3 Sentry minions if there is trouble. }} | {{Power|[[File:ZTemporary_SummonThree.png|22px]]| Summon Sentries| Summon 3 Watchers| The Sentry Boss can summon 3 Sentry minions if there is trouble. }} | ||
{{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]| Resistance| {{TypeDefVal|0|0|0|0|0|0|0| | {{Power|[[File:Temporary_PVP_BuffDefense.png|22px]]| Resistance| {{TypeDefVal|0|0|0|0|0|0|0|20%}}, {{StatusProtVal|0|0|0|100|0|100}}, {{StatusResVal|0|0|0|50%|50%}}, +Perception, +ToHit| Sentry resistance }} | ||
{{clr}} | {{clr}} |
Revision as of 05:01, 26 March 2023
Overview
The Soldiers of Rularuu are an enemy group found mainly in the Shadow Shard zones of City of Heroes.
Enemy Types
Minions
Brute
The main shock troops in the Rularuu army are the Brutes. Faceless and grotesque, the Brutes are powerful fighters. Their primary weapons are the giant crystals that sit atop their heads, but they can also make short work of a hero with their powerful, club-like arms.
Powers
Crystal of Vigor Point Blank Area of Effect, Ally +Damage
When a Brute minion is in peril, he can release the power in his crystal to give himself and all his nearby allies a buff to their damage.
Energy Blast Ranged, Moderate Energy Damage, Foe Knockback
Sends a focused beam of energy that can knock back foes.
Pummel Melee (Cone), Heavy Smash Damage, Foe Knockback
Brute brawling attacks.
Resistance Res( S30 L30 T30 ), Prot( Im 2.0 St 2.0 Kb 10 Fr 2.0 ), Res( Im 33% ), Resist(Knockback), +Jump, +Recovery
Brutes resistance
Natterling
Natterlings travel in large packs, hopping about the floating islands and mystic causeways of the Shadow Shard looking for intruders. They're very good scavengers, and any piece of technology or any living thing they find they'll scoop up and bring back to their masters.
Powers
Fly Self Fly
Natterlings can Fly!
Pummel Melee, Moderate Smash Damage
Natterling brawling attacks.
Scatter Shards Ranged, Moderate Damage(Lethal)
Natterlings can hurl shards of themselves in a narrow cone.
Merge Special: Merge into Bull Natterling
Two Natterlings can combine their biomatter to form a larger version of itself!
Panic Panic
Natterlings run on animal like instincts and are mostly cowards. They will flee in panic if near death.
Resistance Res( E20 N20 ), Vulnerable(Confuse, Fear)
Natterling resistance
Watcher
These hideous creatures watch over the entirety of the Shadow Shard. Their giant eyeballs serve not only as a mechanism for exceptional sight, but also as their primary weapon. Regrettably, standing behind a Sentry is no safer than standing in front. Their thorn blasts can tear a hero to shreds, and they seem to be aware of everything around them.
Powers
Fly Self Fly
Sentries can Fly!
Quill Blast Ranged (Cone), Moderate Lethal Damage, Foe Knockback
The Sentry can hurl its quills in a cone arc and impale a group of foes. Impaled foes may be knocked down.
Chomp Melee, Heavy Lethal Damage
Sentries can Chomp down on nearby foes.
Optic Blast Ranged, Moderate Energy Damage, Foe -Speed, -Recharge, -Defense
The Optic Blast of the Sentry has a paralytic effect. Your attack and movement speed, as well as your defense, is reduced.
Resistance Def( All16% ), Prot( Sl 100 Co 100 ), Res( Sl 50% Co 50% ), +Perception, +ToHit
Sentry resistance
Wisps
Wisps are intelligent and capable leaders within the army of the Rularuu. Despite their frail appearance, they're quite tough and resilient to physical attacks, although they hate to feel the touch of another living being upon their flesh.
Powers
Mental Blast Ranged, Moderate Psionic Damage, Foe -Recharge
The Wisp has blasted you with a Mental Blast and has slowed your attack speed.
Subdue Ranged, High Psionic Damage, Foe Immobilize
The Wisp has Immobilized you!
Psychic Scream Ranged (Cone), Moderate Psionic Damage, Foe -Recharge
The Wisp's Psychic Scream has slowed your attack speed.
