Electricity Mastery: Difference between revisions
imported>Eabrace (updating IO set info) |
imported>Tidbit Jr. (Added shocking bolt, which was added to the set in i13.) |
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{{Powers_LevelRow|Icon=ElectricityManipulation ThunderStrike.png|Power=Thunder Strike|Level=41|Effect=High damage (smashing/energy), Melee area of effect, Foe disorient, Knockback|Border=1}} | {{Powers_LevelRow|Icon=ElectricityManipulation ThunderStrike.png|Power=Thunder Strike|Level=41|Effect=High damage (smashing/energy), Melee area of effect, Foe disorient, Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=ElectricityMastery ChargedArmor.png|Power=Charged Armor|Level=44|Effect=Toggle, Self +Resistance (smashing, lethal, energy)|Border=1}} | {{Powers_LevelRow|Icon=ElectricityMastery ChargedArmor.png|Power=Charged Armor|Level=44|Effect=Toggle, Self +Resistance (smashing, lethal, energy)|Border=1}} | ||
{{Powers_LevelRow|Icon=ElectricityManipulation_ShockingGrasp.png|Power=Shocking Bolt|Level=44|Effect=Ranged, Minor Damage over Time(Energy), Foe: Hold, -Endurance|Border=1}} | |||
{{Powers_LevelRow|Icon=ElectricityManipulation PowerSink.png|Power=Power Sink|Level=47|Effect=Point blank area of effect, Self +Endurance, Foe -Endurance|Border=1}} | {{Powers_LevelRow|Icon=ElectricityManipulation PowerSink.png|Power=Power Sink|Level=47|Effect=Point blank area of effect, Self +Endurance, Foe -Endurance|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{PowerBlock Sets|{{Set Endurance Modification}}}} | {{PowerBlock Sets|{{Set Endurance Modification}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[Image:ElectricityManipulation_ShockingGrasp.png]] Shocking Bolt === | |||
Holds a distant foe by Shocking him with electricity. The seized target is left writhing in agony and is unable to defend himself. Shocking Bolt also drains a some endurance from the target over time. A portion of drained endurance may be returned to you. | |||
{{PowerBlock_Start}} | |||
{{PowerBlock_Damage|Minor Damage over Time(Energy)}} | |||
{{PowerBlock_Recharge|-}} | |||
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 44 (Defender)}} | |||
{{PowerBlock_Effects|Ranged}} | |||
{{PowerBlock_Blank|Foe: Hold, -Endurance}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | |||
{{PowerBlock_Blank|{{Enhance Damage}}}} | |||
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Hold}}}} | |||
{{PowerBlock_Blank|{{Enhance Range}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Sets|{{Set Ranged Damage}}}} | |||
{{PowerBlock_Blank|{{Set Holds}}}} | |||
{{PowerBlock_Blank|{{Set Endurance Modification}}}} | |||
{{{PowerBlock_End}} | |||
=== [[Image:ElectricityManipulation ThunderStrike.png]] Thunder Strike === | === [[Image:ElectricityManipulation ThunderStrike.png]] Thunder Strike === |
Revision as of 04:59, 8 December 2008
Overview
Electricity Mastery is one of the powersets. It is a Defender Ancillary Power Pool.
You have Mastery over Electricity to defeat your foes, and to add some much needed armor and defense.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Electric Fence | 41 | Ranged Moderate damage over time (energy), Immobilize, Foe -endurance |
Thunder Strike | 41 | High damage (smashing/energy), Melee area of effect, Foe disorient, Knockback |
Charged Armor | 44 | Toggle, Self +Resistance (smashing, lethal, energy) |
Shocking Bolt | 44 | Ranged, Minor Damage over Time(Energy), Foe: Hold, -Endurance |
Power Sink | 47 | Point blank area of effect, Self +Endurance, Foe -Endurance |
Powers
The following are powers in the Electricity Mastery powerset.
Charged Armor
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to smashing, lethal and energy damage.
Recharge | Fast |
Minimum Level | 44 (Defender) |
Effects | Toggle |
Self: +Resistance (Smashing, Lethal, Energy) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Electric Fence
Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay.
Damage | Moderate Damage over Time (Energy) |
Recharge | Fast |
Minimum Level | 41 (Defender) |
Effects | Ranged |
Foe: Immobilize | |
Foe: -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Endurance Modification | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Immobilize | |
Endurance Modification |
Power Sink
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance. You must have two other Electricity Mastery Powers before selecting this power.
Recharge | Long |
Minimum Level | 47 (Defender) |
Effects | Point blank area of effect |
Self: +Endurance | |
Foe: -Endurance | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Endurance Modification |
Shocking Bolt
Holds a distant foe by Shocking him with electricity. The seized target is left writhing in agony and is unable to defend himself. Shocking Bolt also drains a some endurance from the target over time. A portion of drained endurance may be returned to you.
Damage | Minor Damage over Time(Energy) |
Recharge | - |
Minimum Level | 44 (Defender) |
Effects | Ranged |
Foe: Hold, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Holds | |
Endurance Modification |
Thunder Strike
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.
Damage | High Damage (Smashing/Energy) |
Recharge | Slow |
Minimum Level | 41 (Defender) |
Effects | Melee Area of Effect |
Foe: Disorient | |
Foe: Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee AoE Damage |
Stuns | |
Knockback |