Lastri Kayumanis: Difference between revisions
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{{Mission:Venture Militarism - Part 1: Character on Deck}} | {{Mission:Venture Militarism - Part 1: Character on Deck}} | ||
{{Mission:Venture Militarism - Part 2: O Captain My Captain}} | {{Mission:Venture Militarism - Part 2: O Captain My Captain}} | ||
{{Mission: | {{Mission:Venture Militarism - Part 3: Strange Bedfellows}} | ||
==See Also== | ==See Also== |
Revision as of 06:43, 9 November 2012
Overview
Lastri Kayumanis | |
---|---|
Organization Management Specialist | |
Zone | Sharkhead Isle |
Coordinates | (--91.3, 32.0, -639.9) |
Level Range | 30-40 |
Merits | 5 |
Introduced By | None |
Introduces | None |
Enemy Groups | |
Signature Story Arc Pandora's Box, Episode 1.
Lastri Kayumanis is a villain contact in the Port Recluse neighborhood of Sharkhead Isle at coordinates (-91.3, 32.0, -639.9). Her level range is 30-40. She is located between some Cage Consortium trucks 354 yards west of the Ferry marker. Lastri is the first contact in the villain-side Pandora's Box Signature Story Arc available on the Paragon Market or free with subscription.
Merit Rewards: This activity awards 5 Reward Merits.
Introductions
Contact Introduced By
None; Lastri Kayumanis should be approached in-game.
Contact Introduces
None.
Description
Organization Management Specialist
While Lastri Kayumanis remains a new player in the Rogue Isles, her organization appears to have significant financial resources at its disposal. Less than a week after arriving in Sharkhead, she managed to establish a stable, wide-ranging smuggling operation, complete with a trained and loyal workforce. She has used this network to smuggle military-grade weaponry into the Rogue Isles under the nose of Arachnos, but it is unclear what purpose her employer has in mind for them.
Prior to Introduction
Yes, hello, very nice to meet you. I'm afraid I'm quite busy at the moment. If you don't have pressing business matters for me, I'd very much appreciate it if you moved along.
Initial Contact
+++ Missing Information +++
Greeting
Missing At Least One Greeting Dialogue
Content Not Purchased
You will need to complete the Tip mission A Window of Opportunity before you can begin Lastri's storyarc. You will also need to have purchased the first episode of the second signature story arc, Pandora's Box, or be a VIP subscriber.
Story Arc
A Window of Opportunity
Souvenir
+++ Missing Information +++
Mission:A Window of Opportunity - Prologue: Armed Services
Venture Militarism
Souvenir
+++ Missing Information +++
Part One: Character On Deck
Briefing
I'll be frank, Character. Arachnos remains the dominant force in every island of the Rogue Isles, and is recognized by the population as the primary national authority. The odds of you raising an army capable of challenging all of Arachnos is quite low - that is, unless you're willing to invest the better part of a decade to build it.
No, I don't believe a direct confrontation is the best course of action here. Rather, I would capitalize on the weaknesses in their organizational structure. Lord Recluse believes his network to be impenetrable, but he trains his subjects to be cruel and manipulative. It is my belief that we can turn this institutional corruption to our advantage.
The first order of business, however, will be to establish a proper base of operations. I realize you may own property in the Rogue Isles, but I'm afraid that will be too exposed for what we're trying to do. We don't want Arachnos to be in a position to raid your headquarters the moment they see you as a threat.
For our purposes, we'll want to claim some neutral ground... and I believe I may have just the thing.
- Agree to form a strike force
The Sky Raiders operate in both Paragon City and the Rogue Isles, but most of their noncombat operations occur in international waters, in the middle of the Atlantic Ocean. This allows them to stay out of sight of most enforcement agencies, but it also leaves them vulnerable.
At some point in the aftermath of the Battle of Ocean Rift, some of the Raiders managed to get ahold of an Arleigh-Burke class missile destroyer, the USS Mitscher. I'm not sure how they managed to take it from the U.S. Navy, but they did... and now you're going to take it from them.
I have a submarine prepared to take you to the Mitscher's location. I'm confident you'll be able to take the vessel without too much trouble.
Unnecessary Solicitation
You may want to apply some urgency to this task, Character. The Mitscher hasn't made any significant movements recently, but there's no telling how long they'll stay put.
Mission Objective(s)
This is as far as the sub can take you without being detected. You'll have to make the last leg of the journey yourself.
- Claim the USS Mitscher from the Sky Raiders
- Approach the USS Mitscher
- 3 Patrols to defeat on the ship deck
- 5 Sky Raider platoons to defeat
- Confront the ship's first officer
You've cleared the USS Mitscher of Sky Raiders, and claimed it for yourself.
