Dark Armor: Difference between revisions

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== Overview ==
== Overview ==


Dark Armor is a primary power set for [[Tanker]]s and a secondary power set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s.
'''Dark Armor''' is one of the standard power sets. It is a primary power set for [[Tanker]]s, and a secondary power set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s.


Dark Armor allows you to tap into the powers of the Netherworld for protection. Many Dark Armor powers drain your foes to strengthen you. Dark Armor offers very good resistance to Negative Energy damage, and is one of the only defensive sets that offer some resistance to Psionic damage. However, its resistance to Energy is weak and it offers no protection to Knockback.
"Dark Armor allows you to tap into the powers of the Netherworld for protection. Many Dark Armor powers drain your foes to strengthen you. Dark Armor offers very good resistance to Negative Energy damage, and is one of the only defensive sets that offer some resistance to Psionic damage. However, its resistance to Energy is weak and it offers no protection to Knockback."
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== Power Tables ==
== Power Tables ==
=== Brute/Scrapper/Tanker ===
=== Brute/Scrapper/Tanker ===
The Dark Armor power set is available as a primary power set for [[Tanker]]s and a secondary power set for [[Scrapper]]s and [[Brute]]s. The following table shows which powers are available and at what level:
The Dark Armor power set is available as a primary power set for [[Tanker]]s and a secondary power set for [[Scrapper]]s and [[Brute]]s. The following table shows which powers are available and at what level:


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=== Stalker ===
=== Stalker ===
The Dark Armor power set is available as a secondary power set for [[Stalker]]s.  The following table shows which powers are available and at what level:
The Dark Armor power set is available as a secondary power set for [[Stalker]]s.  The following table shows which powers are available and at what level:


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{{Powers_LevelRow|Icon=DarkArmor_SoulTransfer.png|Power=Soul Transfer|Level=38|Effect=PBAoE, Moderate DMG(Negative), Foe Disorient, Self Rez|Border=0}}
{{Powers_LevelRow|Icon=DarkArmor_SoulTransfer.png|Power=Soul Transfer|Level=38|Effect=PBAoE, Moderate DMG(Negative), Foe Disorient, Self Rez|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}
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== Powers ==
== Powers ==
=== [[File:DarkArmor_CloakOfDarkness.png]] Cloak of Darkness ===
=== [[File:DarkArmor_CloakOfDarkness.png]] Cloak of Darkness ===
A shroud of Netherworld darkness envelops you, making you difficult to spot at a distance. You can be seen only at close range, or if you attack a target. Even if seen, the Cloak of Darkness grants you a bonus to Defense to all attacks and some protection from Immobilization. This Netherworld Cloak also allows you to see things in a new light, allowing you to better see Stealthy foes. Unlike some Stealth powers, Cloak of Darkness has no movement penalty. Cloak of Darkness will not work with any other form of concealment power such as Shadow Fall or Steamy Mist.
A shroud of Netherworld darkness envelops you, making you difficult to spot at a distance. You can be seen only at close range, or if you attack a target. Even if seen, the Cloak of Darkness grants you a bonus to Defense to all attacks and some protection from Immobilization. This Netherworld Cloak also allows you to see things in a new light, allowing you to better see Stealthy foes. Unlike some Stealth powers, Cloak of Darkness has no movement penalty. Cloak of Darkness will not work with any other form of concealment power such as Shadow Fall or Steamy Mist.


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=== [[File:DarkArmor_FearfulAura.png]] Cloak of Fear ===
=== [[File:DarkArmor_FearfulAura.png]] Cloak of Fear ===
You can wrap yourself in a nightmarish Cloak of Fear. Foes close to you are treated to visions most horrific, forcing them to tremble in terror, only attacking if attacked, and even then, with a reduced chance to hit.
You can wrap yourself in a nightmarish Cloak of Fear. Foes close to you are treated to visions most horrific, forcing them to tremble in terror, only attacking if attacked, and even then, with a reduced chance to hit.


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=== [[File:DarkArmor_DarkEmbrace.png]] Dark Embrace ===
=== [[File:DarkArmor_DarkEmbrace.png]] Dark Embrace ===
You tap into the energy of the Netherworld to protect yourself from damage. This Dark Embrace shrouds you and grants resistance to Lethal, Smashing, Negative Energy and Toxic damage.
You tap into the energy of the Netherworld to protect yourself from damage. This Dark Embrace shrouds you and grants resistance to Lethal, Smashing, Negative Energy and Toxic damage.


