Health Regeneration: Difference between revisions
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{{PAGENAME}} is the rate at which [[Health]] is replenished over time for players and [[critter]]s. A higher Regeneration rate increases the amount of Health regained at each [[tick]], while a lowered Regeneration has the opposite effect. | '''{{PAGENAME}}''' is the rate at which [[Health]] is replenished over time for players and [[critter]]s. A higher Regeneration rate increases the amount of Health regained at each [[tick]], while a lowered Regeneration has the opposite effect. | ||
Regeneration is based on percentages, not | Regeneration is based on percentages, not fixed amounts of [[health point]]s (HP). Thus, raising your maximum health through [[accolade]]s, [[set bonus]]es, and [[Regeneration#Dull Pain|Dull Pain]] type powers will also improve the amount of health gained each tick. | ||
Many players confuse Regeneration with [[Recovery]], which refers either to the speed players regain their Endurance; or with the [[Regeneration]] powerset for [[Scrapper]]s and [[ | Many players confuse Regeneration with [[Recovery]], which refers either to the speed players regain their [[Endurance]]; or with the [[Regeneration]] powerset for [[Scrapper]]s and [[Stalker]]s, which has several powers which improve health regeneration. |
Revision as of 14:05, 22 June 2007
Health Regeneration is the rate at which Health is replenished over time for players and critters. A higher Regeneration rate increases the amount of Health regained at each tick, while a lowered Regeneration has the opposite effect.
Regeneration is based on percentages, not fixed amounts of health points (HP). Thus, raising your maximum health through accolades, set bonuses, and Dull Pain type powers will also improve the amount of health gained each tick.
Many players confuse Regeneration with Recovery, which refers either to the speed players regain their Endurance; or with the Regeneration powerset for Scrappers and Stalkers, which has several powers which improve health regeneration.