Aversion Aversion
Wisps do not like to be touched. They hate to feel the physical touch of another living being against their skin.
Resistance Res( S-20 L-20 E20 P20 ), Def( P16% ), Prot( Ho 2.0 Sl 2.0 Co 2.0 ), Res( Ho 33% Sl 33% Co 33% )
Wisp resistance
Lieutenants
Bull Natterling
What are Natterlings made of? No one can truly say. Their twisted bodies seem to be composed of all manner of matter, from the flesh of Brutes to the strange jewel-like Kora fruit. In battle, the Natterlings will shoot gouts of this amalgamated material at their enemies, causing great damage and a very unpleasant smell.
Powers
Fly Self Fly
Natterlings can Fly!
Pummel Melee, Moderate Smash Damage
Natterling brawling attacks.
Scatter Shards Ranged, Moderate Damage(Lethal)
Natterlings can hurl shards of themselves in a narrow cone.
Sinew Ranged, Foe Hold
The Natterling has held you within its fibrous Sinew.
Panic Panic
Natterlings run on animal like instincts and are mostly cowards. They will flee in panic if near death.
Resistance Res( E20 N20 ), Vulnerable(Confuse, Fear)
Natterling resistance
Noble Brute
Despite their size and name, the Brutes are far from stupid. They are expert soldiers, who work well with each other or with the many other strange creatures that inhabit the Shadow Shard.
Powers
Crystal of Resilience Point Blank Area of Effect, Ally Heal
Heals all nearby allies.
Heal Other Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.
Energy Blast Ranged, Moderate Energy Damage, Foe Knockback
Sends a focused beam of energy that can knock back foes.
Energy Salvo Ranged (Targeted Area of Effect), Moderate Energy Damage, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Pummel Melee (Cone), Heavy Smash Damage, Foe Knockback
Brute brawling attacks.
Resistance Res( S30 L30 T30 ), Prot( Im 2.0 St 2.0 Kb 10 Fr 2.0 ), Res( Im 33% ), Resist(Knockback), +Jump, +Recovery
Brutes resistance
Observer
The denizens of the Shadow Shard have learned never to look a Sentry directly in the eye. By doing so, they become vulnerable to the Sentries' Paralytic Gaze, which can hold a person in place, unable to defend himself.
Powers
Fly Self Fly
Sentries can Fly!
Quill Blast Ranged (Cone), Moderate Lethal Damage, Foe Knockback
The Sentry can hurl its quills in a cone arc and impale a group of foes. Impaled foes may be knocked down.
Chomp Melee, Heavy Lethal Damage
Sentries can Chomp down on nearby foes.
Paralytic Gaze Ranged, Foe Hold
The Sentry has Held you with it's Paralytic Gaze.
Optic Blast Ranged, Moderate Energy Damage, Foe -Speed, -Recharge, -Defense
The Optic Blast of the Sentry has a paralytic effect. Your attack and movement speed, as well as your defense, is reduced.
Resistance Def( All16% ), Prot( Sl 100 Co 100 ), Res( Sl 50% Co 50% ), +Perception, +ToHit
Sentry resistance
Wisp Oppressor
The Wisps are always in flight, floating about from one place to another with surprising speed. When seen from a distance, they are really quite beautiful, but at close range their psychic attacks can rend even the most disciplined mind to shreds.
Powers
Mental Blast Ranged, Moderate Psionic Damage, Foe -Recharge
The Wisp has blasted you with a Mental Blast and has slowed your attack speed.
Subdue Ranged, High Psionic Damage, Foe Immobilize
The Wisp has Immobilized you!
Psychic Scream Ranged (Cone), Moderate Psionic Damage, Foe -Recharge
The Wisp's Psychic Scream has slowed your attack speed.
Domination Ranged, Superior Psionic Damage, Foe Hold
The Wisp has Dominated you. You are Held!
Telekinetic Blast Ranged, High Smash/Psionic Damage, Foe Knockback
Blasts a targeted foe, tossing him like a rag doll.
Aversion Aversion
Wisps do not like to be touched. They hate to feel the physical touch of another living being against their skin.
