Neal Kendrick: Difference between revisions
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[[Category:Badge Contacts]] | [[Category:Badge Contacts]] |
Revision as of 21:05, 18 December 2010
Overview
Neal Kendrick | |
---|---|
File:NealKendrick1.jpg Media Watchdog | |
Zone | Brickstown |
Coordinates | (376, 0, 1576) |
Level Range | 30-34 |
Introduced By |
== Level 25-29 == Collin Larson Marvin Weintraub == Level 30-34 == Jose Escalante Jenny Firkins Allison King Phillipa Meraux Lou Pasterelli Peter Stemitz Merisel Valenzuela |
Introduces |
== Level 30-34 == Jose Escalante Jenny Firkins Allison King Phillipa Meraux Lou Pasterelli Peter Stemitz Merisel Valenzuela == Level 35-39 == Anton Sampson |
Enemy Groups | |
Badges | Corrupter Badge |
Neal Kendrick is a hero contact in the Seven Gates neighborhood of Brickstown at coordinates (376, 0, 1576) Neal Kendrick is a Technology origin contact. His level range is 30-34.
Introductions
Contact Introduced By
Level 25-29
Level 30-34
- Jose Escalante
- Jenny Firkins
- Allison King
- Phillipa Meraux
- Lou Pasterelli
- Peter Stemitz
- Merisel Valenzuela
Contact Introduces
- Multiple contact options
- Go talk to one of my other sources.
- Single contact option
- You should talk to Anton Sampson.
Level 30-34
You should introduce yourself to Jose Escalante, an important business man who helps heroes fight criminals who impact business and commerce, such as the Council and the Devouring Earth. He works mostly with mutants and has access to Focus and Genetic Alteration Enhancements.
Jose is the kind of person that has kept Paragon City running, despite all the disasters we've faced. We can all learn a lot from him.
Jenny Firkins is an environmentally conscious scientist who has a personal stake in bringing down the Devouring Earth and Crey. She is very dedicated to her work with science heroes and has access to Invention and Genetic Alteration Enhancements.
Jenny cares very much about Paragon City, Character. I think you will find working with her a pleasure.
Allison King is psychic; She's quite adept at gathering information from people's minds. She has a great deal of knowledge about the Circle of Thorns and the Council. She works primarily with magic heroes, and has access to relic and focus enhancements.
Allison is kind, and caring. Take good care of her.
I'd love for you to work with Phillipa Meraux, a former hero who now specializes in counter-terrorism. Go and see her if you want more information on the Rikti or Crey. She works primarily with natural heroes and has access to Gadget and Relic Enhancements.
Phillipa is very demanding, but her sources are top notch.
You might want to go introduce yourself to Lou Pasterelli. His politics are more than a little radical and he's had some run-ins with the authorities, but he can be a great help against the Devouring Earth and Crey. He works primarily with science heroes and has access to Invention and Genetic Alteration Enhancements.
Lou is a firebrand, but he knows how to get things done!
Peter Stemitz is an interesting case. People say the soul of an ancient shaman dwells within him. Both souls speak through Peter's body, which can be a little disconcerting. He has a great deal of knowledge about the Circle of Thorns and the Council. He works primarily with magic heroes, and has access to Relics and Focus Enhancements.
Be warned, Peter and the shaman will both speak to you. Expect the shift in speech.
Merisel Valenzuela is dedicated to freedom, especial freedom of information. She has many details on the Devouring Earth and the Council. She's very dedicated to her work with mutants and has access to Focus and Genetic Alteration enhancements.
Good luck with Merisel, I think you will find her point of view refreshing.
Level 34-39
If you are looking for someone who has information on Nemesis, you should speak to Anton Sampson. He is an expert in nanotechnology, and he loves working with technological heroes. Anton has access to Invention and Gadget Enhancements.
There have been some strange stories about Anton since he became obsessed with Nemesis, but he provides extremely detailed information.
