Forlorn: Difference between revisions
imported>Blondeshell m (→Noble Savage) |
imported>Blondeshell (add powers) |
||
Line 11: | Line 11: | ||
=== Minions === | === Minions === | ||
==== Liberated Brawler ==== | ==== Liberated Brawler ==== | ||
[[ | <!-- P3478547600 ForlornMin1 ForlornMin2 ForlornMin3 ForlornMin4 ForlornMin5 ForlornMin6 ForlornMin7 ForlornMin8 --> | ||
[[File:Liberated Brawler.jpg|100px|right|thumb|{{center|Liberated Brawler}}]] | |||
Former Ghouls, these Forlorn have been displaced to First Ward like the rest of their kind. Despite being cured of their bloodlust, they retain a semblance of the strength and damage resistance of their more feral cousins. | Former Ghouls, these Forlorn have been displaced to First Ward like the rest of their kind. Despite being cured of their bloodlust, they retain a semblance of the strength and damage resistance of their more feral cousins. | ||
'''Powers''' | '''Powers''' | ||
{{Power|[[File:SuperStrength Hurl.png|22px]]|Hurl|Ranged, High DMG(Smash), Knockback, -Fly|You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals high damage, and can knock foes back and even drop them out of the air if they are flying. Damage: High, Recharge: Moderate}} | |||
{{Power|[[File:SuperStrength Jab.png|22px]]|Jab|Melee, Minor DMG(Smash), Foe Stun|A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast}} | |||
{{Power|[[File:SuperStrength Haymaker.png|22px]]|Haymaker|Melee, High DMG(Smash), Knockback|A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down. Damage: High, Recharge: Moderate}} | |||
{{Power|[[File:Invulnerability ResToPhysicalDmg.png|22px]]|Resistance|Auto, +Res(Lethal, Smash)|This power grants the Ghoul some minor resistance to Lethal and Smashing damage.}} | |||
{{clr}} | {{clr}} | ||
=== Lieutenants === | === Lieutenants === | ||
==== Rehabilitated Soldier ==== | ==== Rehabilitated Soldier ==== | ||
[[ | <!-- P3098819377 ForlornLT1 ForlornLT2 ForlornLT3 ForlornLT4 --> | ||
[[File:Rehabilitated Soldier.jpg|100px|right|thumb|{{center|Rehabilitated Soldier}}]] | |||
Rehabilitated Soldiers often lead other Forlorn into battle, drawing on their years of military training, tactical acumen, and advanced weaponry to protect their delicate and always-contested standing in First Ward. | Rehabilitated Soldiers often lead other Forlorn into battle, drawing on their years of military training, tactical acumen, and advanced weaponry to protect their delicate and always-contested standing in First Ward. | ||
'''Powers''' | '''Powers''' | ||
{{Power|[[File:AssaultWeapons ShotgunSlug.png|22px]]|Single Shot|Ranged, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}} | |||
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]|Heavy Burst|Ranged Cone, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}} | |||
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]|Covering Fire|Ranged, Light DMG(Lethal), Foe -Recharge, -SPD|This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.}} | |||
{{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]|Frag Grenade|Targeted AoE Lethal/Smashing, Knockback|The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.}} | |||
{{Power|[[File:SuperStrength Haymaker.png|22px]]|Haymaker|Melee, High DMG(Smash), Knockback|A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down. Damage: High, Recharge: Moderate}} | |||
{{Power|[[File:Invulnerability ResToPhysicalDmg.png|22px]]|Resistance|Auto, +Res(Lethal, Smash)|This power grants the Ghoul some minor resistance to Lethal and Smashing damage.}} | |||
{{clr}} | {{clr}} | ||
=== Bosses === | === Bosses === | ||
==== Demetrios Vasilikos ==== | |||
<!-- P3190913623 Ghoul_Dirty_King --> | |||
{{MIA}} | |||
{{Missing}} | |||
