Fire Mastery: Difference between revisions

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{{Historical|type=section|reason=change}}
{{Historical|type=section|reason=change}}


* This set was added to the game in [[Issue 3]].
* Rise of the Phoenix was added to this set in [[Issue 16]].
* Rise of the Phoenix was added to this set in [[Issue 16]].



Revision as of 23:20, 24 June 2010

Overview

Fire Mastery is one of the Ancillary Power Pools available to Controllers.

You have mastery over fire to blast your foes and to add some much needed armor and defense.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Fire Blast 41 Ranged, Moderate DMG(Fire)
Fire Ball 41 Ranged (Targeted AoE), Moderate DMG(Fire/Smash)
Fire Shield 44 Toggle: Self +Res(Smash, Lethal, Fire, Cold)
Rise of the Phoenix 44 Self Rez, Special
Consume 47 PBAoE, Minor DMG(Fire), Self +End

Powers

The following are powers in the Fire Mastery powerset.

FireMastery Consume.png Consume

You can drain body heat from all nearby foes in order to replenish your own endurance. The more foes affected, the more endurance is gained. Foes suffer minimal fire damage. You must be level 47 and have two other Fire Mastery Powers before selecting this power.

Damage Minor (Fire)
Recharge Very Long
Minimum Level Archetypeicon controller.png 47 (Controller)
Effects Point Blank Area of Effect
Self +Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee AoE Damage
Endurance Modification

FireBlast FireBall.png Fire Ball

Hurls an exploding fireball that consumes a targeted foe, and all nearby enemies. Anyone in that explosion is burned and set ablaze.

Damage Moderate (Fire/Smashing)
Recharge Slow
Minimum Level Archetypeicon controller.png 41 (Controller)
Effects Ranged (Targeted Area of Effect)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage

FireBlast FireBlast.png Fire Blast

Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than flares, but more damage.

Damage Moderate (Fire)
Recharge Fast
Minimum Level Archetypeicon controller.png 41 (Controller)
Effects Ranged
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage

FireMastery FlamingShield.png Fire Shield

While this power is active, you get a good resistance to lethal, smashing and fire damage. Fire Shield also provides minimal resistance to cold damage. You must be level 44 and have Fire Blast or Fire Ball before selecting this power.

Recharge Very Fast
Minimum Level Archetypeicon controller.png 44 (Controller)
Effects Toggle: Self +Resistance(Smashing, Lethal, Fire, Cold)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

FireMastery RiseofthePhoenix.png Rise of the Phoenix

If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down. You will revive with about half of your Hit Points and Endurance. Rise of the Phoenix will actually leave you invulnerable for a brief time and protected from XP Debt for 20 seconds. You must be level 44 and have Fire Blast or Fire Ball before selecting this power.

Damage Extreme Damage over Time(Fire)
Recharge Very Long
Minimum Level Archetypeicon controller.png 44 (Controller)
Effects Point Blank Area of Effect
Foe Disorient, Knockback
Self Resurrect
Enhancements Enhance Damage
Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee AoE Damage
Healing/Absorb
Stuns
Endurance Modification

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • This set was added to the game in Issue 3.
  • Rise of the Phoenix was added to this set in Issue 16.

External Links