Josef Keller: Difference between revisions
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{{Contact Overview|City=H|Zone=Talos Island| | {{Contact Overview|City=H|Zone=Talos Island|x=-80|y=95|z=9490|Pronoun=his|HoodYN=Y|Hood=Argo Highway|OriginYN=Y|Origin=Magic|LevelYN=Y|Level=20-24}} | ||
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Revision as of 17:47, 11 August 2007
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Overview
Josef Keller is a hero contact in the Argo Highway neighborhood of Talos Island at coordinates (-80, 95, 9490) Josef Keller is a Magic origin contact. His level range is 20-24.
Introductions
Contact Introduced By
New Contact(s)
Information
Professor of Folklore
Josef Keller is one of the most radical and inventive academics in Paragon City. While his expertise and training is in traditional Irish folklore, he has recently made a name for himself in the study of modern, urban folklore. He has published several papers on the links between ancient myths and modern heroics, and he's especially interested in those groups that trancend both eras. The Banished Pantheon fascinates him, as it comes from an ancient time when gods still openly walked the Earth, and continues to operate in the modern world, where many no longer believe in any kind of divinity at all. Professor Keller works with heroes on a regular basis, providing information and direction about criminal cases that involve any kind of folklore or mythological angle.
Initial Contact
Store
- Inspirations
- Level 20 Natural/Magic Dual Origin Enhancements (200% base costs)
- Level 25 Natural/Magic Dual Origin Enhancements (200% base costs)
- Level 25 Magic Single Origin Enhancements (150% base costs)
Badge Mission
Template:Mission Badge Spirit Warrior
Story Arc
Template:Mission StoryArc The Wheel of Destruction
Missions
Recover the armor from the Circle (20-25)
Briefing
There's been a break-in at the Paragon City Museum of History. The thieves made off with a large portion of the exhibit on the Spanish conquest of the new world. The centerpiece of the collection was the Armadura del Sol, a set of conquistador's armor said to be enchanted with the power of the sun. It has no magical powers now, but it's said that a mage could learn much from studying the armor. For this reason, I suspect the Circle of Thorns are behind the theft. Will you recover the armor from the Circle?
Mission Acceptance
The Armadura del Sol is composed of six pieces. You'll have to find and recover all of them to make sure the Circle's mystics can learn nothing from it.
Unnecessary Solicitation
Find that mystical armor as soon as you can. I'm getting rather worried what the Circle's mystics may learn from it.
Mission Objective(s)
The air of these caverns feels unusually warm, almost as though the sun could penetrate their depths.
- Defeat lead mystic and his crew
- Find 6 pieces of the missing armor
You have found all the pieces of the Armadura del Sol.
This ancient conquistador's armor is said to contain the power of the sun itself. Though its magic has long since faded, it was once rumored to give its wearer the power to destroy an army.
Notable NPCs
- Alejas (Circle of Thorns Ruin Mage)
These magics of the Armadura are known to us. But they have been distorted somewhat.
Did you come for the Armadura, Hero? You will pay for your foolish interference!
Enemies
Do you think they know its power?
I have more than enough might to deal with you!
Your power is nothing to me!
Debriefing
Recovering the Armadura del Sol will have ramifications far beyond these city walls. You did the world a service today. The Armadura del Sol was said to have once been powerful enough to level a city. If the Circle truly understood its power, they must be a more fearsome foe than we had guessed.
Find Suzanne Trent (20-23)
Briefing
In the wake of the Rikti War, there's been a resurgence of all kinds of mysticism. This has helped in some cases, even providing the city with new hope. But it has also caused a great deal of trouble. One new cult calls itself the Banished Pantheon. They have some sort of dark power; they can animate the dead and call spirits from beyond the grave! A reporter named Suzanne Trent was investigating them, but now she's gone missing. Please find Suzanne Trent as soon as possible.
Mission Acceptance
The creatures we have seen the most frequently have been dubbed Husks; they seem to be made from the animated bodies of the dead.
Unnecessary Solicitation
I am really counting on you to return Suzanne Trent to us safely.
Mission Objective(s)
Somewhere below, a woman's terrified screams echo in the darkness.
- Find Suzanne Trent
You have defeated the Banished Pantheon minions and rescued Suzanne Trent.
Enemies
Notable NPCs
- Suzanne Trent (NPC Hostage)
- Ventiir / A'Taar (Banished Pantheon Spirit of Pain)
Notes
- The name of the hostage varies. Possible names are Edith Frasier, Marion Ford and Suzanne Trent.
- Even though the name of the hostage can change, the name in the description of the temporary power received will be Suzanne Trent.
Temporary Power:
When you rescue Suzanne Trent, she will give you the Idol of Lughebu temporary power.
Melee, Moderate Damage, Negative, Self +Hit Points, Foe -Accuracy
When you rescued Suzanne Trent, she gave you this idol she found in the Pantheon's lair. While carrying it, you have the ability to drain the life from nearby foes, increasing your own Hit Points. The idol must be returned to the MAGI vault within 3 real days.
When you rescued Suzanne Trent, she said:
'I've seen a lot of horrible things since I started this investigation. This Banished Pantheon cult, they're inhuman! They worship some kind of lost god-like beings, horrible prehistoric entities that feed on pain. Their chief god is Lughebu, who demands that they learn about all beings of power. Here, take this idol I discovered. I have a feeling there's some sort of dark magic about it.
Debriefing
According to Suzanne Trent, the Banished Pantheon is investigating all beings of power. I must say, that phrase has an ominous ring to it. Depending on the definition, it could include heroes like yourself.