Flight: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>Aggelakis
mNo edit summary
imported>Aggelakis
Line 85: Line 85:
{{PowerBlock End}}
{{PowerBlock End}}


== Notes ==
== Historical ==
* As of 8-16-06, [[Fitness#Swift|Swift]], [[Super Reflexes#Quickness|Quickness]] and [[Electric Armor#Lightning Reflexes|Lightning Reflexes]] now grant a bonus to Flight Speed, in addition to their existing Resistance to Flight Speed debuffs.
{{historical|type=section}}
* Also, on 8-16-06, there was a reduction to endurance cost for Flight.
* As of 8-16-06, [[Fitness#Swift|Swift]], [[Super Reflexes#Quickness|Quickness]] and [[Electric Armor#Lightning Reflexes|Lightning Reflexes]] now grant a bonus to Flight Speed, in addition to their existing Resistance to Flight Speed debuffs; additionally, there was a reduction to endurance cost for Flight.
* [[Issue 8]] brought with it a 10% increase to Hover's base speed.
* [[Issue 8]] brought with it a 10% increase to Hover's base speed.
*[[Mastermind]]s can use Group Fly to transport their pets, but pets will fall if they fall too far behind the Mastermind.  Additionally, of the Masterminds pets, [[Robotics]] pets have a flight animation specifically for group fly.
*[[Mastermind]]s can use Group Fly to transport their pets, but pets will fall if they fall too far behind the Mastermind.  Additionally, of the Masterminds pets, [[Robotics]] pets have a flight animation specifically for group fly.

Revision as of 03:21, 29 September 2011

Overview

The Flight power pool is available to all archetypes except Warshades and Peacebringers, and grants various travel abilities and flying combat abilities. To see the Peacebringers' Energy Flight and Combat Flight, please see Inherent Powers.

Players are able to pick Air Superiority, Hover, and Fly starting from level 4 in any order without any prerequisite. Afterburner and Group Fly are level 14 power choices, and require two other Flight Powers before selection.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Hover 4 Toggle: Self Fly, +DEF(All)
Air Superiority 4 Melee, Moderate DMG(Smash), Foe -Fly
Fly 4 Toggle: Self Fly
Group Fly 14 Toggle: Team Fly, -ACC
Afterburner 14 Toggle: Self +FlySpeed, Res(-Fly), +Def(All), +Flight Control

Powers

Flight ArialAssault.png Air Superiority

This two-handed overhead melee attack can knock a flying target to the ground.

Recharge Fast
Minimum Level 4 (all except Kheldians)
Effects Melee, Moderate DMG(Smash), Foe -Fly
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee Damage

Flight TravelFlight.png Fly

Fly allows you to travel long distances quickly. If you attack a target while this power is on, your Flight speed will be temporarily reduced to Hover speed. Your top Flight speed increases with your Level. You must be at least level 4 before selecting Fly. Fly will no longer drain Endurance to zero unslotted.

Minimum Level 4 (all except Kheldians)
Effects Toggle: Self Fly
Enhancements Reduce Endurance Cost
Enhance Flight Speed
Set Categories Flight
Universal Travel

Flight Afterburner.png Afterburner

Afterburner greatly increases your maximum fly speed, provides a high amount of defense, flight protection and additional flight control, however while active you can only use powers that target yourself. You must be level 14 and have two other Flight Powers before selecting Afterburner. This power only grants flight protection while Hover, Flight, or Group Fly is active.

Minimum Level 14 (all except Kheldians)
Effects Toggle: Self +FlySpeed, Res(-Fly), +Def(All), +Flight Control
Enhancements Reduce Endurance Cost
Enhance Flight Speed
Enhance Defense Buffs
Set Categories Flight
Universal Travel
Defense

Flight GroupFly.png Group Fly

You can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of Endurance or if they travel too far away from you. Group Fly travel speed is slower than Fly. Flying allies suffer from reduced Accuracy. You must be at least Level 20 and have two other Flight Powers before selecting Group Fly. Major hit to Accuracy; use with caution. Popular at Hami Raids.

Minimum Level 14 (all except Kheldians)
Effects Toggle: Team Fly, -ACC
Enhancements Reduce Endurance Cost
Enhance Flight Speed
Set Categories Flight
Universal Travel

Flight CombatFlight.png Hover

For hovering and aerial combat. This power is much slower than Fly, but provides some Defense to all attacks, offers good air control, costs little Endurance, and has none of the penalties associated with Fly. Switch to this mode when fighting other flying foes. Hover also grants pseudo-knockback protection; instead of getting knocked down and jumping back up, you just flip over in the air. Hover received a 10% increase in speed in Issue 8.

Minimum Level 4 (all except Kheldians)
Effects Toggle: Self Fly, +DEF(All)
Enhancements Enhance Defense Buffs
Enhancements Reduce Endurance Cost
Enhance Flight Speed
Set Categories Defense
Flight
Universal Travel

Historical

This section contains information that no longer applies to the current version of Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • As of 8-16-06, Swift, Quickness and Lightning Reflexes now grant a bonus to Flight Speed, in addition to their existing Resistance to Flight Speed debuffs; additionally, there was a reduction to endurance cost for Flight.
  • Issue 8 brought with it a 10% increase to Hover's base speed.
  • Masterminds can use Group Fly to transport their pets, but pets will fall if they fall too far behind the Mastermind. Additionally, of the Masterminds pets, Robotics pets have a flight animation specifically for group fly.
  • Issue 21 reduced the first three powers (Air Superiority, Hover, Flight) from levels 6, 6, and 14 respectively, to each unlocking at level 4. Issue 21 also reduced the fourth power (Group Fly) to level 14, and introduced Afterburner at level 14.

See Also

External Links