Dual Blades: Difference between revisions

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{{Powers_LevelComboHeader
{{Powers_LevelComboHeader
|Combo1=Weaken
|Combo1=Weaken
|Combo2=Power Up
|Combo2=Empower
|Combo3=Attack Vitals
|Combo3=Attack Vitals
|Combo4=Sweep
|Combo4=Sweep
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!| [[File:V archetypeicon stalker.png|22px]]
!| [[File:V archetypeicon stalker.png|22px]]
|- bgcolor="#E0FFFF"
|- bgcolor="#E0FFFF"
| rowspan="3" | Power Up
| rowspan="3" | Empower
| rowspan="3" | +Damage, +To-Hit
| rowspan="3" | +Damage, +To-Hit
|| [[File:DualBlades LightOpening.png|22px]] Nimble Slash
|| [[File:DualBlades LightOpening.png|22px]] Nimble Slash
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=== [[File:DualBlades_Special1.png]] Vengeful Slice ===
=== [[File:DualBlades_Special1.png]] Vengeful Slice ===


Unleashes a series of strong attacks on your foe, dealing high lethal damage and knocking them down, and sometimes (if the foe is a green or below) back. This power is needed for the Attack Vitals combination attack.
Unleashes a series of strong attacks on your foe, dealing high lethal damage and knocking them down. This power is needed for the Attack Vitals combination attack.


{{PowerBlock_Start}}
{{PowerBlock_Start}}

Revision as of 20:03, 23 June 2010

Overview

Dual Blades is one of the power sets. It is a primary power set for Brutes, Scrappers, and Stalkers, and a secondary power set for Tankers. The devs (Back Alley Brawler in particular) designed the set to be insanely quick.

A video of this set in action is available from the Official movie page.

Possible Dual Blades Weapon Customizations.

Powers

The Dual Blades powerset is available to Scrappers, Stalkers, and Brutes as a primary powerset and to Tankers as a secondary powerset. The following tables lists the powers available, sorted by level. They also indicate which combination uses which power.

Scrapper

Power Level Effect Weaken
Foe -ToHit -Def
Empower
Self +Damage +ToHit
Attack Vitals
Cone +DoT
Sweep
PBAoE +Knockdown
Nimble Slash 1 Melee, Minor Damage (Lethal). Begin Begin    
Power Slice 1 Melee, Moderate Damage(Lethal).       Continue
Ablating Strike 2 Melee, Moderate Damage (Lethal), Foe -Defense. Continue Continue Begin  
Typhoon's Edge 6 Point Blank Area of Effect Melee, Moderate Damage (Lethal). Finish     Finish
Blinding Feint 8 Melee, Moderate Damage (Lethal) Self +Damage +To-Hit.   Finish    
Confront 12 Ranged, Foe Taunt        
Vengeful Slice 18 Melee, Moderate Damage(Lethal), Foe Knockdown.     Continue  
Sweeping Strike 26 Melee (Cone), Superior Damage (Lethal).     Finish  
One Thousand Cuts 32 Melee (Cone), Superior Damage (Lethal).       Begin

Tanker

Power Level Effect Weaken
Foe -ToHit -Def
Empower
Self +Damage +ToHit
Attack Vitals
Cone +DoT
Sweep
PBAoE +Knockdown
Nimble Slash 1 Melee, Minor Damage (Lethal). Begin Begin    
Power Slice 2 Melee, Moderate Damage(Lethal).       Continue
Ablating Strike 4 Melee, Moderate Damage (Lethal), Foe -Defense. Continue Continue Begin  
Taunt 10 Ranged(Targeted AoE), Foe Taunt        
Typhoon's Edge 16 Point Blank Area of Effect Melee, Moderate Damage (Lethal). Finish     Finish
Blinding Feint 20 Melee, Moderate Damage (Lethal) Self +Damage +To-Hit.   Finish    
Vengeful Slice 28 Melee, Moderate Damage(Lethal), Foe Knockdown.     Continue  
Sweeping Strike 35 Melee (Cone), Superior Damage (Lethal).     Finish  
One Thousand Cuts 38 Melee (Cone), Superior Damage (Lethal).       Begin

Brute

Power Level Effect Weaken
Foe -ToHit -Def
Empower
Self +Damage +ToHit
Attack Vitals
Cone +DoT
Sweep
PBAoE +Knockdown
Nimble Slash 1 Melee, Minor Damage (Lethal). Begin Begin    
Power Slice 1 Melee, Moderate Damage(Lethal).       Continue
Ablating Strike 2 Melee, Moderate Damage (Lethal), Foe -Defense. Continue Continue Begin  
Typhoon's Edge 6 Point Blank Area of Effect Melee, Moderate Damage (Lethal). Finish     Finish
Blinding Feint 8 Melee, Moderate Damage (Lethal) Self +Damage +To-Hit.   Finish    
Taunt 12 Ranged (AoE), Foe Taunt        
Vengeful Slice 18 Melee, Moderate Damage(Lethal), Foe Knockdown.     Finish  
Sweeping Strike 26 Melee (Cone), Superior Damage (Lethal).     Continue  
One Thousand Cuts 32 Melee (Cone), Superior Damage (Lethal).       Begin

