Leadership: Difference between revisions
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== Overview == | |||
'''Leadership''' is a power pool accessible to all archetypes. The leadership powers grants you and the allies around you various bonuses. The bonus depends on your [[Archetype]], and is listed below as a percentage. Leadership bonuses can stack, however some are unenhanceable.<br> | |||
'''NOTE:''' Unconfirmed: You must have line of sight (LOS) in order to receive bonus. | |||
== Power Tables == | |||
The following table shows which powers are available and at what level: | |||
{{Powers_LevelHeader}} | |||
{{Powers_LevelRow|Icon=Leadership Defense.png|Power=[[#Maneuvers|Maneuvers]]|Level=6|Effect=Toggle PBAoE Ally +DEF|Border=1}} | |||
{{Powers_LevelRow|Icon=Leadership_Assault.png|Power=[[#Assault|Assault]]|Level=6|Effect=Toggle PBAoE Ally +DMG +RES(Placate, Taunt)|Border=1}} | |||
{{Powers_LevelRow|Icon=Leadership_Tactics.png|Power=[[#Tactics|Tactics]]|Level=14|Effect=Toggle PBAoE Ally +ACC +Perception|Border=1}} | |||
{{Powers_LevelRow|Icon=Leadership Vengence.png|Power=[[#Vengeance|Vengeance ]]|Level=20|Effect=Click PBAoE Ally +ACC +DEF +DMG +RES(Status Effects)|Border=0}} | |||
{{Powers_Footer}} | |||
== Powers == | == Powers == |
Revision as of 11:48, 20 March 2006
Overview
Leadership is a power pool accessible to all archetypes. The leadership powers grants you and the allies around you various bonuses. The bonus depends on your Archetype, and is listed below as a percentage. Leadership bonuses can stack, however some are unenhanceable.
NOTE: Unconfirmed: You must have line of sight (LOS) in order to receive bonus.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
[[#Maneuvers|Maneuvers]] | 6 | Toggle PBAoE Ally +DEF |
[[#Assault|Assault]] | 6 | Toggle PBAoE Ally +DMG +RES(Placate, Taunt) |
[[#Tactics|Tactics]] | 14 | Toggle PBAoE Ally +ACC +Perception |
[[#Vengeance |Vengeance ]] | 20 | Click PBAoE Ally +ACC +DEF +DMG +RES(Status Effects) |
Powers
Maneuvers
Defense bonus to you and any teammates within range AND line of sight (LOS). (range and LOS unconfirmed).
Defense bonus is determined by your Archetype and can be enhanced.
Type | Toggle - Player Based Area of Effect |
Recharge | Slow |
Minimum Level | 6 (All Archetypes) |
Effects | Team +Defense |
3.125% (Defender) | |
2.75% (Controller, Kheldians, Corruptor, Mastermind) | |
2.5% (Blaster, Brute, Dominator, Scrapper, Stalker, Tanker) | |
Enhancements | Endurance Reduction |
Defense Buff | |
Recharge Reduction |
Assault
Bonus to Damage. Resistance to Placate and Taunt
- Defender: 18.75%
- Controller, Kheldians, Corruptor, 15%
- Mastermind: 12%
- Blaster, Brute, Dominator, Scrapper, Stalker, Tanker: 10.5%
Tactics
Bonus to Accuracy. +Perception and Resistance to Fear
- Defender: 12.5%
- Controller, Kheldians, Corruptor, Mastermind: 10%
- Blaster, Brute, Dominator, Scrapper, Stalker, Tanker: 7%
Vengeance
Vengeance is a click power and can only be used on defeated teammates. When Vengeance is used, teammates in range of the caster are healed, given massive boosts to Accuracy, Damage, and Defense, as well as resistance to most status effects (Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, Knockback)
- Defender: 31.25%
- Controller, Kheldians, Corruptor, Mastermind: 27.5%
- Blaster, Brute, Dominator, Scrapper, Stalker, Tanker: 25%