Lodbias (Slash Command): Difference between revisions
Jump to navigation
Jump to search
BlackSpectre (talk | contribs) No edit summary |
BlackSpectre (talk | contribs) No edit summary |
||
Line 2: | Line 2: | ||
{{SlashCommandArticle|command=lodbias|options=[0.0-2.0]|note=Multiplier for LOD (Loss of Detail) distances for entities.}} | {{SlashCommandArticle|command=lodbias|options=[0.0-2.0]|note=Multiplier for LOD (Loss of Detail) distances for entities.}} | ||
The default is 1.0. Setting this to 0.5 will cause detail switches to happen at half the distance; 2.0 will cause switches to happen at twice the default distance. Lower values improve performance; higher ones increase your character’s vision. | * This command alters the Character Detail setting in Options --> Graphics and Audio tab --> Advanced Graphics Settings. | ||
* The default is 1.0. Setting this to 0.5 will cause detail switches to happen at half the distance; 2.0 will cause switches to happen at twice the default distance. Lower values improve performance; higher ones increase your character’s vision. | |||
Revision as of 21:50, 29 May 2023
Slash command
/lodbias [0.0-2.0]
Multiplier for LOD (Loss of Detail) distances for entities.
- This command alters the Character Detail setting in Options --> Graphics and Audio tab --> Advanced Graphics Settings.
- The default is 1.0. Setting this to 0.5 will cause detail switches to happen at half the distance; 2.0 will cause switches to happen at twice the default distance. Lower values improve performance; higher ones increase your character’s vision.
Example
/lodbias [0.0-2.0]