2nd Imperial Defense Force Regiment: Difference between revisions
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==== X-Type 1 ==== | ==== X-Type 1 ==== | ||
[[Image:XType11.jpg|right|thumb|100px|{{center|X-Type 1}}]] | |||
This cyborg is much more advanced than the [[Failed Experiments#Type 22|Type 22]]. [[Neuron]] has managed to maintain most of the subject's personality while still boosting their physical prowess. | This cyborg is much more advanced than the [[Failed Experiments#Type 22|Type 22]]. [[Neuron]] has managed to maintain most of the subject's personality while still boosting their physical prowess. | ||
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{{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|Auto, +{{DamResVal|30|30|30|30|30|30|30|30}}|TEST Body Armor grants the wearer some minor resistance to all forms of damage.}} | {{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|Auto, +{{DamResVal|30|30|30|30|30|30|30|30}}|TEST Body Armor grants the wearer some minor resistance to all forms of damage.}} | ||
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==== X-Type 1 ==== | ==== X-Type 1 ==== |
Revision as of 14:33, 5 November 2010
Overview
The 2nd Imperial Defense Force Regiment, also known as the IDF 2nd Battalion, is (presumably) one regiment of the Imperial Defense Force. It is based in the Lambda Sector of Neutropolis in Praetoria. It is commanded by Colonel Duray.
Background
Enemy Types
Minions
Lieutenants
X-Type 1
This cyborg is much more advanced than the Type 22. Neuron has managed to maintain most of the subject's personality while still boosting their physical prowess.
Powers
Plasma Blast Ranged, Moderate Damage (Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Plasma Spray Ranged Cone, Moderate Damage (Energy), Foe Knockdown
The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.
Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Fast Healing Auto: Self +Regen
You heal Hit Points at a faster rate than normal. This power is always on.
Dull Pain Self +Max HP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Recharge: Very Long
Resistance Auto, +Res( S30 L30 F30 C30 E30 N30 P30 T30 )
TEST Body Armor grants the wearer some minor resistance to all forms of damage.
X-Type 1
This cyborg is much more advanced than the Type 22. Neuron has managed to maintain most of the subject's personality while still boosting their physical prowess.
Powers
Throwing Knives Ranged, High Damage. Lethal/Energy
Plasma-injecting throwing knives
Hack Melee, High Damage, Lethal/Energy, Foe -Defense
You Hack your opponent for a high amount of damage. This attack can reduce a target's defense, making him easier to hit.
Slash Melee, Moderate Damage, Lethal/Energy, Foe -Defense
You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
Against All Odds Toggle: Self +Damage, Foe -Damage
The harder pressed you are in combat the greater your offensive abilities become. Each enemy that stands toe-to-toe with you in combat will grant you a damage bonus. The first foe you engage in melee grants the highest damage bonus, and up to 10 foes can contribute to this effect. Each foe in melee range also suffers from reduced damage as your shield deflects a portion of their damage. Recharge: Slow
Deflection Toggle: Self +Defense (Melee), +Res (Lethal, Smashing)
Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. While Deflection is active the user will gain defense to melee attacks and some minor resistance to lethal and smashing damage. Recharge: Fast
Fast Healing Auto: Self +Regen
You heal Hit Points at a faster rate than normal. This power is always on.
Dull Pain Self +Max HP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Recharge: Very Long
Resistance Auto, +Res( S30 L30 F30 C30 E30 N30 P30 T30 )
TEST Body Armor grants the wearer some minor resistance to all forms of damage.
X-Type 1
This cyborg is much more advanced than the Type 22. Neuron has managed to maintain most of the subject's personality while still boosting their physical prowess.
Powers
Pulse Blast Ranged, (Energy), Foe -Resist (All but Psionic)
The Pulse Blast has reduced your Resistance to all damage types except psionic
Heavy Pulse Blast Ranged, (Energy), Foe -Resist (All but Psionic)
The Pulse Blast has reduced your Resistance to all damage types except psionic
Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Fast Healing Auto: Self +Regen
You heal Hit Points at a faster rate than normal. This power is always on.
