DoT: Difference between revisions
Jump to navigation
Jump to search
imported>Konoko (Where's the Defenition standards?) |
imported>Konoko (+Category:Definition) |
||
Line 1: | Line 1: | ||
'''DoT''' is the common abbreviation for '''D'''amage '''o'''ver '''T'''ime. Instead of all the damage from a power coming right when the power hits, the damage accumulates over time. For instance, setting something on fire will not cause the object to instantaneously incinerate, but usually has lingering flames that cause additional damage. The use of DoT in most gun and rifle attack powers is that multiple projectiles are hitting the target. | '''DoT''' is the common abbreviation for '''D'''amage '''o'''ver '''T'''ime. Instead of all the damage from a power coming right when the power hits, the damage accumulates over time. For instance, setting something on fire will not cause the object to instantaneously incinerate, but usually has lingering flames that cause additional damage. The use of DoT in most gun and rifle attack powers is that multiple projectiles are hitting the target. | ||
[[Category:Definition]] |
Revision as of 22:46, 2 November 2006
DoT is the common abbreviation for Damage over Time. Instead of all the damage from a power coming right when the power hits, the damage accumulates over time. For instance, setting something on fire will not cause the object to instantaneously incinerate, but usually has lingering flames that cause additional damage. The use of DoT in most gun and rifle attack powers is that multiple projectiles are hitting the target.