* '''Demetrios Vasilikos''' (''Forlorn Commando'') Found in [[Palatine#Strike an accord with the Forlorn|Strike an accord with the Forlorn]] from [[Palatine]] | |||
''Powers'' | |||
{{Power|[[File:StoneMelee HurlBoulder.png|22px]]|Hurl Boulder|Ranged, Moderate DMG(Smash), Foe Knockback|This foe can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.}} | |||
{{Power|[[File:SuperStrength Jab.png|22px]]|Jab|Melee, Minor DMG(Smash), Foe Stun|A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast}} | |||
{{Power|[[File:Leadership Defense.png|22px]]|Ghoulish Inspiration|Toggle: PBAoE, Team +DMG, +To Hit, Res(Immobilize, Sleep, Confuse, Hold, Disorient)|While the Ghoul Manslayer is not held he will boost the damage, chance to hit and resistance to status effects of nearby allies.}} | |||
{{Power|[[File:SuperStrength Haymaker.png|22px]]|Haymaker|Melee Smash, Knockback|The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.}} | |||
{{Power|[[File:Invulnerability ResToPhysicalDmg.png|22px]]|Resistance|Auto, +Res(Lethal, Smash)|This power grants the Ghoul some minor resistance to Lethal and Smashing damage.}} | |||
{{Power|[[File:PsychicBlast PsychicWail.png|22px]]|Death and Glory|Post Death, PBAoE Heal|Once the Ghoul dies, he will heal nearby allies for a small amount of HP, this power will not always work.}} | |||
{{clr}} | |||
==== Forlorn Commando ==== | ==== Forlorn Commando ==== | ||
[[ | <!-- P3147176463 ForlornBoss1 ForlornBoss2 ForlornBoss3 ForlornBoss4 ForlornBoss5 ForlornBoss6 ForlornBoss7 ForlornBoss8 --> | ||
[[File:Forlorn Commando.jpg|100px|right|thumb|{{center|Forlorn Commando}}]] | |||
Back when they were Ghouls, the Forlorn Commandos were subject to Praetor Berry's most reckless and dubious genetic experiments. Now cured of their insatiable hunger, they serve as the elite shocktroops of the various Forlorn cadres strewn throughout the tunnels of First Ward. | Back when they were Ghouls, the Forlorn Commandos were subject to Praetor Berry's most reckless and dubious genetic experiments. Now cured of their insatiable hunger, they serve as the elite shocktroops of the various Forlorn cadres strewn throughout the tunnels of First Ward. | ||
'''Powers''' | '''Powers''' | ||
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]|Power Punch|Melee, Moderate DMG(Smash/Energy), Foe Disorient|The Forlorn Commando's extensive modifications provide them with a strong melee attack when the enemy comes to close quarters.}} | |||
{{Power|[[File:SuperStrength Jab.png|22px]]|Jab|Melee, Minor DMG(Smash), Minor Disorient|A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast}} | |||
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]|Heavy Burst|Ranged Cone, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}} | |||
{{Power|[[File:AssaultWeapons ShotgunSlug.png|22px]]|Single Shot|Ranged, Moderate DMG(Lethal), Foe -Def|This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.}} | |||
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]|Bone Smasher|Melee, High DMG(Smash/Energy), Foe Disorient|You have been Disoriented.}} | |||
{{Power|[[File:Invulnerability DullPain.png|22px]]|Dull Pain|Self Heal, +Max HP|You can activate this power to increase your maximum Hit Points for a short time. Recharge: Very Long}} | |||
{{Power|[[File:Invulnerability ToughHide.png|22px]]|Damage Resistance|Resistance|The Midnight Masters are naturally resistant to several types of damage.}} | |||
{{clr}} | {{clr}} | ||
=== Elite Bosses === | === Elite Bosses === | ||
==== Noble Savage ==== | ==== Noble Savage ==== | ||
<!-- P1731584901 Signature_Noble_Savage_01 --> | |||
[[File:Noble Savage (UN).jpg|100px|thumb|right|{{center|Noble Savage}}]] | [[File:Noble Savage (UN).jpg|100px|thumb|right|{{center|Noble Savage}}]] | ||
