Entropic Chaos: Chance to Heal Self: Difference between revisions
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{{InventionEnhHead|Entropic Chaos}} | {{InventionEnhHead|Entropic Chaos}} | ||
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|{{ISalvage|Ancient Bone|1|26-35}}<br />{{ISalvage|Stabilized Mutant Genome|1|26-35}}<br />{{ISalvage|Mutant DNA Strand|1|26-35}}<br />{{ISalvage|Conspiratorial Evidence|1|26-35}}<br />{{ISalvage|Soul Trapped Gem|1|26-35}} | |{{ISalvage|Ancient Bone|1|26-35}}<br />{{ISalvage|Stabilized Mutant Genome|1|26-35}}<br />{{ISalvage|Mutant DNA Strand|1|26-35}}<br />{{ISalvage|Conspiratorial Evidence|1|26-35}}<br />{{ISalvage|Soul Trapped Gem|1|26-35}} | ||
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Revision as of 15:39, 12 September 2020
Entropic Chaos: Chance to Heal Self is an enhancement in the Entropic Chaos set.
Proc: This enhancement has a chance of taking effect each time its power is used.
The Reward Merit cost of this recipe is 50 Merits.
Effects
This enhancement gives a 10% chance to heal yourself for 5% of your unenhanced maximum hit points.
Recipe
This recipe cannot be bought from stores. It must be obtained by purchasing from a Reward Merit Vendor as an Invention Origin Enhancement Recipe, by defeating enemies, from another player at the Auction House, or by trading. It is a rare drop.
This recipe may be sold to a store for 200 inf per level. However, other players may be willing to pay more for it through the Auction House.
The following tables show the requirements for crafting this enhancement:
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
20 | 34,500 | 1 Spiritual Essence 1 Brass 1 Polycarbon 1 Source Code 1 Symbiotic Armor |
21 | 35,080 | |
22 | 35,660 | |
23 | 36,240 | |
24 | 36,820 | |
25 | 37,400 |
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
26 | 38,660 | 1 Ancient Bone 1 Stabilized Mutant Genome 1 Mutant DNA Strand 1 Conspiratorial Evidence 1 Soul Trapped Gem |
27 | 39,920 | |
28 | 41,180 | |
29 | 42,440 | |
30 | 43,700 | |
31 | 48,200 | |
32 | 52,700 | |
33 | 57,200 | |
34 | 61,700 | |
35 | 66,200 |