Legacy Chain: Difference between revisions
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{{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]| Fist of Light| (Melee) Foe Disorient| A Fist of Light has Disoriented you. }} | {{Power|[[Image:PowerPunch_EnergyPunch.png|22px]]| Fist of Light| (Melee) Foe Disorient| A Fist of Light has Disoriented you. }} | ||
====Ember of Flame==== | |||
The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Flame has learned to harness their magic into fiery blasts. | |||
''Powers'' | |||
{{Power|[[Image:FireBlast_Flare.png|22px]]| Flares| (Ranged, Fire) Damage over Time (Fire)| You have been set on fire by the Flares attack. }} | |||
{{Power|[[Image:FieryFray Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time, Fire| The Legacy of Flame's hands are engulfed in flames, igniting the target. }} | |||
{{Power|[[Image:Inherent_Brawl.png|22px]]| Fire Smash| Melee, Heavy Smash, Fire| Legacy of Flame fire punch attack.}} | |||
Revision as of 15:34, 3 March 2006
Overview
The Legacy Chain are an enemy group in City of Villains.
Enemy Types
Minions
Pledged of Steel
The Legacy Chain works to ensure the mystic arts are used only for good. At the foundation of the Chain is the Legacy of the Sword. They are the strong arm of the group and protect the mystics of the other Legacies with their lives. They never retreat and willingly give their lives for their sacred cause.
Powers
Throwing Dagger Ranged, Lethal
Throwing knife.
Slash Melee, Lethal
Broadsword slash.
Lambent of Light
The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Light are the order's lowest-ranking sorcerers.
Powers
Light Bolt Ranged, Energy, Foe Knockback
A quick attack that rapidly hurls small bolts of light at foes, sometimes knocking them down. Fast, but little damage.
Fist of Light (Melee) Foe Disorient
A Fist of Light has Disoriented you.
Ember of Flame
The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Flame has learned to harness their magic into fiery blasts.
Powers
Flares (Ranged, Fire) Damage over Time (Fire)
You have been set on fire by the Flares attack.
Scorch Melee, Fire, Damage over Time, Fire
The Legacy of Flame's hands are engulfed in flames, igniting the target.
Fire Smash Melee, Heavy Smash, Fire
Legacy of Flame fire punch attack.
Kaolin of Earth
The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Earth commands the forces of nature.
Powers
Propel Rocks Ranged, Smash
Legacy of Earth can propel rocks at foes!
Stone Fist Melee, Smash, Foe Disorient
The Legacy of Earth punches his foes with mighty Fists of Stone. Stone Fist is a fairly swift attack that may Disorient your opponent.
Lieutenants
Swordsman Cenbryht
The Legacy Chain works to ensure the mystic arts are used only for good. At the foundation of the Chain is the Legacy of the Sword. They are the strong arm of the group and protect the mystics of the other Legacies with their lives. They never retreat and willingly give their lives for their sacred cause.
Powers
Throwing Dagger Ranged, Lethal
Throwing knife.
Slash Melee, Lethal
Broadsword slash.
Bosses
Radiant of Light
The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Light are the order's lowest-ranking sorcerers.
Powers
Light Blast Ranged, Energy/Smash, Foe Knockback
Light Blast sends a focused beam of light at a foe that can knock him back.
Light Explosion Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged light that violently explodes on impact, damaging all foes near the target.
Fist of Light (Melee) Foe Disorient
A Fist of Light has Disoriented you.
Siphon Life Foe -Accuracy
Your Accuracy has been reduced by the Siphon Life attack.
Named Bosses
- Arcanist Wistan