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=== [[File:DarkArmor_DarkRegeneration.png]] Dark Regeneration ===
=== [[File:DarkArmor_DarkRegeneration.png]] Dark Regeneration ===
You can tap the dark essence of the Netherworld to drain a small amount of life from all enemies nearby, thus healing yourself. The more foes affected, the more you will be healed.
You can tap the dark essence of the Netherworld to drain a small amount of life from all enemies nearby, thus healing yourself. The more foes affected, the more you will be healed.


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=== [[File:DarkArmor_TouchOfDeath.png]] Death Shroud ===
=== [[File:DarkArmor_TouchOfDeath.png]] Death Shroud ===
You become a focus point for the Netherworld, allowing its Negative Energy to seep from your body. This will continuously damage all foes in melee range.
You become a focus point for the Netherworld, allowing its Negative Energy to seep from your body. This will continuously damage all foes in melee range.


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=== [[File:DarkArmor_Stealth.png]] Hide ===
=== [[File:DarkArmor_Stealth.png]] Hide ===
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.


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=== [[File:DarkArmor_DefractingCloud.png]] Murky Cloud ===
=== [[File:DarkArmor_DefractingCloud.png]] Murky Cloud ===
You create a Murky Cloud enshrouding you. This cloud can absorb all forms of energy, making you more resistant to Fire, Cold, Energy, and Negative Energy attacks, as well as Endurance Drain effects.
You create a Murky Cloud enshrouding you. This cloud can absorb all forms of energy, making you more resistant to Fire, Cold, Energy, and Negative Energy attacks, as well as Endurance Drain effects.


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=== [[File:DarkArmor_ObsidianShield.png]] Obsidian Shield ===
=== [[File:DarkArmor_ObsidianShield.png]] Obsidian Shield ===
You can create a special Obsidian Shield that grants good resistance to Psionic damage. With your mind enshrouded in darkness you are protected from Sleep, Fear, Hold and Disorient attacks.
You can create a special Obsidian Shield that grants good resistance to Psionic damage. With your mind enshrouded in darkness you are protected from Sleep, Fear, Hold and Disorient attacks.


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=== [[File:DarkArmor_OppressiveGloom.png]] Oppressive Gloom ===
=== [[File:DarkArmor_OppressiveGloom.png]] Oppressive Gloom ===
The Netherworld has many mutable properties, such as the Oppressive Gloom. This power allows you to use your own Hit Points to keep enemies near you Disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use.
The Netherworld has many mutable properties, such as the Oppressive Gloom. This power allows you to use your own Hit Points to keep enemies near you Disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use.


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=== [[File:DarkArmor_SelfBuffDefense.png]] Shadow Dweller ===
=== [[File:DarkArmor_SelfBuffDefense.png]] Shadow Dweller ===
You are a true Shadow Dweller of the Netherworld. Your affinity for the shadows grants you an inherent bonus to all Defense, as well as an increased perception and a resistance to Immobilization. Your perception bonus and resistance to Immobilization improves over level. Shadow Dweller is an auto power. It is always on and costs no Endurance.
You are a true Shadow Dweller of the Netherworld. Your affinity for the shadows grants you an inherent bonus to all Defense, as well as an increased perception and a resistance to Immobilization. Your perception bonus and resistance to Immobilization improves over level. Shadow Dweller is an auto power. It is always on and costs no Endurance.


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=== [[File:DarkArmor_SoulTransfer.png]] Soul Transfer ===
=== [[File:DarkArmor_SoulTransfer.png]] Soul Transfer ===
Should you fall in battle, you can perform a Soul Transfer, sucking the life force of all foes around you to bring yourself back from the brink of death. The more foes nearby, the more life is restored to you. Drained foes are left Disoriented. The dark effects of this Soul Transfer will actually leave you invulnerable for a brief time, and protected from XP [[Debt]] for 20 seconds. There must be at least one foe nearby to fuel the transfer and revive yourself.
Should you fall in battle, you can perform a Soul Transfer, sucking the life force of all foes around you to bring yourself back from the brink of death. The more foes nearby, the more life is restored to you. Drained foes are left Disoriented. The dark effects of this Soul Transfer will actually leave you invulnerable for a brief time, and protected from XP [[Debt]] for 20 seconds. There must be at least one foe nearby to fuel the transfer and revive yourself.


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{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}
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== Historical ==
== Historical ==
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* This set was [[Powerset Proliferation|proliferated]] to [[Stalker]]s in [[Issue 7]].
* This set was [[Powerset Proliferation|proliferated]] to [[Stalker]]s in [[Issue 7]].
* This set was [[Powerset Proliferation|proliferated]] to [[Tanker]]s in [[Issue 12]].
* This set was [[Powerset Proliferation|proliferated]] to [[Tanker]]s in [[Issue 12]].
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== External Links ==
== External Links ==

Revision as of 17:56, 9 July 2012

Overview

Dark Armor is one of the standard power sets. It is a primary power set for Tankers, and a secondary power set for Brutes, Scrappers, and Stalkers.