Enemies
Notable NPCs
- First Officer Harriman (Sky Raiders Wing Raider, Boss, Enemy)
After defeating the platoons
You've got ambition, kid, I'll give you that. Taking on a destroyer full of Raiders is a bold move indeed. But you're way in over your head on this one.
- You don't spend much time in the Rogue Isles, do you?
- Harriman sneers at you.
- The Rogue Isles, huh? You smack down a few bank robbers in tights and you suddenly think you're a big shot, huh?
- Harriman gestures with an arm toward the ocean.
- Well look around, chum. You've left your little rock and now you're in the big pond. You're not the biggest fish anymore, not out here. Understand?
- Big enough to take out your crew.
- Harriman's sneer curdles. He frowns at you, and raises his weapon.
- You're going to regret that remark, boy / girl.
- Fire away, Harriman, for all the good it will do you. (Attack)
- How did you manage to get your hands on a U.S. Navy ship, anyway?
- Harriman laughs at your question.
- Funny story, that. Turns out Admiral Sutter needs to keep a closer eye on the men he has working the brigs. The Sky Raiders are vets, see - leftovers from the Rikti War. Some of the boys in the Navy, well... they don't appreciate how we've been treated, any more than we do. So once we've made a few friends on the other side of the bars, we stormed the Shining Grace, raised some havoc and sailed off into the wide blue sea.
- Wait... the 'Shining Grace'?
- Harriman gestures behind you.
- You're standing on her. Finest sea vessel in the Colonel's fleet, and a fitting flagship for our glorious captain. The name was his idea, and it stuck with the crew quick enough.
- You should count yourself lucky he isn't here, boy / girl. He'd have much more... creative ideas for what to do with you. Me, though? I'll give you a quick death. You've earned that much.
- How generous. I should offer the same. (Attack)
- A daring escape. Not bad.
- 'Not bad,' indeed. So now here we are, holding down the fort while our magnificent captain is away, when you come calling. Now, what am I to do with you, eh?
- This ship's got plenty of heavy machinery we don't need. I'm thinking maybe we tie some of it to your feet and see how good you can swim.
- Fantastic idea. I do believe I'm inspired. (Attack)
- Sorry, I can't afford to have any witnesses. (Attack)
Debriefing
Excellent work, sir / ma'am. I've got my personnel preparing the Mitscher for you as we speak.
I'd like you to review the next phase of the plan I've drawn up. I believe you'll appreciate its elegance.
Part Two: O Captain My Captain
Briefing
As I mentioned earlier, the Sky Raiders aboard the USS Mitscher managed to get a message out to their allies, though they did not have time to identify their attackers. In my opinion, it is safe to assume that the Raiders are aware that the Mitscher has been taken, though its whereabouts - and the identities of the assailants - elude them.
That will soon be remedied, however. I have located the former captain of the Mitscher, on one of the Sky Raiders' mobile platforms. Since Colonel Duray's arrest, he has taken over as a de facto leader of the Sky Raiders. He respects boldness, and your capture of the Mitscher was nothing if not bold.
The groundwork has been set: it's time to recruit Captain Ernest Castillo.
- Recruit Captain Castillo to your cause
We should relocate to the Mitscher immediately. My men have staffed the ship and are prepared to move it into position for your assault on Castillo's platform.
Castillo is first and foremost a showman, and he will want to engage you in combat before he will listen to anything you say. I am confident that you are more than capable of handling him, but be wary: Castillo has ensured that every inch of the platform is equipped with automated defenses. You'll be fighting him on his own turf.
Unnecessary Solicitation
The Mitscher awaits your arrival, Character. Once you are prepared, we can commence the assault.
Mission Objective(s)
This will be your first step towards establishing your own network of power.
- Recruit Captain Castillo to Your Cause
- Confer with Lastri
- Confront Captain Castillo
- Pursue Castillo!
- Corner Castillo and defeat him!
- Speak with Captain Castillo
You've convinced Captain Castillo to treat with you.
Enemies
Notable NPCs
- Captain Castillo (Sky Raiders Archvillain, Enemy)
- Lastri (The Cottus Consortium, Civillian)
We've arrived at Castillo's mobile platform. We're holding a position just out of range of their turrets, and so far they're playing it cautious. The moment you step out of the ship, however, Castillo and his men will know who took the Mitscher, and it's a fair bet they'll be hostile.
I would suggest clearing out as many Sky Raiders and turret platforms as possible before confronting Castillo, but combat tactics are your area of expertise, not mine.
- Thanks Lastri. I'm off, then.