Resistance Res( S-20 L-20 E20 P20 ), Def( P20% ), Prot( Ho 2.0 Sl 2.0 Co 2.0 ), Res( Ho 33% Sl 33% Co 33% )
Wisp resistance
Bosses
Honored Brute
The most powerful Brutes know that it's best to weaken the enemy before charging into the fray. These creatures love to drain their enemies' Endurance before entering battle. Another favorite tactic is to use the power of their crystals to slow their foes' movement and attack speed.
Powers
Crystal of Corruption Cast Ranged (Location Area of Effect), Foe -Defense, -Resist(All), -Damage
The Brute has weakened you and reduced your Damage, your Damage Resistance, and your Defense.
Degradation Blast Ranged, Foe -Defense, -Resist(All), -Damage
The Brute has weakened you and reduced your Damage, your Damage Resistance, and your Defense.
Energy Blast Ranged, Moderate Energy Damage, Foe Knockback
Sends a focused beam of energy that can knock back foes.
Energy Salvo Ranged (Targeted Area of Effect), Moderate Energy Damage, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Pummel Melee (Cone), Heavy Smash Damage, Foe Knockback
Brute brawling attacks.
Resistance Res( S30 L30 T30 ), Prot( Im 2.0 St 2.0 Kb 10 Fr 2.0 ), Res( Im 33% ), Resist(Knockback), +Jump, +Recovery
Brutes resistance
Overseer
The Sentries may look like mindless monsters, but their army is organized and adept. At Firebase Zulu it is theorized that the Sentries communicate through some form of telepathy, since their leaders are able to instantly summon reinforcements when things look grim.
Powers
Fly Self Fly
Sentries can Fly!
Quill Blast Ranged (Cone), Moderate Lethal Damage, Foe Knockback
The Sentry can hurl its quills in a cone arc and impale a group of foes. Impaled foes may be knocked down.
Chomp Melee, Heavy Lethal Damage
Sentries can Chomp down on nearby foes.
Paralytic Gaze Ranged, Foe Hold
The Sentry has Held you with it's Paralytic Gaze.
Optic Blast Ranged, Moderate Energy Damage, Foe -Speed, -Recharge, -Defense
The Optic Blast of the Sentry has a paralytic effect. Your attack and movement speed, as well as your defense, is reduced.
Summon Sentries Summon 3 Watchers
The Sentry Boss can summon 3 Sentry minions if there is trouble.
Resistance Def( All20% ), Prot( Sl 100 Co 100 ), Res( Sl 50% Co 50% ), +Perception, +ToHit
Sentry resistance
Wisp Overlord
The most powerful Wisps have expanded the powers of their mind so greatly that they can, in small ways, affect space itself. They can seal off their enemies in small pockets of space, rendering them unable to attack or aid allies. They can also bend space around themselves, creating a powerful Dispersion Bubble that protects all those within it.
Powers
Mental Blast Ranged, Moderate Psionic Damage, Foe -Recharge
The Wisp has blasted you with a Mental Blast and has slowed your attack speed.
Subdue Ranged, High Psionic Damage, Foe Immobilize
The Wisp has Immobilized you!
Psychic Scream Ranged (Cone), Moderate Psionic Damage, Foe -Recharge
The Wisp's Psychic Scream has slowed your attack speed.
Domination Ranged, Superior Psionic Damage, Foe Hold
The Wisp has Dominated you. You are Held!
Telekinetic Blast Ranged, High Smash/Psionic Damage, Foe Knockback
Blasts a targeted foe, tossing him like a rag doll.
Psionic Tornado Ranged (Targeted Area of Effect) Moderate Damage over Time(Psionic), Foe -Recharge, Knockup
The Wisp's Psionic Tornado continues to tear at your mind and Slows you!
Detention Field Ranged, Foe Capture (Special)
You are encased in a Detention Force Field. You cannot be harmed, but you are Immobilized, and cannot attack or aid his allies. You can, however, use powers on yourself.
Dispersion Bubble Toggle, Point Blank Area of Effect, Team Def( S30 L30 F30 C30 E30 N30 ), Prot( Ho 2.0 Im 2.0 St 2.0 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects.
Aversion Aversion
Wisps do not like to be touched. They hate to feel the physical touch of another living being against their skin.
