Medicine: Difference between revisions
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{{PowerBlock_Effects|Close}} | {{PowerBlock_Effects|Close}} | ||
{{PowerBlock_Blank|Ally Heal}} | {{PowerBlock_Blank|Ally Heal}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance Heal}} | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
{{PowerBlock_Blank|Reduce Interrupt Time}} | {{PowerBlock_Blank|{{Reduce Interrupt Time}}}} | ||
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{{PowerBlock_Effects|Self Heal}} | {{PowerBlock_Effects|Self Heal}} | ||
{{PowerBlock_Blank|+Resist (Disorient)}} | {{PowerBlock_Blank|+Resist (Disorient)}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance Heal}} | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
{{PowerBlock_Blank|Reduce Interrupt Time}} | {{PowerBlock_Blank|{{Reduce Interrupt Time}}}} | ||
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{{PowerBlock_Effects|Close}} | {{PowerBlock_Effects|Close}} | ||
{{PowerBlock_Blank|Ally Rez}} | {{PowerBlock_Blank|Ally Rez}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Enhance Heal}} | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
{{PowerBlock_Blank|Reduce Interrupt Time}} | {{PowerBlock_Blank|{{Reduce Interrupt Time}}}} | ||
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{{PowerBlock_Effects|Close}} | {{PowerBlock_Effects|Close}} | ||
{{PowerBlock_Blank|Ally +Res(Immob, Sleep, Disorient, Hold, Fear, Confuse)}} | {{PowerBlock_Blank|Ally +Res(Immob, Sleep, Disorient, Hold, Fear, Confuse)}} | ||
{{PowerBlock_Enhancements|Reduce Endurance Cost}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|Enhance Range}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|Enhance Recharge Speed}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|Reduce Interrupt Time}} | {{PowerBlock_Blank|{{Reduce Interrupt Time}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Revision as of 19:04, 24 January 2007
Overview
Medicine is one of the powersets. It is one of the sets of Power Pools available to all heros and villains. These powers grant very limited healing abilities
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Aid Other | 6 | Close, Ally Heal |
Stimulant | 6 | Close, Ally +Res(mez) |
Aid Self | 14 | Self Heal, Res(Disorient) |
Resuscitate | 20 | Close, Ally Rez |
Powers
The following are powers in the Medicine powerset.
Aid Other
Heals a single targeted ally. This power is interruptable
Recharge | 10 seconds |
Minimum Level | 6 (All Archetypes) |
Effects | Close |
Ally Heal | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Heal | |
Reduce Interrupt Time |
Aid Self
Allows you to heal yourself, you will also be wide awake and resistant to Disorient. This power is interuptible. You must be at least level 14 and have Aid Other or Stimulant before selecting Aid Self. This power is interuptable
Recharge | 20 seconds |
Minimum Level | 14 (All Archetypes) |
Effects | Self Heal |
+Resist (Disorient) | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Heal | |
Reduce Interrupt Time |
Resuscitate
Revives a fallen ally, leaving him with full Hit Points, but no Endurance. The Resuscitated target will be protected from XP Debt for 15 seconds. This power is interruptible. You must be at least level 20 and have two other Medicine Powers before selecting Resuscitate.
Recharge | 3 minutes |
Minimum Level | 20 (All Archetypes) |
Effects | Close |
Ally Rez | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Heal | |
Reduce Interrupt Time |
Stimulant
Frees and ally from any Immobilization, Sleep, Disorient, Hold, Fear or Confuse effects and leaves them resistant to such effects for a brief time. Protection will improve with Multiple applications and as you advance in level. This power is interruptible.
Recharge | 20 seconds |
Minimum Level | 6 (All Archetypes) |
Effects | Close |
Ally +Res(Immob, Sleep, Disorient, Hold, Fear, Confuse) | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Reduce Interrupt Time |
External Links
Medicine Pool at City of Data v2.0