Ninja Blade: Difference between revisions
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=== [[Image:Katana_Disembowel.png]] Soaring Dragon === | === [[Image:Katana_Disembowel.png]] Soaring Dragon === | ||
You | You perform a powerful Soaring Dragon maneuver that deals a great amount of | ||
lethal damage, and can knock a target up into the air. This attack can | lethal damage, and can knock a target up into the air. This attack can | ||
reduce a target's Defense, making him easier to hit. Damage: Superior, | reduce a target's Defense, making him easier to hit. Damage: Superior, |
Revision as of 08:43, 10 August 2006
Overview
Ninja Blade is a Stalker primary power set derived from the Scrapper's Katana.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Sting of the Wasp | 1 | Melee, Moderate DMG (Lethal), Foe -Def |
Gambler's Cut | 1 | Melee, Minor DMG (Lethal), Foe -Def |
Flashing Steel | 2 | Melee(Cone), Moderate DMG (Lethal), Foe -Def |
Assassin's Blade | 6 | Melee, Special DMG (Lethal) |
Build Up | 8 | Self +DMG, +ACC |
Placate | 12 | Ranged, Foe Placate, Self Stealth/Hide |
Divine Avalanche | 18 | Melee, Minor DMG (Lethal), Self +DEF(Melee, Lethal) |
Soaring Dragon | 26 | Melee, Superior DMG (Lethal), Foe Knockup |
Golden Dragonfly | 32 | Melee, Extreme DMG (Lethal), Foe Knockback, -DEF |
Powers
The following powers are in the Ninja Blade powerset.
Sting of the Wasp
You perform a standard attack you your Ninja Blade. This attack is slower than Gambler's Cut, but deals more lethal damage. Sting of the Wasp can reduce a target's Defense, making him easier to hit. Damage: Moderate, Recharge: Fast
Damage: Moderate Recharge: Fast Minimum Level: 1 Effects: Melee Moderate DMG (Lethal) Foe -Def
Gambler's Cut
Flashing Steel
You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage. Damage: Moderate, Recharge: Moderate
Damage: Moderate Recharge: Moderate Minimum Level: 2 Effects: Melee(Cone) Moderate DMG(Lethal) Foe -Def
Assassin's Blade
A signature Stalker attack. This attack does moderate lethal damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you impale your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power. Damage: Special, Recharge: Slow
Damage: Special (Around Moderate + Moderate * 6) Recharge: Slow Minimum Level: 6 Effects: Melee Special DMG (Lethal)
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your Accuracy. Recharge: Long
Recharge: Long Minimum Level: 8 Effects: Self +DMG, +ACC Enhancements: Reduce Endurance Cost Enhance Recharge Speed Enhance ToHit Buffs
Placate
Allows you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assasins Blade. However, if you attack a Placated Foe, he will be able to attack you back. Recharge: Long
Recharge: Long Minimum Level: 12 Effects: Ranged Foe Placate Self Stealth/Hide Enhancements: Enhance Range Enhance Recharge Speed
Divine Avalanche
If you didn't take Gambler's Cut, this will make a decent Brawl replacement at higher levels for filling the gaps in attack chains. Each swing grants a temporary, short-term bonus to Defense, making it much easier to avoid damage.
Soaring Dragon
You perform a powerful Soaring Dragon maneuver that deals a great amount of lethal damage, and can knock a target up into the air. This attack can reduce a target's Defense, making him easier to hit. Damage: Superior, Recharge, Moderate
Recharge: Moderate Minimum Level: 26 Effects: Melee Superior DMG (Lethal) Foe Knockup
Sometimes a tiny bump in your attack chain as they may land just out of melee range, but the damage is worth it.
Golden Dragonfly
According to the description, a cone melee with relatively long range. Being Hidden doesn't guarantee a critical; instead, this always has a chance to deal a Critical Hit, Hidden or not.