Ice Melee: Difference between revisions
imported>Snorii (→Powers: +enhancement templates) |
imported>Snorii m (→Powers) |
||
Line 51: | Line 51: | ||
{{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 28 (Tanker)}} | {{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 28 (Tanker)}} | ||
{{PowerBlock_Effects|Melee, Minor DoT (Cold), Foe: +Hold}} | {{PowerBlock_Effects|Melee, Minor DoT (Cold), Foe: +Hold}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
Line 67: | Line 67: | ||
{{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 10 (Tanker)}} | {{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 10 (Tanker)}} | ||
{{PowerBlock_Effects|Cone, Moderate DoT (Cold) Foe: -Recharge}} | {{PowerBlock_Effects|Cone, Moderate DoT (Cold) Foe: -Recharge}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
Line 84: | Line 84: | ||
{{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 38 (Tanker)}} | {{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 38 (Tanker)}} | ||
{{PowerBlock_Effects|PBAoE Foe: +Sleep}} | {{PowerBlock_Effects|PBAoE Foe: +Sleep}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance Sleep}}}} | {{PowerBlock_Blank|{{Enhance Sleep}}}} | ||
Line 110: | Line 110: | ||
{{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 35 (Tanker)}} | {{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 35 (Tanker)}} | ||
{{PowerBlock_Effects|Melee, High (Lethal, Cold) Foe: -Recharge}} | {{PowerBlock_Effects|Melee, High (Lethal, Cold) Foe: -Recharge}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
Line 138: | Line 138: | ||
{{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 2 (Tanker)}} | {{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 2 (Tanker)}} | ||
{{PowerBlock_Effects|Melee, Moderate (Lethal, Cold) Foe: -Recharge}} | {{PowerBlock_Effects|Melee, Moderate (Lethal, Cold) Foe: -Recharge}} | ||
{{PowerBlock_Enhancements|Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
Line 154: | Line 154: | ||
{{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 4 (Tanker)}} | {{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 4 (Tanker)}} | ||
{{PowerBlock_Effects|Ranged (Targeted AoE), Foe: +Taunt}} | {{PowerBlock_Effects|Ranged (Targeted AoE), Foe: +Taunt}} | ||
{{PowerBlock_Enhancements|Enhance Taunt}} | {{PowerBlock_Enhancements|{{Enhance Taunt}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} |
Revision as of 06:12, 21 January 2007
Overview
Ice Melee is one of the powersets. It is a Tanker secondary power set in City of Heroes. (It was briefly a Brute primary power set in the City of Villains Beta but proved to counteract Fury.)
Ice Melee allows the player to use Cold-based attacks, and even conjure up frozen melee weapons. Ice Melee powers are known for their ability to slow an opponent.
Power Tables
Tanker
The Ice Melee powerset is available as a secondary set for Tankers. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Frozen Fists | 1 | Melee, Minor Damage (Cold, Smash), Foe: -Recharge -Speed |
Ice Sword | 2 | Melee, Moderate Damage (Cold, Lethal), Foe: -Recharge -Speed |
Taunt | 4 | Ranged (Targeted Area of Effect), Foe +Taunt |
Frost | 10 | Cone, Moderate Damage over time (Cold) Foe: -Recharge -Speed |
Build Up | 16 | Self: +Accuarcy +Damage |
Ice Patch | 20 | Location (Player Based Area of Effect), Foe: +Knockdown |
Freezing Touch | 28 | Melee, Minor Damage (Cold) Foe: +Hold |
Greater Ice Sword | 35 | Melee, High Damage (Cold, Lethal) Foe: -Recharge -Speed |
Frozen Aura | 38 | Player Based Area of Effect Foe: +Sleep |
Powers
The following are powers in the Ice Melee powerset.
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your accuracy.
Recharge | Long |
Minimum Level | 16 (Tanker) |
Effects | Self: +Damage +Accuracy |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff |
Freezing Touch
This freezing touch will encase a single foe in a block of ice. This will deal minor damage as well as freezing him in his tracks, leaving him cold and helpless.
Frost
You create a short cone of frost in front of you, that can frostbite a foe (dealing damage over time), and slows their attack speeds as they uncontrollably shiver.
Frozen Aura
Your mastery of cold enables you to dramatically lower the temperature immediately around you. Foes near you when you perform a Frozen Aura will be stopped in their tracks in a fragile casing of ice. Any interaction with foes frozen by this will break them free. Frozen Aura deals no significant damage. This is a magnitude one sleep, so it will not work on anything higher than a minion no matter what level.
Recharge | Slow |
Minimum Level | 38 (Tanker) |
Effects | PBAoE Foe: +Sleep |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Sleep Duration |
Frozen Fists
Frozen Fists encrusts your hands in ice giving them the ability to quickly inflict minor damage on villains. The foe's attack speed is slowed, due to the chill caused by the cold blows.
Recharge | Fast |
Minimum Level | 1 (Tanker) |
Effects | Melee, Minor (Smashing, Cold) Foe: -Recharge |
Enhancements | Reduce Endurance Cost |
Enhance Damage | |
Enhance Accuracy |
Greater Ice Sword
The perfection of the Ice Sword, your master of it has allowed you to create an enhanced blade of solid ice that deals above average damage. Being hit by this Ice Sword will cause a villain to slow his rates of attack, due to the intense chill.
Ice Patch
You emanate a patch of ice around you, which causes foes that step onto it to slip and fall down. This effect lasts until the ice melts.
Recharge | Slow |
Minimum Level | 20 (Tanker) |
Effects | PBAoE, Foe: +Knockdown |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate |
Ice Sword
Create a blade of solid ice that deals above average damage. Being hit by this Ice Sword will cause a villain to slow his rates of attack, due to the intense chill.
Recharge | Moderate |
Minimum Level | 2 (Tanker) |
Effects | Melee, Moderate (Lethal, Cold) Foe: -Recharge |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate |
Taunt
Taunts a foe and all foes around him to attack you.
Tanker: Useful for pulling villains off an ally who finds himself in over his head. Taunted foes tend to ignore other enemies and focus on you for quite a while, so use this power cautiously. An accuracy check is not required to taunt your foes.
Recharge | Slow |
Minimum Level | 4 (Tanker) |
Effects | Ranged (Targeted AoE), Foe: +Taunt |
Enhancements | Enhance Taunt Effectiveness |
Enhance Range | |
Increase Attack Rate |
External Links
- Ice Melee for Tankers at City of Data v2.0