Information
Media Watchdog
Neal Kendrick began his career as an investigator for the FCC. He was determined to take down big media corporations who were circumventing laws against media consolidation, but he wasn't prepared for the clout such corporations could wield. He discovered that some powerful CEOs were using blackmail to force local television stations to sell, but when he took his findings to his bosses, they refused to back up his efforts to arrest the criminals. So Neal quit and became a freelance media watchdog. He first started working with heroes about four years ago, when the Dawn Patrol asked him to look into some false allegations made against them by a tabloid television show. Since then he's worked closely with heroes, many of whom are happy to help him keep the big media outlets honest.
Prior to Introduction
You really should go speak with Active Contact.
Initial Contact
Someone has to keep people honest, Character. With your help, I plan to take down some of the organizations that are preying on our city.
Greeting
- Let's bring down some bad guys.
- I have a lot of new info.
- Check out my latest discovery.
Too Busy
You've got a lot of cases that aren't going to solve themselves.
No More Missions
You have exhausted all my leads. Thanks for your hard work.
Store
- Inspirations (Luck, Catch a Breath, Enrage)
I'm proud to call you a friend. You should take a look at these new Enhancements. If there's news, give me a ring.
- Inspirations (all)
- Level 30 Natural/Technology Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 30 Technology/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
I wish that every hero I worked with had your dedication. Here are some new Enhancements for you to look at.
- Level 35 Natural/Technology Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 35 Technology/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 30 Technology Single Origin Enhancements (200% base costs)
- Level 35 Technology Single Origin Enhancements (200% base costs)
Badge Mission
Merit Rewards: This activity awards 7 Reward Merits through Flashback only.
Merit Rewards: This activity awards 12 Reward Merits through Flashback only.
Rescue the O'Gaffney law firm from the Circle of Thorns (30-35)
Note: In Ouroboros, this arc is called 'Stop the Pact.'
Briefing
Character, you've got to rescue the O'Gaffney Law firm from the Circle of Thorns! Those mystics are over there right now, chanting up a storm. I think they're planning to sacrifice those lawyers. Please, help them!
Mission Acceptance
You know as well as I that the Circle's rituals are often brutal. We can't let such things happen to our citizens.
It's strange that they targeted that law firm. You should try to find out why the Circle is there.
Save law firm from Circle
Unnecessary Solicitation
Those lawyers are still in danger.
Mission Objective(s)
The plush green carpet now bears a faint odor of incense and smoke.
- Save law firm from Circle
- 3 lawyers to save, 2 clues
You defeated the Circle of Thorns and found some interesting information.
Note: Completing the mission requires defeating all enemies in the final room.
Enemies
Notable NPCs
- 3x Lawyer (Non-Escort Hostage)
This letter is from Nemesis to the Circle of Thorns. It describes the operations of the Nemesis armies and proposes a non-aggression pact between the two groups.
This non-aggression pact bears the seal of the Nemesis Army, but it has not yet been signed by the Circle of Thorns. As a gesture of good faith, Nemesis offers to take out a Rikti sewer base that is uncomfortably close to a Circle of Thorns hideout.
Stop Nemesis raid on Rikti
Unnecessary Solicitation
That situation in the sewer could get bloody if you don't stop it.
Mission Objective(s)
The hiss and pop of steam powered machinery lets you know the Nemesis armies are already here.
- Stop Nemesis raid on Rikti
You defeated the villains. After interrogating the Nemesis soldiers, you learn that one of their lieutenants has gone to a Circle of Thorns base to convince the mystics to sign the non-aggression pact.
Note
- This mission can be completed by clearing the final room with the dueling Lieutenants. You do not have to clear the entire map.
Enemies
One of the Nemesis soldiers you defeated told you:
'We were supposed to prove our usefulness to the Circle of Thorns, to get them to sign our non-aggression pact. I hope this won't make Lt. Harburton's job any harder. He's at the Circle base right now, trying to get them to sign!
Stop Circle from signing pact
Unnecessary Solicitation
The last thing we need is for this Nemesis Army to team up with the Circle of Thorns. We can't let them form an alliance!
Mission Objective(s)
The walls of this cavern bear many old scars from the Circle's mystical blasts.
- Stop Circle from signing pact
You defeated the villains and discouraged the Circle from signing Nemesis's non-aggression pact.
Note
- This mission can be completed by defeating all enemies in the room with the named NPCs. You do not have to clear the entire map.