Stalker

Power Level Effect Weaken
Foe -ToHit -Def
Empower
Self +Damage +ToHit
Attack Vitals
Cone +DoT
Sweep
PBAoE +Knockdown
Nimble Slash 1 Melee, Minor Damage (Lethal).     Continue  
Power Slice 1 Melee, Moderate Damage(Lethal). Continue   Begin  
Ablating Strike 2 Melee, Moderate Damage (Lethal), Foe -Defense.       Finish
Assassin's Blades 6 Melee, Moderate Damage +Special.   Continue   Continue
Build Up 8 Self +Damage +To-Hit.   Begin   Begin
Placate 12 Ranged, Foe Placate.   Finish    
Vengeful Slice 18 Melee, Moderate Damage(Lethal), Foe Knockdown.     Finish  
Sweeping Strike 26 Melee (Cone), Superior Damage (Lethal). Begin      
One Thousand Cuts 32 Melee (Cone), Superior Damage (Lethal). Finish      

Combination Attacks

The highlight of the dual blades power set is its implementation of a "combo system." Most attacks lack a secondary effect, like Katana's -Def or Dark's -ToHit, but the set makes up for this by adding the ability to chain attacks together to create an additional effect at the end. Combo effects also gain the benefits of any relevant Enhancements in the move that finished the combo.

When you hit an enemy with the beginning move for a combo, you have 5 seconds to hit with the continuing move or the combo breaks and your attacks cause only their normal effects. Likewise, hitting with a continuing move gives you 5 seconds to hit with a finishing move before losing the combo. The combo also breaks if you hit with any Dual Blades power other than the next one in the combo. Taunt and Confront are exceptions to this rule -- they don't automatically break combos, although they may make you run out of time. Powers outside the Dual Blades powerset don't break combos either.

Attacks in a combo don't all need to hit the same enemy, but they do all need to hit. Misses don't break the combo, but they don't advance it either, and only the fastest attacks cycle quickly enough to be tried again before the 5-second timer runs out.

If a move is both a beginner for one combo and a continuer for another, it will do only one of those two things, depending on when it is used.

The layout of these tables may change, please discuss. Talk:Dual Blades

Combo Name Effect Attacks
Archetypeicon tanker.png Archetypeicon scrapper.png V archetypeicon brute.png V archetypeicon stalker.png
Empower +Damage, +To-Hit DualBlades LightOpening.png Nimble Slash DualBlades BuildUp.png Build Up
DualBlades ModerateBridge.png Ablating Strike DualBlades AssassinBlades.png Assassin's Blades
DualBlades FollowUp.png Blinding Feint DualBlades Placate.png Placate
Weaken Foe -ToHit, -Def DualBlades LightOpening.png Nimble Slash DualBlades Special2.png Sweeping Strike
DualBlades ModerateBridge.png Ablating Strike DualBlades ModerateOpening.png Power Slice
DualBlades AoEBridge.png Typhoon's Edge DualBlades HighLow.png One Thousand Cuts
Attack Vitals Damage Over Time(Lethal) DualBlades ModerateBridge.png Ablating Strike DualBlades ModerateOpening.png Power Slice
DualBlades Special1.png Vengeful Slice DualBlades LightOpening.png Nimble Slice
DualBlades Special2.png Sweeping Strike DualBlades Special1.png Vengeful Slice
Sweep PBAoE Minor Damage(Lethal), Knockdown DualBlades HighLow.png One Thousand Cuts DualBlades BuildUp.png Build Up
DualBlades ModerateOpening.png Power Slice DualBlades AssassinBlades.png Assassin's Blades
DualBlades AoEBridge.png Typhoon's Edge DualBlades ModerateBridge.png Ablating Strike

Weaken and Attack Vitals only affect enemies hit by the finisher move, so they have different AoE characteristics for Stalkers than for other ATs. Sweep is always a PBAoE.

Powers

The following are powers in the Dual Blades powerset.

DualBlades ModerateBridge.png Ablating Strike

You slash at your foes with your blades, dealing a good amount of lethal damage. This attack can reduce a target's defense, making him easier to hit. This power is needed for the Empower and Weaken combination attacks, and is the beginning of the Attack Vitals combination attack.

Damage Moderate (Lethal)
Recharge Fast
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
V archetypeicon stalker.png 2 (Stalker)
Archetypeicon tanker.png 4 (Tanker)
Effects Melee, Foe -DEF
Foe Defense Debuff
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Defense Debuff
Taunt (Brute/Tanker only)
Accurate Defense Debuff

DualBlades AssassinBlades.png Assassin's Blades

A signature Stalker attack. This attack does moderate damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous lethal damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power, or if your target breaks your line of sight. This power is needed by Stalkers for the Empower and Sweep combination attacks. This power is unavailable to Tankers, Scrappers, and Brutes.

Damage Special (Lethal)
Recharge Slow
Minimum Level V archetypeicon stalker.png 6 (Stalker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee Damage

DualBlades FollowUp.png Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit. This power is the opening to both the Empower and Sweep combination attacks for Stalkers. This power is unavailable to Tankers, Scrappers, and Brutes.

