Force Field: Difference between revisions
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The following are powers in the {{PAGENAME}} powerset. | The following are powers in the {{PAGENAME}} powerset. | ||
=== [[ | === [[File:ForceField_DeflectionShield.png]] Deflection Shield === | ||
Dramatically protects an ally from smashing, lethal and all melee attacks for a limited time. Also reduces toxic damage. You cannot stack multiple Deflection Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself. | Dramatically protects an ally from smashing, lethal and all melee attacks for a limited time. Also reduces toxic damage. You cannot stack multiple Deflection Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Fast}} | {{PowerBlock_Recharge|Very Fast}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 2 (Controller)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged, Ally +DEF(Smash, Lethal, Melee), Res(Toxic)}}} | {{PowerBlock_Effects|Ranged, Ally +DEF(Smash, Lethal, Melee), Res(Toxic)}}} | ||
{{PowerBlock_Enhancements|{{Enhance Defense}}}} | {{PowerBlock_Enhancements|{{Enhance Defense}}}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:ForceField_RefractionShield.png]] Detention Field === | ||
Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself. | Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 8 (Defender)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 16 (Controller)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe Capture (Special)}} | {{PowerBlock_Blank|Foe Capture (Special)}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:ForceField_DispersionBubble.png]] Dispersion Bubble === | ||
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased defense against all attack types. The Dispersion Bubble also protects allies from immobilization, disorient, and hold effects. | Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased defense against all attack types. The Dispersion Bubble also protects allies from immobilization, disorient, and hold effects. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 12 (Defender)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 20 (Controller)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}} | ||
{{PowerBlock_Effects|Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient) +DEF(All)}} | {{PowerBlock_Effects|Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient) +DEF(All)}} | ||
{{PowerBlock_Enhancements|{{Enhance Defense}}}} | {{PowerBlock_Enhancements|{{Enhance Defense}}}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:ForceField_ForceBolt.png]] Force Bolt === | ||
Discharges a bolt of force that knocks down foes and deals some smashing damage. | Discharges a bolt of force that knocks down foes and deals some smashing damage. | ||
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{{PowerBlock_Damage|Minor}} | {{PowerBlock_Damage|Minor}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 2 (Defender)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 4 (Controller)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged, Minor DMG(Smash), Foe Knockback}} | {{PowerBlock_Effects|Ranged, Minor DMG(Smash), Foe Knockback}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:ForceField_ForceBubble.png]] Force Bubble === | ||
Creates a large bubble which protects all allies inside. While active, this power keeps all foes at bay, protecting all allies inside from melee or short ranged attacks. More powerful foes may be able to penetrate the Force Bubble, but may slip and get knocked down and forced back if they try. | Creates a large bubble which protects all allies inside. While active, this power keeps all foes at bay, protecting all allies inside from melee or short ranged attacks. More powerful foes may be able to penetrate the Force Bubble, but may slip and get knocked down and forced back if they try. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 32 (Defender)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 38 (Controller)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 38 (Mastermind)}} | ||
{{PowerBlock_Effects|PBAoE Foe Repel, Knockdown}} | {{PowerBlock_Effects|PBAoE Foe Repel, Knockdown}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:ForceField_InsulationShield.png]] Insulation Shield === | ||
Dramatically protects an ally from fire, cold, energy, negative energy, ranged and area of effect attacks for a limited time. The Insulation also protects the target from endurance draining effects. You cannot stack multiple Insulation Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Deflection Shield. You cannot use this power on yourself. | Dramatically protects an ally from fire, cold, energy, negative energy, ranged and area of effect attacks for a limited time. The Insulation also protects the target from endurance draining effects. You cannot stack multiple Insulation Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Deflection Shield. You cannot use this power on yourself. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Fast}} | {{PowerBlock_Recharge|Very Fast}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 6 (Defender)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 10 (Controller)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged, Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE), Res (End Drain)}} | {{PowerBlock_Effects|Ranged, Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE), Res (End Drain)}} | ||
