Earth Mastery (Brute/Tanker): Difference between revisions
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== Historical == | |||
{{Historical|type=section|reason=change}} | |||
* This set was added to the game in [[Issue 3]]. | |||
== External Links == | == External Links == |
Revision as of 23:25, 24 June 2010
Overview
Earth Mastery is one of the Ancillary Power Pools available to Tankers.
You have Mastery over Earth and stone to crush your foes and control your foes.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Stone Prison | 41 | Ranged, Moderate DoT(Smash), Foe Immobilize, -DEF(All), -Fly |
Salt Crystals | 41 | PBAoE, Foe Sleep, -DEF(All) |
Fossilize | 44 | Ranged, Moderate DMG(Smash), Foe Hold, -DEF(All) |
Quicksand | 44 | Ranged (Location AoE), Foe -DEF(All), -SPD, -Jump, -Fly |
Stalagmites | 47 | Ranged (Targeted AoE), Moderate DMG(Lethal), Foe Disorient, -DEF(All) |
Powers
The following are powers in the Earth Mastery powerset.
Fossilize
Encases a single target within solid stone. The stone slowly crushes the victim, dealing Smashing damage. The Fossilized victim is held helpless and unable to defend himself.
Damage | Moderate (Smashing) |
Recharge | Slow |
Minimum Level | 44 (Tanker) |
Effects | Ranged |
Foe Hold, -Defense(All) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Holds |
Quicksand
You can cause the ground to liquefy like Quicksand at a targeted location. Any foes that pass through the Quicksand will become ensnared, their movement will be dramatically Slowed, and their Defense reduced. Foes trapped in the Quicksand cannot jump or Fly. You must have one other Earth Matery power to select this power.
Recharge | Slow |
Minimum Level | 44 (Tanker) |
Effects | Ranged (Location Area of Effect) |
Foe -Defense(All), -Speed, -Jump, -Fly | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Slow Movement |
Salt Crystals
Attempts to encrust all nearby foes in a Pillar of Salt. The victims will remain encased within the salt for quite a while, but will automatically break free if attacked. Affected targets have reduced defense for a while, even if they break free.
Recharge | Slow |
Minimum Level | 41 (Tanker) |
Effects | Point Blank Area of Effect |
Foe Sleep, -Defense | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Set Categories | Sleep |
Stalagmites
You can cause Stalagmites to erupt all around an enemy, slicing all nearby foes. The Stalagmites deal Lethal damage, and reduce the affected targets Defense. Some affected foes may be Disorient for a short while. You must be on the ground to activate this power. You must be level 47 and have two other Earth Mastery Powers before selecting this power.
Damage | Moderate (Lethal) |
Recharge | Slow |
Minimum Level | 47 (Tanker) |
Effects | Ranged (Targeted Area of Effect) |
Foe Disorient, -Defense(All) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Ranged AoE Damage |
Stuns |
Stone Prison
Immobilizes a single target within an earthy formation and deals some Smashing damage over time. Some more resilient foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense.
Damage | Moderate Damage over Time(Smashing) |
Recharge | Moderate |
Minimum Level | 41 (Tanker) |
Effects | Ranged |
Foe Immobilize, -Defense(All), -Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Immobilize |
Historical
- This set was added to the game in Issue 3.