- Good luck, sir / ma'am. I have faith that you will succeed in this task.
- Of course.
- Will the Mitscher be able to give me any artillery support?
- Unfortunately, no. When we took the Mitscher we discovered that not all of its facilities were in a high state of repair. While the ship is functional, the weaponry appears to have been... misused.
- I shall continue to devote resources to the weapons' restoration, but for now you will need to do without.
- Very well. Let's begin.
- Good luck, sir / ma'am. I have faith that you will succeed in this task.
- Of course.
- Who are all of these people aboard my ship?
- This selection loops to another branch of this conversation which is already documented.
- Who are all of these people aboard my ship?
- Lastri smirks at you.
- These men work for me, and for the moment I am working for you. You can rest assured that these men will fulfill any duty I assign them, and right now they are here to ensure that your ship is fully functional and operational.
- I did tell you that I would be providing personnel for this project, sir.
- Fair enough. I believe it's time to go.
- Good luck, sir / ma'am. I have faith that you will succeed in this task.
- Of course.
- Will the Mitscher be able to give me any artillery support?
- This selection loops to another branch of this conversation which is already documented.
Castillo has retreated. After him!
You have Castillo on the run. Time to corner him.
Captain Castillo falls to his knees, gasping for breath.
You... you fight admirably, Character. Even here, on the grounds I call my own, you have bested me.
I do not spend much time amongst the Villains of the Rogue Isles. Tell me, what do you intend to do now? Is my life now forfeit? Am I to be ransomed?
- What is that light surrounding you? What happened to you?
- On this matter, you know as much as me, I am afraid. While fighting you... I felt a rush of exhilaration, of power, that coursed through every fiber of my being.
- Castillo looks up at you, smiling.
- It must be you, Character! Your finesse, your style, your strength! It called to me, and in our dance of death I became alive for the first time!
- Yes, yes! That is it! You have unlocked the true potential of my being!
- ...Really. Well, then, how would you like to work for me?
- Work... for you?
- Castillo's brow furrows in thought.
- Is that why you are here? You are intent on making the Sky Raiders bow to your whim? I am sorry, Character, but even if I were to agree, I do not know if my fellow soldiers would follow one such as you.
- Think of it more as an... alliance.
- Very well, Character. If you wish to parley, then you have earned at least that much. We should discuss this in further detail, perhaps under less confrontational circumstances, no?
- I think that would be wise, Castillo.
- Ransomed? No Castillo. I came here with an offer.
- An offer, eh? You make me feel the fool, Character. You have come to me with to bargain, and I greeted you with bullets and flame.
- And yet, what a fight we had! I shall remember it for the rest of my life, for however long remains of it. I am almost ashamed to admit, I do not regret our confrontation.
- So, Character, please tell me. What is this offer you have brought me, from the deck of my own flagship?
- I want you to work for me.
- Work... for you?
- Castillo's brow furrows in thought.
- Is that why you are here? You are intent on making the Sky Raiders bow to your whim? I am sorry, Character, but even if I were to agree, I do not know if my fellow soldiers would follow one such as you.
- Think of it more as an... alliance.
- Very well, Character. If you wish to parley, then you have earned at least that much. We should discuss this in further detail, perhaps under less confrontational circumstances, no?
- I think that would be wise, Castillo.
Debriefing
Welcome back, sir / ma'am. Excellent work out there. I believe Captain Castillo is prepared to join our cause.
I hope you don't mind, but I took the liberty of speaking with Castillo aboard the Mitscher, on your behalf. With Duray out of the picture - at least for now - the Sky Raiders have been in a fairly tight spot. Castillo has been attempting to recoup some of the losses they incurred after the conflict in Skyway City. I made him aware of the opportunities involved in expanding the Sky Raiders' presence in the Rogue Isles, and he seemed interested in what we have to offer.
There is one element of this operation that I did not anticipate, however...
Part Three: Strange Bedfellows
Briefing
Whatever that light surrounding Castillo was, Character, it appeared to significantly increase his combat potential. Castillo claims that he is unaware of the source of this power, and even seems to claim that he was simply 'inspired' while fighting you.
I was able to observe your confrontation with Castillo using the ship's onboard sensors, and the ship's telemetric monitors went haywire at the very moment Castillo's 'inspiration' took him.
I've had some people monitoring the area for similar spikes, and I do believe we've found something.
- Investigate the Energy Anomaly
This particular incident appears to be centered around an Arachnos base here in Sharkhead. We've intercepted emergency alerts coming from the base, so I can only imagine that whatever's going on in there is bad for Arachnos.