Dull Pain Self +Max HP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Recharge: Very Long
Resistance Auto, +Res( S30 L30 F30 C30 E30 N30 P30 T30 )
TEST Body Armor grants the wearer some minor resistance to all forms of damage.
X-Type 2
This cyborg is much more advanced than the Type 53. Neuron has managed to maintain most of the subject's personality while still boosting their physical prowess.
Powers
Plasma Blast Ranged, Moderate Damage (Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Plasma Spray Ranged Cone, Moderate Damage (Energy), Foe Knockdown
The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.
Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Fast Healing Auto: Self +Regen
You heal Hit Points at a faster rate than normal. This power is always on.
Dull Pain Self +Max HP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Recharge: Very Long
Resistance Auto, +Res( S30 L30 F30 C30 E30 N30 P30 T30 )
TEST Body Armor grants the wearer some minor resistance to all forms of damage.
X-Type 2
This cyborg is much more advanced than the Type 53. Neuron has managed to maintain most of the subject's personality while still boosting their physical prowess.
Powers
Throwing Knives Ranged, High Damage. Lethal/Energy
Plasma-injecting throwing knives
Hack Melee, High Damage, Lethal/Energy, Foe -Defense
You Hack your opponent for a high amount of damage. This attack can reduce a target's defense, making him easier to hit.
Slash Melee, Moderate Damage, Lethal/Energy, Foe -Defense
You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
Against All Odds Toggle: Self +Damage, Foe -Damage
The harder pressed you are in combat the greater your offensive abilities become. Each enemy that stands toe-to-toe with you in combat will grant you a damage bonus. The first foe you engage in melee grants the highest damage bonus, and up to 10 foes can contribute to this effect. Each foe in melee range also suffers from reduced damage as your shield deflects a portion of their damage. Recharge: Slow
Deflection Toggle: Self +Defense (Melee), +Res (Lethal, Smashing)
Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. While Deflection is active the user will gain defense to melee attacks and some minor resistance to lethal and smashing damage. Recharge: Fast
Fast Healing Auto: Self +Regen
You heal Hit Points at a faster rate than normal. This power is always on.
Dull Pain Self +Max HP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Recharge: Very Long
Resistance Auto, +Res( S30 L30 F30 C30 E30 N30 P30 T30 )
TEST Body Armor grants the wearer some minor resistance to all forms of damage.
X-Type 2
This cyborg is much more advanced than the Type 53. Neuron has managed to maintain most of the subject's personality while still boosting their physical prowess.
Powers
Pulse Blast Ranged, (Energy), Foe -Resist (All but Psionic)
The Pulse Blast has reduced your Resistance to all damage types except psionic
Heavy Pulse Blast Ranged, (Energy), Foe -Resist (All but Psionic)
The Pulse Blast has reduced your Resistance to all damage types except psionic
Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Fast Healing Auto: Self +Regen
You heal Hit Points at a faster rate than normal. This power is always on.
Dull Pain Self +Max HP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Recharge: Very Long
Resistance Auto, +Res( S30 L30 F30 C30 E30 N30 P30 T30 )
TEST Body Armor grants the wearer some minor resistance to all forms of damage.
Bosses
Colonel Duray
Main Article: Colonel Duray
Colonel Duray is the military commander in charge of the 2nd Imperial Defense Force Regiment. In the past he subjected the entirety of Crow's company to Neuron's experimental T.E.S.T. P.L.U.S. procedure. Crow was the only survivor.
Powers
Plasma Blast Ranged, Moderate Damage (Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Plasma Burst Ranged, High Damage (Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Plasma Spray Ranged Cone, Moderate Damage (Energy), Foe Knockdown
The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.
Plasma Smasher Melee, High Damage (Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.
Fast Healing Auto: Self +Regen
You heal Hit Points at a faster rate than normal. This power is always on.
Integration Self, +Res(Knockback, Disorient, Hold, Sleep, Immobilize)
When activated, Duray becomes resistant to Knockback, Disorient Hold, Sleep and Immobilization for a short duration.
Dull Pain Self +Max HP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Recharge: Very Long
Resistance Auto, +Res( S35 L35 F35 C35 E35 N35 P35 T35 )
TEST Body Armor grants the wearer some minor resistance to all forms of damage.