Electricity Mastery (Blaster): Difference between revisions
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{{Powers_LevelRow|Icon=Electrical_Mastery_Shocking_Bolt.png|Power=Shocking Bolt|Level=41|Effect=Ranged, Minor Damage over Time(Energy), Foe: Hold, -Endurance|Border=1}} | {{Powers_LevelRow|Icon=Electrical_Mastery_Shocking_Bolt.png|Power=Shocking Bolt|Level=41|Effect=Ranged, Minor Damage over Time(Energy), Foe: Hold, -Endurance|Border=1}} | ||
{{Powers_LevelRow|Icon=Electrical_Mastery_Charged_Armor.png|Power=Charged Armor|Level=44|Effect=Toggle: Self +Resistance(Smash, Lethal, Energy)|Border=1}} | {{Powers_LevelRow|Icon=Electrical_Mastery_Charged_Armor.png|Power=Charged Armor|Level=44|Effect=Toggle: Self +Resistance(Smash, Lethal, Energy)|Border=1}} | ||
{{Powers_LevelRow|Icon=Electrical_Mastery_PowerSurge.png|Power=Power Surge|Level=44|Effect=Self +Res(Lethal, Smashing, Fire, Cold, Energy, Negative, Toxic, Disorient, Immobilize, Hold, Sleep), +Recovery|Border=1}} | |||
{{Powers_LevelRow|Icon=Electrical_Mastery_EM_Pulse.png|Power=EM Pulse|Level=47|Effect=Point Blank Area of Effect, Foe: Disorient, -Endurance, -Regeneration, Special vs. Robots; Self: -Recovery|Border=1}} | {{Powers_LevelRow|Icon=Electrical_Mastery_EM_Pulse.png|Power=EM Pulse|Level=47|Effect=Point Blank Area of Effect, Foe: Disorient, -Endurance, -Regeneration, Special vs. Robots; Self: -Recovery|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{PowerBlock_Blank|{{Enhance Disorient}}}} | {{PowerBlock_Blank|{{Enhance Disorient}}}} | ||
{{PowerBlock_Sets|{{Set Stuns}}}} | {{PowerBlock_Sets|{{Set Stuns}}}} | ||
{{PowerBlock_Blank|{{Set Endurance Modification}}}} | |||
{{PowerBlock_End}} | |||
=== [[Image:Electrical_Mastery_PowerSurge.png]] Power Surge === | |||
When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance. You must be level 44 and have one other Electrical Mastery Power before selecting this power. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Recharge|Very Long}} | |||
{{PowerBlock_Level|[[Image:Archetypeicon_blaster.png|18px]] 44 (Blaster)}} | |||
{{PowerBlock_Effects|Self, +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback)}} | |||
{{PowerBlock_Blank|Self +Resistance (All Damage except Psionics)}} | |||
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}} | |||
{{PowerBlock_Sets|{{Set Resist Damage}}}} | |||
{{PowerBlock_Blank|{{Set Endurance Modification}}}} | {{PowerBlock_Blank|{{Set Endurance Modification}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} |
Revision as of 13:55, 9 December 2008
Overview
You have Mastery over Electrical power to defeat your foes, and to add some much needed armor and defense. Electrical Mastery is a Blaster Ancillary Powerset.
This powerset was added to the game in Issue 5.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Static Discharge | 41 | Ranged(Cone), Moderate Damage(Energy), -Endurance |
Shocking Bolt | 41 | Ranged, Minor Damage over Time(Energy), Foe: Hold, -Endurance |
Charged Armor | 44 | Toggle: Self +Resistance(Smash, Lethal, Energy) |
Power Surge | 44 | Self +Res(Lethal, Smashing, Fire, Cold, Energy, Negative, Toxic, Disorient, Immobilize, Hold, Sleep), +Recovery |
EM Pulse | 47 | Point Blank Area of Effect, Foe: Disorient, -Endurance, -Regeneration, Special vs. Robots; Self: -Recovery |
Powers
The following are powers in the Electrical Mastery powerset.
Charged Armor
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to smashing, lethal and energy damage. You must be level 44 and have Static Discharge or Shocking Bolt before selecting this power.
Recharge | Fast |
Minimum Level | 44 (Blaster) |
Effects | Toggle: Self +Resistance(Smash, Lethal, Energy) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
EM Pulse
You can unleash a massive pulse of electromagnetic energy. This EMP will drain the endurance and HP Regeneration of all affected targets and leave them incapacitated and disoriented for a while. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of endurance and leaves you unable to recover endurance for a while. You must be level 47 and have two other Electrical Mastery Powers before selecting this power.
Damage | - |
Recharge | Very Long |
Minimum Level | 47 (Blaster) |
Effects | Point Blank Area of Effect |
Foe: Disorient, -Endurance, -Regeneration | |
Special vs. Robots | |
Self: -Recovery | |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Stuns |
Endurance Modification |
Power Surge
When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance. You must be level 44 and have one other Electrical Mastery Power before selecting this power.
Recharge | Very Long |
Minimum Level | 44 (Blaster) |
Effects | Self, +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback) |
Self +Resistance (All Damage except Psionics) | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Endurance Modification |
Shocking Bolt
Holds a distant foe by Shocking him with electricity. The seized target is left writhing in agony and is unable to defend himself. Shocking Bolt also drains a some endurance from the target over time. A portion of drained endurance may be returned to you.
Damage | Minor Damage over Time(Energy) |
Recharge | - |
Minimum Level | 41 (Blaster) |
Effects | Ranged |
Foe: Hold, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Holds | |
Endurance Modification |
Static Discharge
Discharges a cone of static electricity that deals damage and drains endurance from all affected foes in the area.
Damage | Moderate Damage(Energy) |
Recharge | Slow |
Minimum Level | 41 (Blaster) |
Effects | Ranged(Cone) |
Foe: -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Endurance Modification |