:''Main Article:'' [[Noble Savage]] | :''Main Article:'' [[Noble Savage]] | ||
Line 49: | Line 101: | ||
'''Powers''' | '''Powers''' | ||
{{Power|[[File:SuperStrength Jab.png|22px]]|Jab|Disorient|You have been Disoriented.}} | |||
{{Power|[[File:SuperStrength Punch.png|22px]]|Punch|Melee Smash, Knockback|A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.}} | |||
{{Power|[[File:SuperStrength Haymaker.png|22px]]|Haymaker|Melee Smash, Knockback|The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.}} | |||
{{Power|[[File:SuperStrength Hurl.png|22px]]|Hurl|Ranged, Moderate DMG(Smash), Knockback|You've been hit by a rock. A big rock.}} | |||
{{Power|[[File:Regeneration FastHealing.png|22px]]|Fast Healing|Auto: Self +Regeneration|You heal Hit Points at a faster rate than normal. This power is always on.}} | |||
{{Power|[[File:Regeneration DullPain.png|22px]]|Dull Pain|Self +Max HP|Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Recharge: Very Long}} | |||
{{Power|[[File:Regeneration Integration.png|22px]]|Integration|Toggle: Self +Res(Knockback, Disorient, Hold, Sleep, Immobilize), +Regeneration|You can Integrate your mind and body, making you resistant to Knockback, Disorient, Hold, Sleep, and Immobilization effects, as well as increase your regeneration rate, for as long as you can keep this toggle power active. Recharge: Fast}} | |||
{{clr}} | {{clr}} | ||
Line 59: | Line 120: | ||
* '''Warden Gorzi''' (''Forlorn Commando'') Found in [[Palatine#Enter the Forlorn Tunnels|Enter the Forlorn Tunnels]] from [[Palatine]] | * '''Warden Gorzi''' (''Forlorn Commando'') Found in [[Palatine#Enter the Forlorn Tunnels|Enter the Forlorn Tunnels]] from [[Palatine]] | ||
* '''Forlorn Guard''' (''Liberated Brawler'', ''Rehabilitated Soldier'') Found in [[Palatine#Enter the Forlorn Tunnels|Enter the Forlorn Tunnels]] from [[Palatine]] | * '''Forlorn Guard''' (''Liberated Brawler'', ''Rehabilitated Soldier'') Found in [[Palatine#Enter the Forlorn Tunnels|Enter the Forlorn Tunnels]] from [[Palatine]] | ||
[[Category:Enemies]] | [[Category:Enemies]] |
Revision as of 23:36, 21 January 2013
Overview
The Forlorn are the Ghouls in First Ward who have been released and are capable of thought.
Background
+++ Missing Information +++
Villain Types
Minions
Liberated Brawler
Former Ghouls, these Forlorn have been displaced to First Ward like the rest of their kind. Despite being cured of their bloodlust, they retain a semblance of the strength and damage resistance of their more feral cousins.
Powers
Hurl Ranged, High DMG(Smash), Knockback, -Fly
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals high damage, and can knock foes back and even drop them out of the air if they are flying. Damage: High, Recharge: Moderate
Jab Melee, Minor DMG(Smash), Foe Stun
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast
Haymaker Melee, High DMG(Smash), Knockback
A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down. Damage: High, Recharge: Moderate
Resistance Auto, +Res(Lethal, Smash)
This power grants the Ghoul some minor resistance to Lethal and Smashing damage.
Lieutenants
Rehabilitated Soldier
Rehabilitated Soldiers often lead other Forlorn into battle, drawing on their years of military training, tactical acumen, and advanced weaponry to protect their delicate and always-contested standing in First Ward.
Powers
Single Shot Ranged, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Heavy Burst Ranged Cone, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Covering Fire Ranged, Light DMG(Lethal), Foe -Recharge, -SPD
This rifle fires a burst of large caliber solid ammunition which is sheathed in an energy field to punch through PPD force fields.
