2nd Imperial Defense Force Regiment: Difference between revisions
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==== Colonel Duray ==== | ==== Colonel Duray ==== | ||
[[File:Contact Colonel Duray Praetorian.jpg|thumb|100px|right|{{center|Colonel Duray}}]] | [[File:Contact Colonel Duray Praetorian.jpg|thumb|100px|right|{{center|Colonel Duray}}]] | ||
''Main Article:'' [[Colonel Duray (Praetorian)|Colonel Duray]] | |||
' | The field commander of the late General Aarons' Threat Response Battalion, Colonel Virgil Duray is one of the most highly decorated officers from the [[Hamidon Wars]]. The TRB, nicknamed Tribe, was the only conventionally armed military force to achieve consistent victories over the [[Devouring Earth (Praetorian)|Devouring Earth]]. | ||
Duray has since been put in command of the latest and greatest of Praetoria's Special Forces; The Imperial Defense Force's 2nd Battalion. Composed entirely of soldiers from the TRB, the 2nd Battalion is arguably just a rename of Duray's former command with one exceptional difference. Every soldier in the battalion has been genetically reengineered by [[Neuron|Praetor Berry]]. | |||
''Powers'' | ''Powers'' | ||
{{Power|[[File:PowerBlast PowerBolts.png|22px]]|Plasma Blast|Ranged, Moderate | {{Power|[[File:PowerBlast PowerBolts.png|22px]]| Plasma Blast| Ranged, Moderate DMG(Energy), Foe Knockdown| The GhoulX soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}} | ||
{{Power|[[File:PowerBlast | {{Power|[[File:PowerBlast PowerBolts.png|22px]]| Plasma Spray| Ranged (Cone), Moderate DMG(Energy), Foe Knockdown| The GhoulX soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.}} | ||
{{Power|[[File:PowerBlast | {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Plasma Burst| Ranged, Heavy DMG(Energy), Foe Knockdown| The GhoulX soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}} | ||
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]|Plasma Smasher|Melee, High | {{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Plasma Smasher| Melee, High DMG(Energy/Smash), Foe Disorient| The GhoulX soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}} | ||
{{Power|[[File:Regeneration | {{Power|[[File:Regeneration DullPain.png|22px]]| Dull Pain| Self Heal, +MaxHP| Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.}} | ||
{{Power|[[File:Regeneration Integration.png|22px]]|Integration|Self, + | {{Power|[[File:Regeneration Integration.png|22px]]| Integration| Toggle, Self {{StatusProtVal|10.38|10.38|10.38|10.38|10}}, +Regeneration| You can Integrate your mind and body, making you resistant to Knockback, Disorient, Hold, Sleep, and Immobilization effects, as well as increase your regeneration rate, for as long as you can keep this toggle power active.}} | ||
{{Power|[[File:Regeneration | {{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self +Regeneration| You heal Hit Points at a faster rate than normal. This power is always on.}} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance| | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|0|0|0|0|0|0|35}}| TEST Body Armor grants the wearer some minor resistance to all forms of damage.}} | ||
{{clr}} | {{clr}} |
Revision as of 07:15, 27 January 2023
Overview
The 2nd Imperial Defense Force Regiment, also known as the IDF 2nd Battalion, is (presumably) one regiment of the Imperial Defense Force. It is based in the Lambda Sector of Neutropolis in Praetoria. It is commanded by Colonel Duray.
Background
A regiment of cyborgs comprising the members of Crow's old unit. Thought dead, Neuron managed to revive them with advanced cybernetics and an all new genetic treatment.
The result is an incredibly tough combat machine, half flesh, half meat, and mostly dead.
Player's learn about, and encounter, the 2nd Imperial Defense Force Regiment in Honor the Fallen from Crow.
Enemy Types
Minions
Lieutenants
X-Type 1
This cyborg is much more advanced than the Type 22. Neuron has managed to maintain most of the subject's personality while still boosting their physical prowess.
Powers
Plasma Blast Ranged, Moderate Damage (Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Plasma Spray Ranged Cone, Moderate Damage (Energy), Foe Knockdown
The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.
Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Fast Healing Auto: Self +Regen
You heal Hit Points at a faster rate than normal. This power is always on.
Dull Pain Self +Max HP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Recharge: Very Long
Resistance Auto, +Res( S30 L30 F30 C30 E30 N30 P30 T30 )
TEST Body Armor grants the wearer some minor resistance to all forms of damage.
X-Type 1
This cyborg is much more advanced than the Type 22. Neuron has managed to maintain most of the subject's personality while still boosting their physical prowess.
Powers
Throwing Knives Ranged, High Damage. Lethal/Energy
Plasma-injecting throwing knives
Hack Melee, High Damage, Lethal/Energy, Foe -Defense
You Hack your opponent for a high amount of damage. This attack can reduce a target's defense, making him easier to hit.
Slash Melee, Moderate Damage, Lethal/Energy, Foe -Defense
You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
Against All Odds Toggle: Self +Damage, Foe -Damage
The harder pressed you are in combat the greater your offensive abilities become. Each enemy that stands toe-to-toe with you in combat will grant you a damage bonus. The first foe you engage in melee grants the highest damage bonus, and up to 10 foes can contribute to this effect. Each foe in melee range also suffers from reduced damage as your shield deflects a portion of their damage. Recharge: Slow
Deflection Toggle: Self +Defense (Melee), +Res (Lethal, Smashing)
Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. While Deflection is active the user will gain defense to melee attacks and some minor resistance to lethal and smashing damage. Recharge: Fast
Fast Healing Auto: Self +Regen
You heal Hit Points at a faster rate than normal. This power is always on.