Recharge Long
Minimum Level V archetypeicon stalker.png 8 (Stalker)
Effects Self +Damage, +To-Hit
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

DualBlades FollowUp.png Blinding Feint

You perform a feint attack that deals light damage. After this attack hits, it gives you a large bonus to Damage and To-hit for a brief time. This power is the finishing move in the Empower combination attack. This power is unavailable to Stalkers.

Damage Light(Lethal)
Recharge Slow
Minimum Level V archetypeicon brute.png 8 (Brute)
Archetypeicon scrapper.png 8 (Scrapper)
Archetypeicon tanker.png 20 (Tanker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Taunt (Brute/Tanker only)

DualBlades Taunt.png Confront

Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head. An Accuracy check is required to Taunt enemy players in PvP, but is not needed against critter targets.

This power is available only to Scrappers.

Recharge Fast
Minimum Level Archetypeicon scrapper.png 12 (Scrapper)
Effects Ranged
Foe Taunt, -Range
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

DualBlades LightOpening.png Nimble Slash

A quick swipe with your blades. Does minor lethal damage, but has a quick recharge rate. This attack begins both the Empower and Weaken combination attacks.

Damage Minor(Lethal)
Recharge Very Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Taunt (Brute/Tanker only)

DualBlades HighLow.png One Thousand Cuts

Unleashes a flurry of attacks on all foes in a cone in front of you, dealing moderate lethal damage to each foe hit. This power is the opening move for the Sweep combination attack.

Damage Superior(Lethal)
Recharge Slow
Minimum Level V archetypeicon brute.png 32 (Brute)
Archetypeicon scrapper.png 32 (Scrapper)
V archetypeicon stalker.png 32 (Stalker)
Archetypeicon tanker.png 38 (Tanker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee AoE Damage
Knockback
Taunt (Brute/Tanker only)

DualBlades Placate.png Placate

Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back. This power is the finishing move in the Empower combination attack for Stalkers. This power is unavailable to Tankers, Scrappers, and Brutes.

Recharge Long
Minimum Level V archetypeicon stalker.png 12 (Stalker)
Effects Ranged
Foe Placate
Self Stealth/Hide
Enhancements Enhance Range
Increase Attack Rate
Set Categories -

DualBlades ModerateOpening.png Power Slice

You perform a powerful deadly strike with your blade. This is a basic attack that deals a moderate amount of lethal damage. This power is needed for the Sweep combination attack.

Damage Moderate(Lethal)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 2 (Tanker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Taunt (Brute/Tanker only)

DualBlades Special2.png Sweeping Strike

You make a sweeping strike with your blades, hitting all foes in a cone in front of you and dealing moderate lethal damage to each. This power is the finishing move for the Attack Vitals combination attack.

Damage Superior(Lethal)
Recharge Moderate
Minimum Level V archetypeicon brute.png 26 (Brute)
Archetypeicon scrapper.png 26 (Scrapper)
V archetypeicon stalker.png 26 (Stalker)
Archetypeicon tanker.png 35 (Tanker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee AoE Damage
Taunt (Brute/Tanker only)

DualBlades Taunt.png Taunt

Taunts a foe and all foes around him to attack you.

Tanker: Useful for pulling villains off an ally who finds himself in over his head. Taunted foes tend to ignore other enemies and focus on you for quite a while, so use this power cautiously. An Accuracy check is not required to Taunt your foes.

Brute: Useful to pull enemies off allies and keep them attacking you to raise your Fury.

This power is unavailable to Stalkers or Scrappers.

Recharge Fast (Brute)
Slow (Tanker)
Minimum Level V archetypeicon brute.png 10 (Brute)
Archetypeicon tanker.png 10 (Tanker)
Effects Ranged(Targeted Area of Effect)
Foe Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Taunt

DualBlades AoEBridge.png Typhoon's Edge

You spin around in a circle, attacking everyone within melee range with a striking attack. This attack is the finishing move in both the Weaken and Sweep combination attacks for Brutes, Scrappers and Tankers. This power is unavailable to Stalkers.

Damage Moderate(Lethal)
Recharge Slow
Minimum Level V archetypeicon brute.png 6 (Brute)
Archetypeicon scrapper.png 6 (Scrapper)
Archetypeicon tanker.png 16 (Tanker)
Effects Point Blank Area of Effect
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee AoE Damage
Taunt (Brute/Tanker only)

DualBlades Special1.png Vengeful Slice

Unleashes a series of strong attacks on your foe, dealing high lethal damage and knocking them down. This power is needed for the Attack Vitals combination attack.

Damage High(Lethal)
Recharge Moderate
Minimum Level V archetypeicon brute.png 18 (Brute)
Archetypeicon scrapper.png 18 (Scrapper)
V archetypeicon stalker.png 18 (Stalker)
Archetypeicon tanker.png 28 (Tanker)
Effects Melee
Knockdown
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Knockback
Taunt (Brute/Tanker only)

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • This set was added to the game in Issue 11.

External Links