Electrical Melee: Difference between revisions
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=== [[Image:ElectricMelee PBAoETeleport.png]] Lightning Rod === | === [[Image:ElectricMelee PBAoETeleport.png]] Lightning Rod === | ||
You can polarize your body and become a living Lightning Rod. This power calls forth a massive lightning bolt from the sky to strike you. You can then ride this bolt and instantly Teleport a short distances. You rematerialize in a massive bolt of electricity, dealing massive damage and knocking down all nearby foes. You must target the ground to activate this power. Damage from the lightning bolt is superior but is not affected by your [[Fury]]. | You can polarize your body and become a living Lightning Rod. This power calls forth a massive lightning bolt from the sky to strike you. You can then ride this bolt and instantly Teleport a short distances. You rematerialize in a massive bolt of electricity, dealing massive damage and knocking down all nearby foes. You must target the ground to activate this power. Damage from the lightning bolt is superior but is not affected by your [[Inherent_Powers#Fury|Fury]]. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} |
Revision as of 00:46, 31 July 2006
Overview
Electric Melee is one of the powersets. It is a Brute primary powerset in City of Villains. Harness the jolting damage of electricity with this crackling power set. Arcs of energy surround your fists, dealing out endurance draining damage as you master the searing strength of lightning to smash your foes!
Power Tables
Brute
The Electric Melee powerset is available as a primary set for Brutes. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Charged Brawl | 1 | Melee, Minor Damage(Smash/Energy), Foe: Sleep, -Endurance |
Havoc Punch | 1 | Melee, Moderate Damage(Smash/Energy), Foe: Sleep, -Endurance |
Jacobs Ladder | 2 | Melee (Cone), High Damage(Energy), Foe: Sleep, -Endurance |
Build Up | 6 | Self +Damage, +Accuracy |
Thunder Strike | 8 | Melee (Area of Effect), High Damage(Smash, Energy), Foe: Disorient, Knockback |
Taunt | 12 | Ranged (Targeted Area of Effect), Foe: Taunt |
Chain Induction | 18 | Melee, Moderate Damage(Smash/Energy), Foe: -End +Special |
Lightning Clap | 26 | Player Based Area of Effect, Foe: Disorient, Knockback |
Lightning Rod | 32 | Player Based Area of Effect High Damage(Energy), Foe: Knockback Self: Teleport |
Powers
The following are powers in the Electric Melee powerset.
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your Accuracy.
Recharge | Long |
Minimum Level | 6 (Brute) |
Effects | Self +Damage, +Accuracy |
Enhancements | Reduce Endurance Cost |
Enhance Recharge Speed | |
Enhance ToHit Buff |
Chain Induction
This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge.
Charged Brawl
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Havoc Punch
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Jacobs Ladder
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.
Lightning Clap
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.
Lightning Rod
You can polarize your body and become a living Lightning Rod. This power calls forth a massive lightning bolt from the sky to strike you. You can then ride this bolt and instantly Teleport a short distances. You rematerialize in a massive bolt of electricity, dealing massive damage and knocking down all nearby foes. You must target the ground to activate this power. Damage from the lightning bolt is superior but is not affected by your Fury.
Taunt
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury.
Recharge | Fast |
Minimum Level | 12 (Brute) |
Effects | Ranged (Targeted Area of Effect) |
Foe: Taunt | |
Enhancements | Enhance Recharge Speed |
Enhance Range | |
Enhance Taunt | |
Enhance Accuracy |
Thunder Strike
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.