Day Jobs: Difference between revisions
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:''Main Article:'' [[Patrol Experience]] | :''Main Article:'' [[Patrol Experience]] | ||
In addition to all of the Day Jobs, every character is "On Patrol" while logged out of the game, regardless of location. When players log back in, they gain 1 bar of [[Patrol Experience]] for every 24 hours they are logged out. Patrol Experience is shown in light blue on the experience bar. Unlike other basic Day Job bonuses, Patrol XP doesn't wear out with time. It lasts until it is | In addition to all of the Day Jobs, every character is "On Patrol" while logged out of the game, regardless of location. When players log back in, they gain 1 bar of [[Patrol Experience]] for every 24 hours they are logged out. Patrol Experience is shown in light blue on the experience bar. Unlike other basic Day Job bonuses, Patrol XP doesn't wear out with time. It lasts until it is consumed by gaining regular experience or being "burned" off by [[debt]]. | ||
Since a level 50 character does not earn experience, the Patrol bonus provides Influence/Infamy instead. | Since a level 50 character does not earn experience, the Patrol bonus provides Influence/Infamy instead. |
Revision as of 02:30, 7 January 2009
Overview
Introduced with Issue 13, the Day Job system allows characters to log out from a specific location, like a Hospital or Vault Reserve facility, and gain a temporary power or other benefit when they return to play after an extended period offline. Prolonged offline time in each Day Job is also worth Badges. All benefits granted by Day Jobs, other than badges, are temporary and expire after a certain amount of play time or number of uses. However, each time a character logs out from a Day Job area, the corresponding benefits are replenished.
Basic Rewards, Badges, and Accolades
- Main Article: Day Job Badges
Except for Patrol XP (see below), basic Day Job benefits expire after a certain amount of time spent logged in — there is no way to save them for when they would benefit you most. Most rewards take 10 days of offline time to accumulate the maximum benefit duration, which is usually 2 hours. There is no limit to the number of different Day Job benefits a character can have at once.
When characters accumulate 21 total days of offline time (consecutively or otherwise) at a Day Job location, they earn a Badge associated with that Day Job. Characters with a Day Job badge recharge that Job's benefits faster than normal, and usually receive a better benefit from it as well.
Finally, Accolades can be obtained by earning specific pairs of Day Job badges. These Accolades grant their own powers and benefits in addition to those provided by the Day Jobs themselves. Furthermore, many of these Accolade benefits expire after a certain number of uses instead of a certain amount of play time, so they can be saved until needed. Additional duration or charges for Day Job Accolades are earned by logging off from either of the areas associated with the two badges that unlocked the Accolade.
When players obtain Day Job badges, they unlock information about which Day Jobs to collect next to earn the associated Accolade(s).
On Patrol
- Main Article: Patrol Experience
In addition to all of the Day Jobs, every character is "On Patrol" while logged out of the game, regardless of location. When players log back in, they gain 1 bar of Patrol Experience for every 24 hours they are logged out. Patrol Experience is shown in light blue on the experience bar. Unlike other basic Day Job bonuses, Patrol XP doesn't wear out with time. It lasts until it is consumed by gaining regular experience or being "burned" off by debt.
Since a level 50 character does not earn experience, the Patrol bonus provides Influence/Infamy instead.