Leadership: Difference between revisions
imported>CmdrAdeon |
imported>Rigel Kent (ish 21 update) |
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The following table shows which powers are available and at what level: | The following table shows which powers are available and at what level: | ||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=Leadership Defense.png|Power=Maneuvers|Level= | {{Powers_LevelRow|Icon=Leadership Defense.png|Power=Maneuvers|Level=4|Effect=Toggle PBAoE Team +DEF(All)|Border=1}} | ||
{{Powers_LevelRow|Icon=Leadership_Assault.png|Power=Assault|Level= | {{Powers_LevelRow|Icon=Leadership_Assault.png|Power=Assault|Level=4|Effect=Toggle PBAoE Team +DMG Res(Taunt, Placate)|Border=1}} | ||
{{Powers_LevelRow|Icon=Leadership_Tactics.png|Power=Tactics|Level=14|Effect=Toggle PBAoE Team +ACC Res(Confuse, Fear) +Perception|Border=1}} | {{Powers_LevelRow|Icon=Leadership_Tactics.png|Power=Tactics|Level=14|Effect=Toggle PBAoE Team +ACC Res(Confuse, Fear) +Perception|Border=1}} | ||
{{Powers_LevelRow|Icon=Leadership Vengence.png|Power=Vengeance |Level= | {{Powers_LevelRow|Icon=Leadership Vengence.png|Power=Vengeance|Level=14|Effect=Click Targeted AoE Team +DMG +ACC +DEF(All) Res(Effects)|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{PowerBlock Start}} | {{PowerBlock Start}} | ||
{{PowerBlock Level| | {{PowerBlock Level|4 (All Archetypes)}} | ||
{{PowerBlock Recharge|Slow}} | {{PowerBlock Recharge|Slow}} | ||
{{PowerBlock Effects|Toggle}} | {{PowerBlock Effects|Toggle}} | ||
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{{PowerBlock Start}} | {{PowerBlock Start}} | ||
{{PowerBlock Level| | {{PowerBlock Level|4 (All Archetypes)}} | ||
{{PowerBlock Recharge|Slow}} | {{PowerBlock Recharge|Slow}} | ||
{{PowerBlock Effects|Toggle}} | {{PowerBlock Effects|Toggle}} | ||
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=== [[File:Leadership_Tactics.png]] Tactics === | === [[File:Leadership_Tactics.png]] Tactics === | ||
While this power is active, your | While this power is active, your chance to hit and that of all your nearby teammates is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. Purchasing Tactics requires the user to be level 14 and possess Maneuvers or Assault. | ||
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
{{PowerBlock Level|14 (All Archetypes)}} | {{PowerBlock Level|14 (All Archetypes)}} | ||
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=== [[File:Leadership Vengence.png]] Vengeance === | === [[File:Leadership Vengence.png]] Vengeance === | ||
The loss of a comrade enrages the team. When a teammate is defeated in combat, activate this power to grant you and your teammates a bonus to | The loss of a comrade enrages the team. When a teammate is defeated in combat, activate this power to grant you and your teammates a bonus to chance to hit, Damage and Defense to all attacks. A Vengeful team has no fear, and Vengeance protects you and your Teammates from Fear effects. It also gives you and your team great resistance to Sleep, Hold, Disorient, Immobilize, Confuse, Taunt, Placate and Knockback. You must be at least level 14 and have two other Leadership powers before selecting Vengeance. This power does not stack with multiple castings. | ||
Vengeance cannot target defeated pets. Vengeance is unique in that its buffs will not apply to a character who already has a Vengeance buff active from a different character. (Its heal is not a buff and always applies.) You can, however, have multiple Vengeance buffs trigger simultaneously - if a defeated team mate is [[Teleportation#Recall Friend|Recalled]] and multiple players have Vengeance queued to trigger, all of the multiple Vengeance buffs will stack. This is often used in [[Lord Recluse's Strike Force]] and [[Statesman's Task Force]] to provide a suitable buff to damage to take out multiple concurrent Heroes/AVs. | Vengeance cannot target defeated pets. Vengeance is unique in that its buffs will not apply to a character who already has a Vengeance buff active from a different character. (Its heal is not a buff and always applies.) You can, however, have multiple Vengeance buffs trigger simultaneously - if a defeated team mate is [[Teleportation#Recall Friend|Recalled]] and multiple players have Vengeance queued to trigger, all of the multiple Vengeance buffs will stack. This is often used in [[Lord Recluse's Strike Force]] and [[Statesman's Task Force]] to provide a suitable buff to damage to take out multiple concurrent Heroes/AVs. | ||
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
{{PowerBlock Level| | {{PowerBlock Level|14 (All Archetypes)}} | ||
{{PowerBlock Recharge|Very Slow}} | {{PowerBlock Recharge|Very Slow}} | ||
{{PowerBlock Duration|2 minutes}} | {{PowerBlock Duration|2 minutes}} | ||
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|- | |- | ||
|} | |} | ||
== Notes == | |||
* [[Issue 21]] reduced the first two powers (Maneuvers, Assault) from level 6 to level 4. Issue 21 also reduced the fourth power (Vengeance) from level 20 to level 14, though it still requires two other Leadership powers to take. | |||
== External Links == | == External Links == |
Revision as of 19:56, 28 September 2011
Overview
Leadership is a power pool accessible to all Archetypes. The Leadership powers grant various bonuses to you and to all teammates, including pets, that are within range and in line-of-sight of the center of the effect. The first three powers are toggle PBAoEs centered on the character using them. The final power is a click AoE centered on a defeated teammate.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Maneuvers | 4 | Toggle PBAoE Team +DEF(All) |
Assault | 4 | Toggle PBAoE Team +DMG Res(Taunt, Placate) |
Tactics | 14 | Toggle PBAoE Team +ACC Res(Confuse, Fear) +Perception |
Vengeance | 14 | Click Targeted AoE Team +DMG +ACC +DEF(All) Res(Effects) |
Powers
Assault
While this power is active, you and your nearby teammates deal more damage and are resistant to Taunt and Placate.
