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===Hardcore Badges=== | ===Hardcore Badges=== | ||
*[[Master of Statesman's Task Force Badge | Complete the hardest Task/Strike Forces in the game without temporary powers and without any deaths. | ||
*[[Master of Lord Recluse's Strike Force Badge | *[[Master of Statesman's Task Force Badge|Master of Statesman's Task Force]] | ||
*[[Master of Lord Recluse's Strike Force Badge|Master of Lord Recluse's Strike Force]] | |||
==Positron's Preview== | ==Positron's Preview== |
Revision as of 17:33, 30 November 2007
Badges
When 'flashing back' to a story arc, you can select from a range of bonus challenges. What fun is easy? When you complete the story arc, if you fulfilled the challenge requirements, you earn a badge.
Total Completed
Complete a number of Flashback Story Arcs
- 5 - Troubleshooter
- 10 - Adjuster
- 15 - Calibrator
- 20 - Alterist
- 25 - Balancer
- 30 - Correctionist
- 35 - Repairman/Repairwoman
- 40 - Overhauler
- 45 - Time Fixer
- 50 - Ouroboros Mender
Time Limit
Complete a Flashback Story Arc in under...
- 2 Hours - Bronze Medalist
- 1 Hour - Silver Medalist
- 30 Minutes - Gold Medalist
Limited Lives
Complete a Flashback Story Arc with a limited number of team member deaths.
- No deaths - All For One, One For All
- One death - Divided Mastery
- Three deaths - Proportional Supremacy
- Five deaths - Shared Victory
Buffed Enemies
All enemies are buffed. Doing a Story Arc in each level range earns a different badge:
- Level 1-14 - Audacious
- Level 15-19 - Courageous
- Level 20-24 - Bold
- Level 25-29 - Valorious
- Level 30-34 - Valient
- Level 35-39 - Stalwart
- Level 40-44 - Lionhearted
- Level 45-50 - Intrepid
Debuffed
You are debuffed. Doing a Story Arc in each level range earns a different badge:
- Level 1-14 - Venturous
- Level 15-19 - Headstrong
- Level 20-24 - Adventurous
- Level 25-29 - Daredevil
- Level 30-34 - Rash
- Level 35-39 - Venturesome
- Level 40-44 - Reckless
- Level 45-50 - Temerarious
No Enhancements
Your enhancements have no effect. Doing a Story Arc in each level range earns a different badge:
- Level 1-14 - Lessened
- Level 15-19 - Debilitated
- Level 20-24 - Anemic
- Level 25-29 - Weakened
- Level 30-34 - Deflated
- Level 35-39 - Decreased
- Level 40-44 - Devalued
- Level 45-50 - Unenhanced
No Inspirations
Inspiration tray is greyed out. Doing a Story Arc in each level range earns a different badge:
- Level 1-14 - Cliche
- Level 15-19 - Unimaginative
- Level 20-24 - Flat
- Level 25-29 - Unoriginal
- Level 30-34 - Dull
- Level 35-39 - Phoned It In
- Level 40-44 - Indifferent
- Level 45-50 - Uninspired
No Travel Powers
You'll have to hoof it. Travel powers are disabled. Doing a Story Arc in each level range earns a different badge:
- Level 1-14 - Refrained
- Level 15-19 - Shut Down
- Level 20-24 - Desisted
- Level 25-29 - Barred
- Level 30-34 - Still
- Level 35-39 - Stalled
- Level 40-44 - Stemmed
- Level 45-50 - Suspended
No Epic/Patron Powers
Epic and patron powers are disabled. Doing a Story Arc in each level range earns a different badge:
- Level 40-44 - Cut-Off
- Level 45-50 - Marginalized
No Pool Powers Whatsoever
AT powers only. Doing a Story Arc in each level range earns a different badge:
- Level 1-14 - Contributor
- Level 15-19 - Vocational
- Level 20-24 - Professional
- Level 25-29 - All Business
- Level 30-34 - Archetypical
- Level 34-39 - Obligated
- Level 40-45 - Missionary
- Level 45-50 - Undertaker
No Temporary Powers
No Shivans for you. Doing a Story Arc in each level range earns a different badge:
- Level 1-14 - Diminished
- Level 15-19 - Curtailed
- Level 20-24 - Capped
- Level 25-29 - Inhibited
- Level 30-34 - Hindered
- Level 35-39 - Bound
- Level 40-44 - Limited
- Level 45-50 - Demarcated
Hardcore Badges
Complete the hardest Task/Strike Forces in the game without temporary powers and without any deaths.
Positron's Preview
As per Positron's Interview:
The second mission type allows players to travel into their own pasts by going to a place called the "Pillar of Ice and Flame". There, players will be given access to a list of things that happened in their pasts, both missions that they have already completed, and missions that for one reason or another were missed (I am told that they will be clearly marked either way).
In an interesting twist, players will also be able to set their own parameters for the missions, intentionally making them more difficult to complete. Completing missions with these parameters will earn players badges. The parameter options are as follows:
- Time Limit - Place a time limit on yourself to complete the mission.
- Number of "lives" - Place a finite number of "deaths" on the mission so that you can only try so many times.
- Make Enemies Tougher - Give yourself a challenge by making your enemies stronger.
- Put a de-buff on yourself - Give yourself a challenge by making yourself weaker.
- Can't use inspirations - Go through the mission with your inspiration "grayed out".
- Can't use Temporary Powers - Pretty self-explanatory, really.
These parameters can be mixed and matched (you can put more than one on at a time) and each parameter is a pass or fail on their own, meaning that you could manage to complete a mission in a certain number of lives while not meeting the time limit and still earn the badge for the former.
Story arcs in the past are able to be done either solo or in a group, but group play in story arcs is going to be treated like Task Force missions where players can't join mid-stream, and if you leave the team mid-way, you can not complete it.