Arsenal Mastery: Difference between revisions
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Revision as of 06:06, 10 May 2007
Overview
Munitions Mastery is one of the Ancillary Power Pools available to Blasters.
You have mastery of weapons and Munitions gives you access to uncommon munitions and equipment.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Body Armor | 41 | Auto +Resist(Smashing, Lethal) |
Cryo Freeze Ray | 41 | Ranged Minor Damage(Cold) Foe: Hold |
Sleep Grenade | 44 | Ranged (Targeted AoE) Minor Damage (Smash), Foe: Sleep |
LRM Missile | 47 | Ranged Superior Damage(Smashing, Lethal), Foe: Knockback |
Powers
The following are powers in the Munitions Mastery powerset.
Body Armor
You have Body Armor that will reduce all smashing and lethal damage. This power is always on, and costs no endurance.
Minimum Level | 41 (Blaster) |
Effects | Auto +Resist(Smashing, Lethal) |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Cryo Freeze Ray
Although this weapon deals very little damage, the Cryo Freeze Ray encases your foe in a block of ice, holding him helpless in place for a while.
Sleep Grenade
Launches a Sleep Grenade at long range from beneath the barrel of your Assault Rifle. This small blast does minor smashing damage but affects all foes within the blast radius, and can knock them back. You must be level 44 and have Body Armor or Cryo Freeze Ray before selecting this power.
LRM Missile
The LRM Rocket is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target. Like most sniper attacks, you must take your time to aim, so this attack can be interrupted. You must be level 47 and have two other Munitions Mastery Powers before selecting this power.