Resistance Res( S-20 L-20 E20 P20 ), Def( P20% ), Prot( Ho 2.0 Sl 2.0 Co 2.0 ), Res( Ho 33% Sl 33% Co 33% )
Wisp resistance
Arch-Villains
Faathim the Kind
Main Article: Faathim the Kind
Faathim the Kind's sole purpose in life is to protect the innocents of the Shadow Shard. He has worked hard to maintain his independence from Rularuu, despite his imprisonment in the Chantry. He has limited means of rebellion, but he uses his mighty healing powers to assist champions of good when he can.
Powers
Heal Other Ranged, Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.
Healing Aura PBAoE, Team Heal
Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.
Fortitude Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative, Psionic), +DMG, +ToHit
Fortitude immensely enhances a single ally's Accuracy, damage, and Defense. The target takes less damage from successful attacks. Fortitude also protects the targeted hero from Psionic attacks and damage.
Siphon Power Ranged, Foe -DMG, Team +DMG
Your power has been drained! You are doing less damage than before.
Fulcrum Shift Ranged (Targeted AoE), Foe -DMG, Team +DMG
Your power has been drained! You are doing less damage than before.
Protection Shield Ranged, Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)
The Protection Shield protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense.
Dispersion Bubble Toggle, PBAoE, Team Def( S30 L30 F30 C30 E30 N30 ), Prot( Ho 2.0 Im 2.0 St 2.0 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient, and Hold effects.
Resistance Res( E25 P25 )
Archvillain resistance.
Chularn the Slave Lord
Main Article: Chularn the Slave Lord
This section describes an opponent which does not appear in the game.
Chularn is an extremely cruel and twisted soul. The slaves that run his Factory Cubes look upon him with great awe and terror, and his barbarism has become legendary throughout the Shadow Shard. The Wisps he commands fare little better than these human slaves, and they have learned to obey Chularn without question. They watch over the Natterling scavengers and select the choicest items to improve the operation of the Factory Cubes.
Powers
Mental Blast -Recharge
Chularn has blasted you with a Mental Blast and has slowed your attack speed.
Personal Force Field Self Toggle Invulnerable, Special
Chularn can create a Personal Force Field to increase his defense.
Psionic Tornado Moderate DoT(Psionic), Slow
Chularn's Psionic Tornado continues to tear at your mind and Slows you!
Psychic Scream -Recharge
Chularn's Psychic Scream has slowed your attack speed.
Subdue Immobilize
Chularn has Immobilized you!
Telekinetic Blast Ranged Smash/Psionic, Knockback
Blasts a targeted foe, tossing him like a rag doll.
Will Domination Sleep
Chularn has put you to Sleep!
Resistance Resistance
Archvillain resistance.
Ruladak the Strong
Main Article: Ruladak the Strong
The leader of the Brutes is a most fearsome tyrant. Ruladak's robe is decorated with gems torn from the Brutes that have displeased him. The removal of the gem results in the Brute's immediate death and eternal dishonor, a fact that troubles Ruladak not in the slightest.
Powers
Power Blast Ranged, High Energy/Smash Damage, Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Explosive Blast Ranged (Targeted Area of Effect), Moderate Smash/Energy Damage, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Nova Point Blank Area of Effect, Extreme Damage(Energy/Smash), Foe Knockback
You can explode in a tremendous blast of energy, sending nearby foes flying. The Nova deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover any Endurance for a while.
Hand Clap Point Blank Area of Effect, Moderate Smash Damage, Foe Disorient, Knockback
Tyrant has Disoriented you with his Hand Clap.
Total Focus Melee (Area of Effect), Superior Energy/Smash Damage, Foe Disorient, Knockup
Tyrant has Disoriented you with his power of Total Focus!
Crystal of Vigor Ranged (Targeted Area of Effect), Ally +Damage
When a Brute minion is in peril, he can release the power in his crystal to give himself and all his nearby allies a buff to their damage.
Crystal of Corruption Ranged (Targeted Area of Effect), Foe -Defense, -Resist(All), -Damage
Ruladak has weakened you and reduced your Damage, your Damage resistance and your Defense.
Crystal of Resilience Ranged (Targeted Area of Effect), Ally Heal
Heals all nearby allies.