Dull Pain Self +Max HP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Recharge: Very Long
Resistance Auto, +Res( S30 L30 F30 C30 E30 N30 P30 T30 )
TEST Body Armor grants the wearer some minor resistance to all forms of damage.
X-Type 1
This cyborg is much more advanced than the Type 22. Neuron has managed to maintain most of the subject's personality while still boosting their physical prowess.
Powers
Pulse Blast Ranged, (Energy), Foe -Resist (All but Psionic)
The Pulse Blast has reduced your Resistance to all damage types except psionic
Heavy Pulse Blast Ranged, (Energy), Foe -Resist (All but Psionic)
The Pulse Blast has reduced your Resistance to all damage types except psionic
Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Fast Healing Auto: Self +Regen
You heal Hit Points at a faster rate than normal. This power is always on.
Dull Pain Self +Max HP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Recharge: Very Long
Resistance Auto, +Res( S30 L30 F30 C30 E30 N30 P30 T30 )
TEST Body Armor grants the wearer some minor resistance to all forms of damage.
X-Type 2
This cyborg is much more advanced than the Type 53. Neuron has managed to maintain most of the subject's personality while still boosting their physical prowess.
Powers
Plasma Blast Ranged, Moderate Damage (Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Plasma Spray Ranged Cone, Moderate Damage (Energy), Foe Knockdown
The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.
Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Fast Healing Auto: Self +Regen
You heal Hit Points at a faster rate than normal. This power is always on.
Dull Pain Self +Max HP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Recharge: Very Long
Resistance Auto, +Res( S30 L30 F30 C30 E30 N30 P30 T30 )
TEST Body Armor grants the wearer some minor resistance to all forms of damage.
X-Type 2
This cyborg is much more advanced than the Type 53. Neuron has managed to maintain most of the subject's personality while still boosting their physical prowess.
Powers
Throwing Knives Ranged, High Damage. Lethal/Energy
Plasma-injecting throwing knives
Hack Melee, High Damage, Lethal/Energy, Foe -Defense
You Hack your opponent for a high amount of damage. This attack can reduce a target's defense, making him easier to hit.
Slash Melee, Moderate Damage, Lethal/Energy, Foe -Defense
You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
Against All Odds Toggle: Self +Damage, Foe -Damage
The harder pressed you are in combat the greater your offensive abilities become. Each enemy that stands toe-to-toe with you in combat will grant you a damage bonus. The first foe you engage in melee grants the highest damage bonus, and up to 10 foes can contribute to this effect. Each foe in melee range also suffers from reduced damage as your shield deflects a portion of their damage. Recharge: Slow
Deflection Toggle: Self +Defense (Melee), +Res (Lethal, Smashing)
Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. While Deflection is active the user will gain defense to melee attacks and some minor resistance to lethal and smashing damage. Recharge: Fast
Fast Healing Auto: Self +Regen
You heal Hit Points at a faster rate than normal. This power is always on.
Dull Pain Self +Max HP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Recharge: Very Long
Resistance Auto, +Res( S30 L30 F30 C30 E30 N30 P30 T30 )
TEST Body Armor grants the wearer some minor resistance to all forms of damage.
X-Type 2
This cyborg is much more advanced than the Type 53. Neuron has managed to maintain most of the subject's personality while still boosting their physical prowess.
Powers
Pulse Blast Ranged, (Energy), Foe -Resist (All but Psionic)
The Pulse Blast has reduced your Resistance to all damage types except psionic
Heavy Pulse Blast Ranged, (Energy), Foe -Resist (All but Psionic)
The Pulse Blast has reduced your Resistance to all damage types except psionic
Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Fast Healing Auto: Self +Regen
You heal Hit Points at a faster rate than normal. This power is always on.
Dull Pain Self +Max HP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Recharge: Very Long
Resistance Auto, +Res( S30 L30 F30 C30 E30 N30 P30 T30 )
TEST Body Armor grants the wearer some minor resistance to all forms of damage.
Bosses
Colonel Duray
Main Article: Colonel Duray
The field commander of the late General Aarons' Threat Response Battalion, Colonel Virgil Duray is one of the most highly decorated officers from the Hamidon Wars. The TRB, nicknamed Tribe, was the only conventionally armed military force to achieve consistent victories over the Devouring Earth.
Duray has since been put in command of the latest and greatest of Praetoria's Special Forces; The Imperial Defense Force's 2nd Battalion. Composed entirely of soldiers from the TRB, the 2nd Battalion is arguably just a rename of Duray's former command with one exceptional difference. Every soldier in the battalion has been genetically reengineered by Praetor Berry.
Powers
Plasma Blast Ranged, Moderate DMG(Energy), Foe Knockdown
The GhoulX soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Plasma Spray Ranged (Cone), Moderate DMG(Energy), Foe Knockdown
The GhoulX soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.
Plasma Burst Ranged, Heavy DMG(Energy), Foe Knockdown
The GhoulX soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Plasma Smasher Melee, High DMG(Energy/Smash), Foe Disorient
The GhoulX soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.
Dull Pain Self Heal, +MaxHP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.
Integration Toggle, Self Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 10 ), +Regeneration
You can Integrate your mind and body, making you resistant to Knockback, Disorient, Hold, Sleep, and Immobilization effects, as well as increase your regeneration rate, for as long as you can keep this toggle power active.
Fast Healing Auto, Self +Regeneration
You heal Hit Points at a faster rate than normal. This power is always on.
Resistance Res( All35 )
TEST Body Armor grants the wearer some minor resistance to all forms of damage.