Enhancements: Difference between revisions
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== Overview == | == Overview == | ||
'''Enhancements''' are permanent boosts to powers. | '''Enhancements''' are permanent boosts to powers. | ||
*There are four main types of enhancements: | |||
# [[#Training|Training]] | |||
# [[#Dual-Origin|Dual-Origin]] | |||
# [[#Single-Origin|Single-Origin]] | |||
# [[#Special Types|Special]] | |||
* Training and Special enhancements are usable by any characters. Dual-Origin and Single-Origin enhancements are only usable by characters of specific origins. | |||
* There are 26 different [[#Enhancement Aspects|Aspects]] which can be enhanced, such as Accuracy, Damage, and Recharge. | |||
**Each Aspect is categorized under '[[#Enhancement Schedules|Schedules]]', depending on their boost. | |||
* Enchancments that match the same Type and Aspect can be combined to form one enchancement that has a slightly larger boost. | |||
__TOC__ | __TOC__ | ||
== Enhancement Types == | == Enhancement Types == | ||
===[[Training-Origin| | ===Training=== | ||
[[Training-Origin|TO]] | |||
* Useable by any character. | * Useable by any character. | ||
* Purchasable and dropped at all levels. | * Purchasable and dropped at all levels. | ||
===[[Dual-Origin| | ===Dual-Origin=== | ||
[[Dual-Origin|DO]] | |||
* Useable only by characters who match one of the two origins. | * Useable only by characters who match one of the two origins. | ||
* Purchasable at level 15 (useable by level 12's). Possible to drop at lower levels, though unlikely. | * Purchasable at level 15 (useable by level 12's). Possible to drop at lower levels, though unlikely. | ||
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** EXAMPLE: Science character. Can use Tech/Sci and Mut/Sci. Can combine Tech/Sci and Mut/Sci, can also conbine Tech/Sci and Tech/Sci. Cannot combine Tech/Sci and Nat/Tech. | ** EXAMPLE: Science character. Can use Tech/Sci and Mut/Sci. Can combine Tech/Sci and Mut/Sci, can also conbine Tech/Sci and Tech/Sci. Cannot combine Tech/Sci and Nat/Tech. | ||
===[[Single-Origin| | ===Single-Origin=== | ||
[[Single-Origin|SO]] | |||
* Useable only by characters matching its origin. | * Useable only by characters matching its origin. | ||
* Purchasable at level 25 (useable by level 22's). Possible to drop at lower levels, usually through a Task/Strike Force or Trial. Still unlikely | * Purchasable at level 25 (useable by level 22's). Possible to drop at lower levels, usually through a Task/Strike Force or Trial. Still unlikely | ||
* Can only be combined with enhancements matching its origin | * Can only be combined with enhancements matching its origin | ||
=== | ===Special Types=== | ||
'''NOTE:''' Currently only accessible to Hero characters | |||
* Enhances 2 or more aspects. Boost varies by type. | |||
* Useable by any character. | * Useable by any character. | ||
* Can only be combined with other Special Types that enhance the same aspects | |||
** EXAMPLE: | |||
* Can only be combined with other | ***Hammy Centriole Exposure (Damage/Range). | ||
** EXAMPLE: Centriole Exposure (Damage/Range). | ***Titan Diamond Shard (Accuracy/Damage). | ||
** Centriole can be placed in any power that does damage and/or has a range aspect. Can be placed in brawl, but will not increase melee range. | ***Hammy Nucleolus Exposure (Accuracy/Damage). | ||
** | ***Centriole can be placed in any power that does damage and/or has a range aspect. Can be placed in brawl, but will not increase melee range. A better choice would be the Nucleoulus. | ||
** Centriole and | ** The Diamond Shard and the Nucleolus can be combined. | ||
** Centriole and Diamond Shard cannot be combined. | |||
=== | ====Hamidon==== | ||
** | [[Hamidon-Origin|HO]] (sometimes called Hammie-O's or just Hammy) | ||
* Enhances each aspect at the same level as Single-Origin enhancements. | |||
* Only dropped by [[Hamidon]] in [[The Hive]], a level 45+ zone. | |||
=== | ====Crystal Titan and Hydra==== | ||
* Far more rare than Hamidon-Origin. | |||
* Enhances each aspect at the same level as Dual-Origin enhancements | |||
** | |||
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* Accuracy Debuff | * Accuracy Debuff | ||
== Retired | ===Schedules=== | ||
Modified from official [http://boards.cityofheroes.com/showflat.php?Board=Dev&Number=3826972 Enhancement Diversification]forum post by [[CuppaJo]] | |||
====Schedule A==== | |||
* Accuracy, Confuse, Damage, Defense DeBuff, Drain Endurance, Endurance Discount, Fear, Fly, Heal, Hold, Immobilize, Intangible, Jump, Recharge, Recovery, Run, Sleep, Snare, Stun, Taunt, To Hit Debuff | |||
====Schedule B==== | |||
* Range, Defense Buff, Resist Damage, To Hit Buff | |||
====Schedule C==== | |||
* Interrupt | |||
====Schedule D==== | |||
* Knockback | |||
=== Retired Aspects === | |||
There are currently three enhancements that have been retired. They are: | There are currently three enhancements that have been retired. They are: | ||
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* Endurance Recovery enhancements, whose functionality is now within the Endurance Modification enhancements | * Endurance Recovery enhancements, whose functionality is now within the Endurance Modification enhancements | ||
== Notes == | |||
===Respec=== | |||
===Combining=== | |||
== Links == | == Links == | ||
Revision as of 20:01, 3 March 2006
Overview
Enhancements are permanent boosts to powers.