{{PowerBlock_Enhancements|{{Enhance Defense}}}} | {{PowerBlock_Enhancements|{{Enhance Defense}}}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:ForceField_PersonalForceField.png]] Personal Force Field === | ||
The Personal Force Field is almost impenetrable to all attacks, even Psionics and Enemy Teleportation, although attacks from more powerful foes may get through more easily. Personal Force Field will also reduce the damage of any attacks that do get through. The Personal Force Field works both ways; while it is active, you can only use powers that affect yourself. Cannot be used with Rest. | The Personal Force Field is almost impenetrable to all attacks, even Psionics and Enemy Teleportation, although attacks from more powerful foes may get through more easily. Personal Force Field will also reduce the damage of any attacks that do get through. The Personal Force Field works both ways; while it is active, you can only use powers that affect yourself. Cannot be used with Rest. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 1 (Controller)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}} | ||
{{PowerBlock_Effects|Toggle}} | {{PowerBlock_Effects|Toggle}} | ||
{{PowerBlock_Blank|Self +Def, Res(All)}} | {{PowerBlock_Blank|Self +Def, Res(All)}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:ForceField_RepulsionBomb.png]] Repulsion Bomb === | ||
Projects an expanding Force Bubble around an ally that knocks down and disorients nearby foes. This power cannot be used on yourself. | Projects an expanding Force Bubble around an ally that knocks down and disorients nearby foes. This power cannot be used on yourself. | ||
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{{PowerBlock_Damage|Moderate (Smashing)}} | {{PowerBlock_Damage|Moderate (Smashing)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 26 (Defender)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 35 (Controller)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged (Targeted AoE)}} | {{PowerBlock_Effects|Ranged (Targeted AoE)}} | ||
{{PowerBlock_Blank|Foe Knockdown, Disorient}} | {{PowerBlock_Blank|Foe Knockdown, Disorient}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[ | === [[File:ForceField_RepulsionField.png]] Repulsion Field === | ||
This Toggle power creates a field that violently repels nearby foes. Each villain that is repelled costs you additional endurance. | This Toggle power creates a field that violently repels nearby foes. Each villain that is repelled costs you additional endurance. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[ | {{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 18 (Defender)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 28 (Controller)}} | ||
{{PowerBlock_Blank|[[ | {{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}} | ||
{{PowerBlock_Effects|Toggle: PBAoE Knockback}} | {{PowerBlock_Effects|Toggle: PBAoE Knockback}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} |
Revision as of 02:03, 10 June 2009
Overview
The Force Field powers give you the ability to create shells of energy that protect yourself and your allies from various forms of damage and harm. Force Fields do not reduce damage, but reduced your allies chance of getting hit in the first place. Force Field is a primary powerset for Defenders and a secondary powerset for Controllers and Masterminds.
Power Tables
Defender/Controller
The Force Field powerset is available as a primary set for Defenders and a secondary powerset for Controllers. The following table shows which powers are available and at what level:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Personal Force Field | 1 | 1 | Toggle: Self +Def, Res(All) |
Deflection Shield | 1 | 2 | Ranged, Ally +DEF(Smash, Lethal, Melee), Res(Toxic) |
Force Bolt | 2 | 4 | Ranged, Minor DMG(Smash), Foe Knockback |
Insulation Shield | 6 | 10 | Ranged, Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE), Res (End Drain) |
Detention Field | 8 | 16 | Ranged, Foe Capture (Special) |
Dispersion Bubble | 12 | 20 | Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient) +DEF(All) |
Repulsion Field | 18 | 28 | Toggle: PBAoE Knockback |
Repulsion Bomb | 26 | 35 | Ranged (Targeted AoE), Foe Knockdown, Disorient, Moderate DMG(Smash) |
Force Bubble | 32 | 38 | Toggle: PBAoE Foe Repel, Knockdown |
Mastermind
The Force Field powerset is also available as a secondary set for Masterminds, with some minor differences. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Force Bolt | 1 | Ranged, Minor DMG(Smash), Foe Knockback |
Deflection Shield | 2 | Ranged, Ally +DEF(Smash, Lethal, Melee), Res(Toxic) |
Insulation Shield | 4 | Ranged, Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE), Res (End Drain) |
Detention Field | 10 | Ranged, Foe Capture (Special) |
Personal Force Field | 16 | Toggle: Self +Def, Res(All) |
Dispersion Bubble | 20 | Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient) +DEF(All) |
Repulsion Field | 28 | Toggle: PBAoE Knockback |
Repulsion Bomb | 35 | Ranged (Targeted AoE), Foe Knockback, Moderate DMG(Smash), Disorient |
Force Bubble | 38 | Toggle: PBAoE Foe Repel, Knockdown |
Powers
The following are powers in the Force Field powerset.
