Arachnos/Mu Mystics: Difference between revisions
imported>Yakovlev (→Mu Guardian: added power: Touch of the Storm) |
imported>Voodoogirl (→Mu Striker: changing power info from a player description to enemy description standpoint) |
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''Powers'' | ''Powers'' | ||
{{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| | {{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| The MU are capable of flight }} | ||
{{Power|[[Image:ElectricalBolt LightningBolt.png|22px]]| Lightning Bolt| Ranged, High Damage (Energy), Foe -Endurance| | {{Power|[[Image:ElectricalBolt LightningBolt.png|22px]]| Lightning Bolt| Ranged, High Damage (Energy), Foe -Endurance| Mu Striker's can send a large blast of electrical energy at a foe, dealing heavy damage and draining some of Endurance.}} | ||
{{Power|[[Image:ElectricalBolt Zapp.png|22px]]| Lightning Blast| High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and | {{Power|[[Image:ElectricalBolt Zapp.png|22px]]| Lightning Blast| High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and can be best fired from a distance.}} | ||
{{Power|[[Image:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Mu Strikers | {{Power|[[Image:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Mu Strikers do not have any Melee attacks at all''}} | ||
{{Power|[[Image:Temporary_PVP_DebuffDefense.png|22px]]| Lightning Armor| Toggle: Self +Res(Fire, Cold, Energy, Negative, End Drain)| | {{Power|[[Image:Temporary_PVP_DebuffDefense.png|22px]]| Lightning Armor| Toggle: Self +Res(Fire, Cold, Energy, Negative, End Drain)| Mu Striker's are capable of surrounding themselves in Lightning Armor, providing good resistance to Fire, Cold, Energy and Negative Energy attacks.}} | ||
{{clr}} | {{clr}} |
Revision as of 12:04, 9 July 2007
Overview
Descended from the long lost nation of Mu and drafted into Arachnos, these beings handle most of its mystical interests.
Enemy Types
Minions
Mu Striker
Strikers are descendant of the long lost Mu, drafted into Arachnos service to fight both mystic heroes and the troublesome Circle of Thorns.
Powers
Flight Self fly
The MU are capable of flight
Lightning Bolt Ranged, High Damage (Energy), Foe -Endurance
Mu Striker's can send a large blast of electrical energy at a foe, dealing heavy damage and draining some of Endurance.
Lightning Blast High Damage (Energy), Foe -Endurance
A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and can be best fired from a distance.
No Melee attacks No Hand to Hand
Mu Strikers do not have any Melee attacks at all
Lightning Armor Toggle: Self +Res(Fire, Cold, Energy, Negative, End Drain)
Mu Striker's are capable of surrounding themselves in Lightning Armor, providing good resistance to Fire, Cold, Energy and Negative Energy attacks.
Lieutenants
Mu Adept
The most gifted Mu strikers are given far more than promotions and new uniforms: they are given eldritch secrets to unlock their inner powers. As long as they continue to use them in Arachnos' service, of course.
Powers
Lightning Bolt Ranged, High Damage (Energy), Foe -Endurance
You can send a large blast of electrical energy at a foe, dealing heavy damage and draining some of Endurance. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly. Damage: High. Recharge: Moderate.
Lightning Blast Ranged, High Damage (Energy), Foe -Endurance
A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.
Cage of Lightning (Ranged, Energy, Foe -Endurance) Foe Sleep
You are trapped in a cage of lightning.
Static Discharge (Ranged, Energy, Foe -Endurance) Damage over Time (Energy)
The Static Discharge is continuing to electrocute you.
Shocking Bolt (Ranged, Energy) Foe Hold
The shock of energy has locked you in place -- you are held!
No Melee attacks No Hand to Hand
Mu Adepts don´t have any Melee attacks at all
Lightning Armor Toggle: Self +Res(Fire, Cold, Energy, Negative, End Drain)
You surround yourself in Lightning Armor, providing good resistance to Fire, Cold, Energy and Negative Energy attacks.
Bosses
Mu Guardian
Mu Guardians pulse with the blood of their slaughtered ancestors in their veins. They have read unholy tomes, visited other planes of existence and performed dark sacrifices too terrible to mention to become the masters of the mystic arts.
Powers
Lightning Bolt Ranged, High Damage, Energy, Foe -Endurance
You can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.
Ball Lightning (Ranged), Targeted Area of Effect, Energy, Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.
Static Discharge Damage over Time, Energy
The Static Discharge continues to electrocute you.
Shocking Bolt (Ranged, Energy) Foe Hold
The shock of energy has locked you in place -- you are held!
Sentinel of Lightning Summon Sentinel: Ranged, Moderate Damage (Energy), Foe -Endurance
Touch of the Storm (Ranged) Ally Heal
Heal
No Melee attacks No Hand to Hand
Mu Guardians don´t have any Melee attacks at all
Lightning Armor Toggle: Self +Res (Fire, Cold, Energy, Negative, End Drain)
You surround yourself in Lightning Armor, providing good resistance to Fire, Cold, Energy and Negative Energy attacks.