Fighting: Difference between revisions

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Revision as of 02:00, 24 June 2009

Overview

Fighting

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Boxing 6 Melee, Moderate Dmg(Smash), Foe Disorient
Kick 6 Melee, Moderate Dmg(Smash), Foe Knockback
Tough 14 Toggle: Self +Res(Smash/Lethal)
Weave 20 Toggle: Self +Def(All), Res(Immobilize)

Powers

The following are powers in the Fighting powerset.

Fighting Boxing.png Boxing

A decent punch that has a small chance to Disorient foes.

Damage Moderate
Recharge -
Minimum Level 6 (Any archetype)
Effects Melee
Moderate Dmg(Smash), Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee Damage
Stuns

Fighting Kick.png Kick

A modest kicking attack that has a small chance to knock opponents down.

Damage Moderate
Recharge -
Minimum Level 6 (Any archetype)
Effects Melee
Moderate Dmg(Smash), Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Set Categories Melee Damage
Knockback

Fighting Tough.png Tough

While active, you are tough and slightly resistant to Smashing and Lethal damage. You must be at least level 14 and have Boxing or Kick before selecting Tough.

Recharge -
Minimum Level 14 (Any archetype)
Effects Toggle
Self +Resistance(Smash/Lethal)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

Fighting Weave.png Weave

While active, you bob and weave, increasing your Defense to all attacks, as well as your resistance to Immobilize. You must be at least level 20 and have two other Fighting Powers before selecting Weave.

Recharge -
Minimum Level 20 (Any archetype)
Effects Toggle
Self +Defense(All), Resistance(Immobilize)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

External Links

Fighting Pool at City of Data v2.0