- There are four main types of enhancements:
- Training and Special enhancements are usable by any characters. Dual-Origin and Single-Origin enhancements are only usable by characters of specific origins.
- There are 26 different Aspects which can be enhanced, such as Accuracy, Damage, and Recharge.
- Each Aspect is categorized under 'Schedules', depending on their boost.
- Enchancments that match the same Type and Aspect can be combined to form one enchancement that has a slightly larger boost.
Enhancement Types
Training
- Useable by any character.
- Purchasable and dropped at all levels.
Dual-Origin
- Useable only by characters who match one of the two origins.
- Purchasable at level 15 (useable by level 12's). Possible to drop at lower levels, though unlikely.
- Can be combined with other DO's as long as one of the origins match the character's origin.
- EXAMPLE: Science character. Can use Tech/Sci and Mut/Sci. Can combine Tech/Sci and Mut/Sci, can also conbine Tech/Sci and Tech/Sci. Cannot combine Tech/Sci and Nat/Tech.
Single-Origin
- Useable only by characters matching its origin.
- Purchasable at level 25 (useable by level 22's). Possible to drop at lower levels, usually through a Task/Strike Force or Trial. Still unlikely
- Can only be combined with enhancements matching its origin
Special Types
NOTE: Currently only accessible to Hero characters
- Enhances 2 or more aspects. Boost varies by type.
- Useable by any character.
- Can only be combined with other Special Types that enhance the same aspects
- EXAMPLE:
- Hammy Centriole Exposure (Damage/Range).
- Titan Diamond Shard (Accuracy/Damage).
- Hammy Nucleolus Exposure (Accuracy/Damage).
- Centriole can be placed in any power that does damage and/or has a range aspect. Can be placed in brawl, but will not increase melee range. A better choice would be the Nucleoulus.
- The Diamond Shard and the Nucleolus can be combined.
- Centriole and Diamond Shard cannot be combined.
- EXAMPLE:
Hamidon
HO (sometimes called Hammie-O's or just Hammy)
- Enhances each aspect at the same level as Single-Origin enhancements.
- Only dropped by Hamidon in The Hive, a level 45+ zone.
Crystal Titan and Hydra
- Far more rare than Hamidon-Origin.
- Enhances each aspect at the same level as Dual-Origin enhancements
Enhancement Aspects
- Accuracy
- Confusion Duration
- Damage
- Defense Buff
- Defense Debuff
- Endurance Modification
- Endurance Reduction
- Fear Duration
- Flight Speed
- Healing
- Hold Duration
- Immobilization Duration
- Intangibility
- Activation Acceleration
- Jumping
- Knockback Distance
- Range Increase
- Recharge Reduction
- Resist Damage
- Run Speed Increase
- Sleep Duration
- Slow
- Disorient Duration
- Taunt Duration
- To Hit Buff
- Accuracy Debuff
Schedules
Modified from official Enhancement Diversificationforum post by CuppaJo
Schedule A
- Accuracy, Confuse, Damage, Defense DeBuff, Drain Endurance, Endurance Discount, Fear, Fly, Heal, Hold, Immobilize, Intangible, Jump, Recharge, Recovery, Run, Sleep, Snare, Stun, Taunt, To Hit Debuff
Schedule B
- Range, Defense Buff, Resist Damage, To Hit Buff
Schedule C
- Interrupt
Schedule D
- Knockback
Retired Aspects
There are currently three enhancements that have been retired. They are:
- Cone Range enhancements, whose functionality is now within the Range enhancements,
- Endurance Drain enhancements, whose functionality is now within the Endurance Modification enhancements, and
- Endurance Recovery enhancements, whose functionality is now within the Endurance Modification enhancements
Notes
Respec
Combining
Links
Enhancement Disambiguation page with links to other Enhancement articles
Official Forum post on [Enhancment Diversification]