Enemies
Notable NPCs
- Zenarusk (Circle of Thorns Fire Thorn Caster)
- Lt. Harburton (Nemesis Lieutenant)
Badge
You prevented a Non-Aggression pact between the Circle of Thorns and Nemesis.
You have a robotic warrior for the games.
Debriefing
If those villains had teamed up, it would have been trouble for sure. I'm glad you were there to put a stop to it, Character. We may never know how many lives your actions have saved.
Story Arc
The Freakshow War (30-34)
Template:Mission StoryArc The Freakshow War
Missions
Template:Mission Common Find out who's supplying the Freakshow with the new weapons Template:Mission Common Put a stop to the Freakshow torching contest Template:Mission Common Go to Portal Corporation and see what their scientists have come up with Template:Mission Common Keep the Freakshow from getting plutonium Template:Mission Common Get the Rikti technology away from the Freakshow Template:Mission Common Rescue the Council base Template:Mission Common Defeat Freakshow in Crey's Folly Template:Mission Common Fight the soldiers of the Nemesis Army Template:Mission Common Hit the streets and defeat a few Freaks Template:Mission Common Raid a Freakshow hideout and retrieve one of the new implants Template:Mission Common Investigate the mysterious recruiting drive Template:Mission Talk to Longbow Warburg Liaison
Shut down the Freaks' Excelsior plant
Briefing
I've got a good lead on a plant where the Freakshow are manufacturing Excelsior, the drug that makes them so strong. If we can cut off their drug supply, we might be able to curtail their activities for a while. Will you shut down the Freaks' Excelsior plant? I know you can get the job done, but you won't have much time to do it. Maybe 1 hour, tops.
Mission Acceptance
Without Excelsior, the Freaks are just a bunch of angry guys with bad haircuts. The Freaks know that, too, and won't let you get through their numbers. You could take them head on and defeat all the Freaks in there, or you could try concentrating on the excelsior and taking out the Freak behind this lab and his cronies.
Unnecessary Solicitation
That Excelsior plant is still churning out drugs for the Freakshow.
Mission Objective(s)
The harsh smell of chemicals pervades this building.
- Destroy Freaks' Excelsior plant (Timed, 60 minutes)
- 4 Excelsior Crates to find, Excelsior lab
You destroyed the Freakshow's Excelsior lab.
Enemies
Notable NPCs
- KhEm-SeT (Freakshow Tank Smasher)
These notes detail the process used to make the drug Excelsior, which is responsible for the Freaks' super strength and resistance to pain. According to the notes, the Freakshow is close to perfecting a new, improved version of Excelsior that will make them even more powerful.
Debriefing
According to these notes from the Freakshow lab, they're close to perfecting a more powerful version of Excelsior. That can't be good, but at least we'll be prepared. Taking out that lab might even put a dent in their supply for a while and slow down their activity. Good work, Character.
Defeat Freakshow in Brickstown
Briefing
Brickstown's been having a problem with the Freakshow lately. Freaks are prowling around, no doubt looking over Zigursky penitenciary looking and thinking of all their fellow freaks incarcerated there. I'd like you to help them get a closer look at the Ziggurat. From the inside. The Freakshow's numbers need to be brought down before they try something.
Need text
Mission Objective(s)
- Need objective
- Need objective
Debriefing
The Freakshow are going to be hanging around Brickstown for a while, Hero, but thanks to you a lot more of them will be doing so from the inside of the Ziggurat. Well done.
Go to Crey's Folly and defeat Nemesis
Briefing
You'd think that no one would ever want to go to the polluted wasteland of Crey's Folly, but it seems that the Nemesis Army has been working in the area. I don't know what their plans are, but they can't be up to any good. I'd like to ask you to impede whatever operations Nemesis forces are planning in Crey's Folly.
Mission Objective(s)
-
- Defeat 35 Nemesis
Debriefing
You did very well fighting those Nemesis soldiers. Wether or not they are actually controlled by the real Nemesis, I think that the Nemesis army is counting on being able to intimidate heroes and villains alike with Nemesis' fearsome reputation. I'm glad to know that this generation of heroes will refuse to be intimidated.
Template:Mission Common See the Eden Security Chief