Deflection Shield
Dramatically protects an ally from smashing, lethal and all melee attacks for a limited time. Also reduces toxic damage. You cannot stack multiple Deflection Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself.
Recharge | Very Fast |
Minimum Level | 1 (Defender) |
2 (Controller) | |
2 (Mastermind) | |
Effects | Ranged, Ally +DEF(Smash, Lethal, Melee), Res(Toxic) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Defense |
Detention Field
Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself.
Dispersion Bubble
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased defense against all attack types. The Dispersion Bubble also protects allies from immobilization, disorient, and hold effects.
Recharge | Slow |
Minimum Level | 12 (Defender) |
20 (Controller) | |
20 (Mastermind) | |
Effects | Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient) +DEF(All) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Force Bolt
Discharges a bolt of force that knocks down foes and deals some smashing damage.
Damage | Minor |
Recharge | Fast |
Minimum Level | 2 (Defender) |
4 (Controller) | |
1 (Mastermind) | |
Effects | Ranged, Minor DMG(Smash), Foe Knockback |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Knockback |
Force Bubble
Creates a large bubble which protects all allies inside. While active, this power keeps all foes at bay, protecting all allies inside from melee or short ranged attacks. More powerful foes may be able to penetrate the Force Bubble, but may slip and get knocked down and forced back if they try.
Minimum Level | 32 (Defender) |
38 (Controller) | |
38 (Mastermind) | |
Effects | PBAoE Foe Repel, Knockdown |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | None |
Insulation Shield
Dramatically protects an ally from fire, cold, energy, negative energy, ranged and area of effect attacks for a limited time. The Insulation also protects the target from endurance draining effects. You cannot stack multiple Insulation Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Deflection Shield. You cannot use this power on yourself.
Recharge | Very Fast |
Minimum Level | 6 (Defender) |
10 (Controller) | |
4 (Mastermind) | |
Effects | Ranged, Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE), Res (End Drain) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Defense |
Personal Force Field
The Personal Force Field is almost impenetrable to all attacks, even Psionics and Enemy Teleportation, although attacks from more powerful foes may get through more easily. Personal Force Field will also reduce the damage of any attacks that do get through. The Personal Force Field works both ways; while it is active, you can only use powers that affect yourself. Cannot be used with Rest.
Recharge | Slow |
Minimum Level | 1 (Defender) |
1 (Controller) | |
16 (Mastermind) | |
Effects | Toggle |
Self +Def, Res(All) | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Repulsion Bomb
Projects an expanding Force Bubble around an ally that knocks down and disorients nearby foes. This power cannot be used on yourself.
Note: The Mastermind version of this power causes Knockback instead of Knockdown at higher character levels.
Damage | Moderate (Smashing) |
Recharge | Slow |
Minimum Level | 26 (Defender) |
35 (Controller) | |
35 (Mastermind) | |
Effects | Ranged (Targeted AoE) |
Foe Knockdown, Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Ranged AoE Damage |
Stuns | |
Knockback |
Repulsion Field
This Toggle power creates a field that violently repels nearby foes. Each villain that is repelled costs you additional endurance.
Recharge | Slow |
Minimum Level | 18 (Defender) |
28 (Controller) | |
28 (Mastermind) | |
Effects | Toggle: PBAoE Knockback |
Enhancements | Reduce Endurance Cost |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Knockback |
External Links
- Force Field for Controllers at City of Data v2.0
- Force Field for Defenders at City of Data v2.0
- Force Field for Masterminds at City of Data v2.0