Frag Grenade Targeted AoE Lethal/Smashing, Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Haymaker Melee, High DMG(Smash), Knockback
A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down. Damage: High, Recharge: Moderate
Resistance Auto, +Res(Lethal, Smash)
This power grants the Ghoul some minor resistance to Lethal and Smashing damage.
Bosses
Demetrios Vasilikos
+++ Missing Information +++
- Demetrios Vasilikos (Forlorn Commando) Found in Strike an accord with the Forlorn from Palatine
Powers
Hurl Boulder Ranged, Moderate DMG(Smash), Foe Knockback
This foe can rip a Boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.
Jab Melee, Minor DMG(Smash), Foe Stun
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast
Ghoulish Inspiration Toggle: PBAoE, Team +DMG, +To Hit, Res(Immobilize, Sleep, Confuse, Hold, Disorient)
While the Ghoul Manslayer is not held he will boost the damage, chance to hit and resistance to status effects of nearby allies.
Haymaker Melee Smash, Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Resistance Auto, +Res(Lethal, Smash)
This power grants the Ghoul some minor resistance to Lethal and Smashing damage.
Death and Glory Post Death, PBAoE Heal
Once the Ghoul dies, he will heal nearby allies for a small amount of HP, this power will not always work.
Forlorn Commando
Back when they were Ghouls, the Forlorn Commandos were subject to Praetor Berry's most reckless and dubious genetic experiments. Now cured of their insatiable hunger, they serve as the elite shocktroops of the various Forlorn cadres strewn throughout the tunnels of First Ward.
Powers
Power Punch Melee, Moderate DMG(Smash/Energy), Foe Disorient
The Forlorn Commando's extensive modifications provide them with a strong melee attack when the enemy comes to close quarters.
Jab Melee, Minor DMG(Smash), Minor Disorient
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast
Heavy Burst Ranged Cone, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Single Shot Ranged, Moderate DMG(Lethal), Foe -Def
This customized rifle fires highly accurate large caliber solid ammunition sheathed in an energy field to punch through PPD force fields.
Bone Smasher Melee, High DMG(Smash/Energy), Foe Disorient
You have been Disoriented.
Dull Pain Self Heal, +Max HP
You can activate this power to increase your maximum Hit Points for a short time. Recharge: Very Long
Damage Resistance Resistance
The Midnight Masters are naturally resistant to several types of damage.
Elite Bosses
Noble Savage
- Main Article: Noble Savage
Distraught over his transformation into a cybernetic monstrosity, the Noble Savage has teamed up with Demetrios Vasilikos to help those whose lives were also ruined by Praetor Berry's experiments. He sees himself as the defender of the defenseless, the sheriff of First Ward, and the protector of both the Forlorn and Ghouls alike. He will not rest until justice has been done, and Praetor Berry pays for his crimes against humanity. But one thing at a time, for now he has to concentrate on keeping his people safe.
Powers
Jab Disorient
You have been Disoriented.
Punch Melee Smash, Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee Smash, Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Hurl Ranged, Moderate DMG(Smash), Knockback
You've been hit by a rock. A big rock.
Fast Healing Auto: Self +Regeneration
You heal Hit Points at a faster rate than normal. This power is always on.
Dull Pain Self +Max HP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Recharge: Very Long
Integration Toggle: Self +Res(Knockback, Disorient, Hold, Sleep, Immobilize), +Regeneration
You can Integrate your mind and body, making you resistant to Knockback, Disorient, Hold, Sleep, and Immobilization effects, as well as increase your regeneration rate, for as long as you can keep this toggle power active. Recharge: Fast
Named Enemies
- Warden Gorzi (Forlorn Commando) Found in Enter the Forlorn Tunnels from Palatine
- Forlorn Guard (Liberated Brawler, Rehabilitated Soldier) Found in Enter the Forlorn Tunnels from Palatine