Leadership: Difference between revisions
Jump to navigation
Jump to search
imported>Konoko (→Maneuvers: PowerBlock templates) |
imported>Konoko m (→Maneuvers) |
||
Line 9: | Line 9: | ||
=== [[Image:Leadership Defense.png]] Maneuvers === | === [[Image:Leadership Defense.png]] Maneuvers === | ||
Defense bonus to you and any teammates within range AND line of sight (LOS). (unconfirmed | Defense bonus to you and any teammates within range AND line of sight (LOS). (range and LOS unconfirmed).<br> | ||
Defense bonus is determined by your Archetype and can be enhanced. | Defense bonus is determined by your Archetype and can be enhanced. | ||
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
{{PowerBlock Type|Toggle}} | {{PowerBlock Type|Toggle - Player Based Area of Effect}} | ||
{{PowerBlock Range|60 feet}} | {{PowerBlock Range|60 feet}} | ||
{{PowerBlock Recharge|Slow}} | {{PowerBlock Recharge|Slow}} | ||
{{PowerBlock Level|6 (All Archetypes)}} | {{PowerBlock Level|6 (All Archetypes)}} | ||
{{PowerBlock Effects| | {{PowerBlock Effects|Team +Defense}} | ||
{{PowerBlock Blank|3.125% (Defender)}} | {{PowerBlock Blank|3.125% (Defender)}} | ||
{{PowerBlock Blank|2.75% (Controller, Kheldians, Corruptor, Mastermind)}} | {{PowerBlock Blank|2.75% (Controller, Kheldians, Corruptor, Mastermind)}} |
Revision as of 11:21, 20 March 2006
Overview
Leadership grants you and the allies around you various bonuses. The bonus depends on your Archetype, and is listed below as a percentage. Leadership bonuses can stack.
Powers
Maneuvers
Defense bonus to you and any teammates within range AND line of sight (LOS). (range and LOS unconfirmed).
Defense bonus is determined by your Archetype and can be enhanced.
Type | Toggle - Player Based Area of Effect |
Recharge | Slow |
Minimum Level | 6 (All Archetypes) |
Effects | Team +Defense |
3.125% (Defender) | |
2.75% (Controller, Kheldians, Corruptor, Mastermind) | |
2.5% (Blaster, Brute, Dominator, Scrapper, Stalker, Tanker) | |
Enhancements | Endurance Reduction |
Defense Buff | |
Recharge Reduction |
Assault
Bonus to Damage. Resistance to Placate and Taunt
- Defender: 18.75%
- Controller, Kheldians, Corruptor, 15%
- Mastermind: 12%
- Blaster, Brute, Dominator, Scrapper, Stalker, Tanker: 10.5%
Tactics
Bonus to Accuracy. +Perception and Resistance to Fear
- Defender: 12.5%
- Controller, Kheldians, Corruptor, Mastermind: 10%
- Blaster, Brute, Dominator, Scrapper, Stalker, Tanker: 7%
Vengeance
Vengeance is a click power and can only be used on defeated teammates. When Vengeance is used, teammates in range of the caster are healed, given massive boosts to Accuracy, Damage, and Defense, as well as resistance to most status effects (Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, Knockback)
- Defender: 31.25%
- Controller, Kheldians, Corruptor, Mastermind: 27.5%
- Blaster, Brute, Dominator, Scrapper, Stalker, Tanker: 25%