If you can search the base for any evidence of a phenomenon similar to Castillo's current... condition, then we may be able to pin down what, exactly, is causing these surges in power.
At the very least, being able to predict these events could be to our advantage, if only to prepare for them. If we could harness this newfound energy, however... you may be able to confront Arachnos more quickly than I anticipated.
Unnecessary Solicitation
The Arachnos base is still sending off a general alert, Character, but there's no telling how long that will last. If you want to investigate this phenomenon, then you're going to need to do it soon.
Mission Objective(s)
The sounds of rampant destruction echo ahead of you. Whoever's in here, they're not being very discreet.
- Investigate the Energy Anomaly
- Search the Arachnos base
- Speak with Captain Castillo (optional)
- Defeat Clamor
- Find a Fortunata
You've defeated Clamor, and learned the secret behind this strange energy source...
Enemies
Notable NPCs
- Captain Castillo (Sky Raiders Boss, Ally)
- Clamor (Freakshow Archvillain, Enemy)
So, how shall we proceed, Character? Can I expect that we shall begin a glorious and deadly campaign, shining warriors in the darkness? Or do you prefer to lay a cunning trap, and reveal yourself only when your opponent has fallen into it?
Both ways have their merits, yes? But of course, I defer to you, my inspiration. What would you have me do?
- Stick close to me, Castillo. We don't know what we're up against.
- Excellent, my friend! We shall boldy stride into the darkness, ready for any threat. I am most honored to fight by your side!
- Come on, then.
- I'm not sure I trust you yet, Castillo. I'll do this alone.
- Castillo scowls at you.
- You wound me, Character. I will admit, one day I hope to face you in combat once more, but today is not that day. Today, I am your man, and I am thinking that you may be in need of my support.
- Whatever enemies lurk in this darkness, they have Arachnos running scared, no? You would do well to proceed with caution, and there is nothing more cautious than having an ally by your side.
- Still, if you insist, I will step aside and allow you the glory of this task.
- I see your point. Come along then.
- Excellent, my friend! We shall boldy stride into the darkness, ready for any threat. I am most honored to fight by your side!
- Come on, then.
- I'm afraid I must insist, Castillo.
Clamor: Yes, YES!
Clamor: Bring the destruction, bring the carnage!
Clamor: Such a beautiful song! I must hear MORE!
Stay back! STAY BACK!
The Fortunata cowers away from you, clearly terrified out of her mind.
Don't come near me! I don't want to see them anymore!
- Calm down. What is it you don't want to see?
The Fortunata seems to let her guard down somewhat, after realizing you're neither a member of the Freakshow or a Talon of Vengeance.
Their minds. The Freaks are just idiots filled with rage and cruelty, but... but those creatures...
They have dark thoughts, Character. Sadism doesn't even begin to describe them... and they know things. They are aware of the forces that twist this world, the very fates that bind them. They can see their own destinies, as easily as you can look at your own hands.
- Interesting. Come with me.
Wha... what? What do you want me to...
The Fortunata recoils from you.
No, NO! I know what you want, I can see it, and I won't! I CAN'T!
Please... don't make me...
- (Forcibly drag the Forunata with you)
Captain Castillo: Ah ha! This one is as inspired as I! It is a pity I could not face her in single combat.
Lastri: We need this one intact, Captain. I'm not entirely certain you could have restrained yourself.
Lastri: It's time we took a look. Miss? If you don't mind.
Fortunata: ...Must I?
Lastri: Yes, I'm afraid so. You'll be free to go once you've told us what we want to know.
Fortunata: Very well...
Fortunata: Augh... no! Stay out!
Captain Castillo: My goodness! What is happening?Fortunata: The time of chaos is at hand... all will be remade in the shape of power.
Fortunata: You who would seek power for your own gain... listen well.
Fortunata: Pandora's Box is opening.
Fortunata: The power must have a host...
Fortunata: ...a vessel...
Fortunata: ...a Champion.
Fortunata: Please...
Fortunata: No more...
Debriefing
This... is an unexpected turn of events, Character. Pandora's Box is an artifact of legend. If it is capable of granting power to people like Clamor or Captain Castillo... well, I don't expect Recluse to take this news lying down. Others will be looking to control this power, and Arachnos will be no exception. Frankly, sir / ma'am, neither should you.
If we can find Pandora's Box before your rivals, and can learn to control it, you could have the Rogue Isles in the palm of your hand.
I'm already diverting some of my resources towards research. If they turn up anything on Pandora's Box, I'll inform you immediately.
Lastri smiles at you.
It has been a pleasure working with you thus far, sir / ma'am. I have a feeling that these next few months will be quite eventful, to say the least.