"Dark Armor allows you to tap into the powers of the Netherworld for protection. Many Dark Armor powers drain your foes to strengthen you. Dark Armor offers very good resistance to Negative Energy damage, and is one of the only defensive sets that offer some resistance to Psionic damage. However, its resistance to Energy is weak and it offers no protection to Knockback."


Power Tables

Brute/Scrapper/Tanker

The Dark Armor power set is available as a primary power set for Tankers and a secondary power set for Scrappers and Brutes. The following table shows which powers are available and at what level:

Power Level as Primary Level as Secondary Effect
Dark Embrace 1 1 Toggle: Self +Res(Smash, Lethal, Negative, Toxic)
Death Shroud 1 2 Toggle: PBAoE, Minor DoT(Negative)
Murky Cloud 2 4 Toggle: Self +Res(Fire, Cold, Energy, Negative, End Drain)
Obsidian Shield 6 10 Toggle: Self +Res(Psionic, Sleep, Hold, Disorient, Fear)
Dark Regeneration 8 16 PBAoE, Minor DMG(Negative), Self Heal
Cloak of Darkness 12 20 Toggle: Self Stealth, +DEF(All), +Res(Immobilize), +Perception
Cloak of Fear 18 28 Toggle: PBAoE, Foe Fear, -To-Hit
Oppressive Gloom 26 35 Toggle: PBAoE, Foe Disorient, Self -Max Health
Soul Transfer 32 38 PBAoE, Moderate DMG(Negative), Foe Disorient, Self Rez

Stalker

The Dark Armor power set is available as a secondary power set for Stalkers. The following table shows which powers are available and at what level:

Power Level Effect
Hide 1 Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)
Dark Embrace 2 Toggle: Self +Res(Smash, Lethal, Negative, Toxic)
Murky Cloud 4 Toggle: Self +Res(Fire, Cold, Energy, Negative, End Drain)
Shadow Dweller 10 Auto: Self +DEF(All), +Res(Immobilize), +Perception
Obsidian Shield 16 Toggle: Self +Res(Psionic, Sleep, Hold, Disorient, Fear)
Dark Regeneration 20 PBAoE, Minor DMG(Negative), Self Heal
Cloak of Fear 28 Toggle: PBAoE, Foe Fear, -To-Hit
Oppressive Gloom 35 Toggle: PBAoE, Foe Disorient, Self -Max Health
Soul Transfer 38 PBAoE, Moderate DMG(Negative), Foe Disorient, Self Rez


Powers

DarkArmor CloakOfDarkness.png Cloak of Darkness

A shroud of Netherworld darkness envelops you, making you difficult to spot at a distance. You can be seen only at close range, or if you attack a target. Even if seen, the Cloak of Darkness grants you a bonus to Defense to all attacks and some protection from Immobilization. This Netherworld Cloak also allows you to see things in a new light, allowing you to better see Stealthy foes. Unlike some Stealth powers, Cloak of Darkness has no movement penalty. Cloak of Darkness will not work with any other form of concealment power such as Shadow Fall or Steamy Mist.

Recharge Slow
Minimum Level V archetypeicon brute.png 20 (Brute)
Archetypeicon scrapper.png 20 (Scrapper)
Archetypeicon tanker.png 12 (Tanker)
Effects Toggle: Self Stealth, +Defense(All), +Resistance(Immobilize), +Perception
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

DarkArmor FearfulAura.png Cloak of Fear

You can wrap yourself in a nightmarish Cloak of Fear. Foes close to you are treated to visions most horrific, forcing them to tremble in terror, only attacking if attacked, and even then, with a reduced chance to hit.

Recharge Fast
Minimum Level V archetypeicon brute.png 28 (Brute)
Archetypeicon scrapper.png 28 (Scrapper)
V archetypeicon stalker.png 28 (Stalker)
Archetypeicon tanker.png 18 (Tanker)
Effects Toggle: Point Blank Area of Effect
Foe Fear, -To-Hit
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Fear Duration
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Fear
ToHit Debuff
Accurate ToHit Debuff

DarkArmor DarkEmbrace.png Dark Embrace

You tap into the energy of the Netherworld to protect yourself from damage. This Dark Embrace shrouds you and grants resistance to Lethal, Smashing, Negative Energy and Toxic damage.

Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 2 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Toggle: Self +Resistance(Smashing, Lethal, Negative, Toxic)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

DarkArmor DarkRegeneration.png Dark Regeneration

You can tap the dark essence of the Netherworld to drain a small amount of life from all enemies nearby, thus healing yourself. The more foes affected, the more you will be healed.

Damage Minor (Negative)
Recharge Slow
Minimum Level V archetypeicon brute.png 16 (Brute)
Archetypeicon scrapper.png 16 (Scrapper)
V archetypeicon stalker.png 20 (Stalker)
Archetypeicon tanker.png 8 (Tanker)
Effects Point Blank Area of Effect
Self Heal
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee AoE Damage
Healing/Absorb
Taunt (Brute/Tanker only)
Accurate Healing

DarkArmor TouchOfDeath.png Death Shroud

You become a focus point for the Netherworld, allowing its Negative Energy to seep from your body. This will continuously damage all foes in melee range.

Damage Minor Damage over Time(Negative)
Recharge Fast
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
Archetypeicon tanker.png 1 (Tanker)
Effects Toggle: Point Blank Area of Effect
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee AoE Damage

DarkArmor Stealth.png Hide

Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.

Recharge Slow
Minimum Level V archetypeicon stalker.png 1 (Stalker)
Effects Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)
Enhancements Enhance Defense Buffs
Increase Attack Rate

DarkArmor DefractingCloud.png Murky Cloud

You create a Murky Cloud enshrouding you. This cloud can absorb all forms of energy, making you more resistant to Fire, Cold, Energy, and Negative Energy attacks, as well as Endurance Drain effects.

Recharge Fast
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
V archetypeicon stalker.png 4 (Stalker)
Archetypeicon tanker.png 2 (Tanker)
Effects Toggle: Self +Resistance(Fire, Cold, Energy, Negative, Endurance Drain)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

DarkArmor ObsidianShield.png Obsidian Shield

You can create a special Obsidian Shield that grants good resistance to Psionic damage. With your mind enshrouded in darkness you are protected from Sleep, Fear, Hold and Disorient attacks.

Recharge Fast
Minimum Level V archetypeicon brute.png 10 (Brute)
Archetypeicon scrapper.png 10 (Scrapper)
V archetypeicon stalker.png 16 (Stalker)
Archetypeicon tanker.png 6 (Tanker)
Effects Toggle: Self +Resistance(Psionic, Sleep, Hold, Disorient, Fear)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

DarkArmor OppressiveGloom.png Oppressive Gloom

The Netherworld has many mutable properties, such as the Oppressive Gloom. This power allows you to use your own Hit Points to keep enemies near you Disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use.

Recharge Moderate
Minimum Level V archetypeicon brute.png 35 (Brute)
Archetypeicon scrapper.png 35 (Scrapper)
V archetypeicon stalker.png 35 (Stalker)
Archetypeicon tanker.png 26 (Tanker)
Effects Toggle: Point Blank Area of Effect
Foe Disorient
Self -Max Health
Enhancements Enhance Accuracy
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Set Categories Stuns

DarkArmor SelfBuffDefense.png Shadow Dweller

You are a true Shadow Dweller of the Netherworld. Your affinity for the shadows grants you an inherent bonus to all Defense, as well as an increased perception and a resistance to Immobilization. Your perception bonus and resistance to Immobilization improves over level. Shadow Dweller is an auto power. It is always on and costs no Endurance.

Minimum Level V archetypeicon stalker.png 10 (Stalker)
Effects Auto: Self +Defense(All), +Resistance(Immobilize), +Perception
Enhancements Enhance Defense Buffs
Set Categories Defense

DarkArmor SoulTransfer.png Soul Transfer

Should you fall in battle, you can perform a Soul Transfer, sucking the life force of all foes around you to bring yourself back from the brink of death. The more foes nearby, the more life is restored to you. Drained foes are left Disoriented. The dark effects of this Soul Transfer will actually leave you invulnerable for a brief time, and protected from XP Debt for 20 seconds. There must be at least one foe nearby to fuel the transfer and revive yourself.

Damage Moderate (Negative)
Recharge Very Long
Minimum Level V archetypeicon brute.png 38 (Brute)
Archetypeicon scrapper.png 38 (Scrapper)
V archetypeicon stalker.png 38 (Stalker)
Archetypeicon tanker.png 32 (Tanker)
Effects Point Blank Area of Effect
Foe Disorient
Self Resurrect
Enhancements Enhance Damage
Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee AoE Damage
Healing/Absorb
Stuns
Endurance Modification


Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.


External Links