Minimum Level | 4 (All Archetypes) |
Recharge | Slow |
Effects | Toggle |
Point Blank Area of Effect (60 feet radius) | |
Teammate +Damage, Resist(Taunt, Placate) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | None |
Maneuvers
A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates to all attacks.
Minimum Level | 4 (All Archetypes) |
Recharge | Slow |
Effects | Toggle |
Point Blank Area of Effect (60 feet radius) | |
Teammate +Defense | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Tactics
While this power is active, your chance to hit and that of all your nearby teammates is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. Purchasing Tactics requires the user to be level 14 and possess Maneuvers or Assault.
Minimum Level | 14 (All Archetypes) |
Recharge | Slow |
Effects | Toggle |
Point Blank Area of Effect (60 feet radius) | |
Teammate +ToHit, +Perception, Protect(Confuse), | |
Resist(Confuse, Fear, -Perception) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Vengeance
The loss of a comrade enrages the team. When a teammate is defeated in combat, activate this power to grant you and your teammates a bonus to chance to hit, Damage and Defense to all attacks. A Vengeful team has no fear, and Vengeance protects you and your Teammates from Fear effects. It also gives you and your team great resistance to Sleep, Hold, Disorient, Immobilize, Confuse, Taunt, Placate and Knockback. You must be at least level 14 and have two other Leadership powers before selecting Vengeance. This power does not stack with multiple castings.
Vengeance cannot target defeated pets. Vengeance is unique in that its buffs will not apply to a character who already has a Vengeance buff active from a different character. (Its heal is not a buff and always applies.) You can, however, have multiple Vengeance buffs trigger simultaneously - if a defeated team mate is Recalled and multiple players have Vengeance queued to trigger, all of the multiple Vengeance buffs will stack. This is often used in Lord Recluse's Strike Force and Statesman's Task Force to provide a suitable buff to damage to take out multiple concurrent Heroes/AVs.
Minimum Level | 14 (All Archetypes) |
Recharge | Very Slow |
Duration | 2 minutes |
Effects | Click |
Area of Effect (60 feet range, 100 feet radius) | |
Teammate +Defense, +ToHit, +Damage, Heal, | |
Protect(Fear, Knockback, Knockup, Repel), | |
Resist(Fear, Disorient, Sleep, Immobilize, Hold, Confuse, Taunt, Placate) | |
Enhancements | Enhance Defense Buffs |
Enhance Heal | |
Enhance Range | |
Enhance ToHit Buff | |
Set Categories | Defense |
Healing/Absorb | |
To Hit Buff |
Archetype Differences
As with many pools, the effects of the different Leadership powers vary in strength depending on the Archetype of the character using them. The Leadership pool has more variance than any other pool, though, especially for Vengeance.
Archetype | Maneuvers | Assault | Tactics: ToHit | Tactics: Perception |
---|---|---|---|---|
Defender | 3.500% Def | 18.75% Dmg | 12.5% | 252.5 at level 14 – 432.5 at level 50 |
Arachnos Soldier, Arachnos Widow |
3.500% Def | 15.00% Dmg | 10.0% | 202.0 at level 14 – 346.0 at level 50 |
Controller, Corruptor | 2.625% Def | 15.00% Dmg | 10.0% | 202.0 at level 14 – 346.0 at level 50 |
Peacebringer, Warshade | 2.625% Def | 13.50% Dmg | 9.0% | 181.8 at level 14 – 311.4 at level 50 |
Dominator, Mastermind | 2.625% Def | 11.25% Dmg | 7.5% | 151.5 at level 14 – 259.5 at level 50 |
Blaster, Brute, Scrapper, Stalker, Tanker |
2.275% Def | 10.50% Dmg | 7.0% | 141.4 at level 14 – 242.2 at level 50 |
Archetype | Defense | Damage | ToHit | Resist | Heal |
---|---|---|---|---|---|
Arachnos Soldier, Arachnos Widow |
25.00% | 35.00% | 35% | 69.2% | 7.5% |
Blaster | 17.5% | 43.75% | 26.25% | 55.36% | 8.0% |
Brute | 18.75% | 35% | 35% | 69.2% | 6.43% |
Controller | 22.5% | 28% | 28% | 55.36% | 11.6% |
Corruptor | 21.25% | 29.75% | 29.75% | 55.36% | 9.0% |
Defender | 25% | 35% | 35% | 55.36% | 13.2% |
Dominator | 21.25% | 29.75% | 29.75% | 55.36% | 11.6% |
Mastermind | 22.5% | 28% | 28% | 55.36% | 14.7% |
Peacebringer, Warshade | 18.75% | 31.5% | 31.5% | 62.28% | 9.0% |
Scrapper | 18.75% | 43.75% | 35% | 69.2% | 7.2% |
Stalker | 18.75% | 35% | 35% | 69.2% | 8.0% |
Tanker | 25% | 35% | 35% | 86.5% | 5.14% |
Notes
- Issue 21 reduced the first two powers (Maneuvers, Assault) from level 6 to level 4. Issue 21 also reduced the fourth power (Vengeance) from level 20 to level 14, though it still requires two other Leadership powers to take.
External Links
Leadership Pool at City of Data v2.0