Energy Aura Auto, Point Blank Area of Effect, Minor Damage over Time(Fire)
You are taking some energy damage just being near Ruladak!
Resistance Res( S25 L25 E25 T25 )
Archvillain resistance.
Lanaru the Mad
Main Article: Lanaru the Mad
The demented consciousness of Lanaru the Mad is so twisted by rage that it has wrenched itself free of Rularuu. His psychic instability has manifested as a permanent storm that surrounds his castle and himself.
Powers
Ion Burst Ranged (Targeted Area of Effect), Moderate Energy Damage, Foe -Endurance, -Recovery
Sends a large blast of charged particles at a foe. Deals good damage and also drains some Endurance.
Ice Storm Ranged (Location Area of Effect), Minor Damage over Time(Cold/Lethal), Foe -Recharge, -Speed
The Ice Storm is reducing your movement and attack speeds. You are also taking cold damage over time.
Blizzard Ranged (Location Area of Effect), Extreme Damage over Time(Cold/Lethal), Foe -ToHit, -Speed, -Recharge, Knockdown
The Blizzard is freezing you. Your Accuracy, movement speed and attack speed are reduced. You are taking damage over time.
Freezing Rain Ranged (Location Area of Effect), Minor Damage over Time(Cold), Foe -Speed, -Recharge, -Defense, -Resist(All), Knockdown
The Freezing Rain is chilling you, reducing your Resistance, movement speed and attack speed. You are taking damage over time.
Thunder Clap Point Blank Area of Effect, Foe Disorient
Lanaru has Disoriented you with his Thunder Clap.
Snow Storm Toggle, Ranged (Targeted Area of Effect), Foe -Speed, -Recharge
Lanaru has reduced your attack and movement speed with his Snow Storm.
Lightning Storm Summon Lightning Storm
Lanaru can summon a massive Lightning Storm overhead that will strike any foe that approaches the Witch Doctor. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm.
Summon Elemental Summon 2 Cyclone Elementals
Lanaru can summon a Cyclone Elemental to fight by his side.
Hurricane Toggle, Point Blank Area of Effect, Foe -Range, -ToHit, Knockback
The wind and rain from Lanaru's Hurricane have reduced your range and accuracy.
Ion Field Auto, Point Blank Area of Effect, Minor Damage over Time(Energy)
You are taking some energy damage just being near Lanaru!
Resistance Res( C25 E25 )
Archvillain resistance.
Monuments
Anger Monument
(The Anger Monument has no known powers.)
Destruction Monument
This monument seems to pulse with power.
Destruction (PBAoE) Heavy Damage, Lethal/Fire, Knockback, Disorient
The monument has left you Disoriented.
Fury Monument
This monument seems to pulse with power.
Fury (PBAoE) +Damage, -Recovery, Knockback
The Fury Monument has increased your Damage potential, but reduced your Recovery Rate.
Hatred Monument
This monument seems to pulse with power.
Hatred (PBAoE) +Recovery, -Damage, Knockback
The Hatred Monument has increased your Recovery Rate, but reduced your Damage potential.
Malice Monument
This monument seems to pulse with power.
Malice (PBAoE) +Accuracy, -Defense, Knockback
The Hatred Monument has increased your Accuracy, but reduced your Defense.
Torment Monument
This monument seems to pulse with power.
Torment (PBAoE) +Regeneration, -Recharge, Knockback
The Hatred Monument has increased your Regeneration Rate, but reduced your Attack Speed.
Rularuu the Ravager
Main Article: Rularuu the Ravager
The master of the Shadow Shard stands over a hundred feet in height. Rularuu's many powers make him a fearsome opponent, but his greatest weapon is truly his vast knowledge. Having absorbed thousands of dimensions, Rularuu knows all the tricks. There is truly no surprising him.
Notes
- Observers can see stealthed and invisible heroes.
- An Observer's range of view to notice enemies is average, but the Optic Blast power has a very long range of attack.
- Observers are immune to several mez powers including sleep and confuse. However, they are vulnerable to hold and fear.
- Flight is an inherent power for Observers. While knockdown attacks do cause damage, Observers cannot be grounded.
Related Badges
You have been successful in a campaign to blind the Sentries in the Shadow Shard.